
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
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About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
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Reviews
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Reviews
game is great love the goldeneye/perfect style challenges and multiplayer awesome
We are so back. If you're unc, you want this in your trunk, trust. This game is what it sets out to be. So if that classic itch hasn't been QUITE scratched by anything in a while, this should do the trick.
Loving the simplicity that it follows of the games of the era.
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Languages: English, Japanese, French
Hours played at review time, across 619 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want a Goldeneye clone, this is exactly that.
Game's fun so far. I think it has both the gameplay and vibe it's going for. Shooting feels good. I just wish I could crouch.
It's very worth it for quick jolts of fun. It ABSOLUTELY captures that Goldeneye/Perfect Dark gameplay, with of course the caveat as many say that little details such as the fancy briefing pages from Goldeneye, or the fancy wristwatch UI from Goldeneye. In terms of gameplay, it very much captures that feel, in terms of UI, it's a tad basic. Still, right now even as of full release, there seems to be daily, nay... FREQUENT bugfixes so I figure more will be fixed and added as feedback comes in. There were two just today and one yesterday so as of release, updates big and small are happening. It's definitely worth it for quick bits of classic fun, especially on any sort of sale. Support good video game release practices in 2026! In the wake of unfinished games and buggy games, this is solid.
If you have played and loved Goldeneye 64 and Perfect Dark as a kid/teen/adult on the N64 in the late 90's and you are looking for some nostalgia, then this game is a must buy. If, however, this era was before your time and you're asking yourself whether you should give this a try, then the answer is a bit more complicated and it substantially depends on whether you are willing to let go of any expectations and habits that you have acquired in more modern shooters, because this game is intended to feel like it came straight out of 1997. The most important point to make is that this game is *NOT* a "boomer shooter" and it is not a modern reinterpretation of the games that it is inspired by -- this game looks, smells and tastes like Goldeneye 64 in pretty much every single aspect, and so every time you ask yourself "Why can't...", "Why doesn't...", "Why hasn't..." then the answer is pretty much always: because that's the way it was done in Goldeneye / Perfect Dark on the N64. This game does not try improve over those games, it tries to mimick them including all the flaws, quirks and long outdated gameplay mechanisms. I'll try to summarize the most important differences in comparison to modern shooters that await you, so that you'll have an idea what you're signing up for. The first and most important point is that you pretty much are forced to play with auto-aim enabled, even if you're using mouse and keyboard (like me) -- you can disable auto-aim in the options, but the game is pretty much unplayable without it, because a) there is no crosshair visible unless you're aiming manually down the sights and b) the line of fire doesn't always point to the center of the screen -- this is how it worked in Goldeneye and this is how it is meant to work in this game, but it may feel really odd to you if you have never played other games with this type of control scheme before. The second point is that the main story line of the game conists of 15 separate missions and you have to fulfill a certain set of objectives to complete each mission. There are no quest markers or other hints telling you where you have to go, so on your first playthrough of a mission you might be forced to wander around and maybe even backtrack to figure out where the objectives are to be fulfilled. There are no checkpoints in the missions and there are no healing items (except for some very rare body armor) and there is no auto-healing, so if your agent eats too much lead, then it's "Mission Failed" and you have to start all over again -- this also holds true if you fail some objective by either destroying a cruicial piece of equipment or by letting someone die who isn't supposed to -- again, this is how it was done in Goldeneye. In addition to the missions, the game also has some Perfect Dark genes mixed into it in the form of challenge missions and something called "paradox" mode, which I haven't tried out yet, but again: Goldeneye and Perfect Dark were all about replayability and so is this game. Another important point is that this game effectively forces you to either play a few missions on the highest difficulty or to replay some missions easy and medium difficulty to obtain "Cyphers", which you require to unlock the next block of story missions -- this is one of the very few things that did not come from Goldeneye and which is being critized by some players. I personally don't mind this, but it might annoy you if you intend to perform only a single playthrough on easy or medium difficulty. The enemy and NPC AI in this game is as dumb as a pound of soil without worms: you can kill one enemy and another one standing right next to him may not even notice, enemies take their sweet time aiming at you and when they start firing, their aim takes some time to converge on you -- again, all of this mimicks the enemy behaviour of Goldeneye, including their pointless forward roll and the sounds they make when they get shot. I haven't played the multiplayer mode in this game, so I cannot say anything about this other than it apparently needs easy-anti-cheat, but the game offers you to start the game in offline mode without the need to install EAC if you only intend to play in single-player (and maybe also local split-screen multiplayer -- haven't tried that one either). I played on Linux Mint in offline mode without EAC and the game runs flawlessly. I personally am happy with what this game has to offer, as I have spend hundrets if not thousands of hours playing Goldeneye and Perfect Dark with my friends in split-screen multiplayer as a teenager and so this game does absolutely scratch my nostalgia itch, so that's a thumbs up from my side, but whether it is something that you can enjoy is not a question that I can answer, but I at least hope that the points I stated above may help you figure out on your own.
An excellent Goldeneye-type revival game, made with a deep appreciation for the game design and not just the superficial aspects of this style of game. The maps are made to be multipurpose and evolve for different difficulties and challenge modes in a way that shows a real knack for recreating these old experiences. The challenges are also really fun and serve as good introductions to the paradox modifiers, which can be played around with creatively to completely change how you approach maps. There is just so much game it squeezes out of every opportunity. I can't remember playing another recent game that made me want to replay levels and experiment so much. Really an excellently designed experience here, and in some ways that truly surprised me. The multiplayer is fun too, although there aren't too many people playing versus modes unfortunately, although I hope that a community develops on Discord or something for fans. I recommend this to anyone that wants to try a new game in this long neglected style.
It's on the simple side, but if you enjoy some classic GoldenEye or Perfect Dark, you'll probably have a lot of fun with this. A very impressive project from a solo developer that really nails the atmosphere.
If you are feeling nostalgic for the retro shooters of the n64 era then look no further. I'm only 3 hours in but its a fun time. Heres to hoping the game gets future support and new levels!
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