
Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличнейшая пошаговая игра! Очень продуманная и проработанная.
no
Бла, думал Герои...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Polish, Russian*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gut
i auto-lose a game. when i do not realize i can make a move against the computer. iam expecting a notice when i can make a move. fuc this game . cannot continue playing it. too annoying ♥♥♥♥ suck me off in hell. the game is supposed to tell me when i can move my units anywhere on the map. ♥♥♥♥ off. i got real life to deal with so suck me off ♥♥♥♥♥. and they made this game to play computer vs computer, its not for humans. suck it ♥♥♥♥♥
нраица
NORM
My first venture into an AoW game, that I can recall. Had no real clue what to expect, but figured it would be very much like a Civ game. Well, there are some similarities, but overall I'd say this is a genre all it's own. You can build, expand, and grow your empire with skills and might. But like Might and Magic, you can also train up your heroes and military units, making them stronger as you progress instead of simply forgetting them in Civ (or upgrading if there is a path). I tried the campaign, but didn't really stick it out, as I disliked how quickly the AI grew in power as compared to your ability, regardless how many different ways I tried to succeed. Overall, it's a fun game, if you like a good challenge in turn-based gaming.
Not a bad implementation, it reminds me of Civilization.
Я ничо не понимаю
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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