
Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honest review: Warning, this game will make time fly by. You will be like just one more round, 963 rounds later, 12 hours has passed!!!!! (0_0) First time thru the Elf Court, I really enjoyed it. It did take about 66 hours. Even has a chance for some replayability. Game is a turn based tactics game. Similar to the Civilization franchise. This one isn't as large though, or as many moving pieces. I like that there is an option for auto battle or manual. Of course most people are going to be better than the bots. I really suggest if its a tough one go in manual. One tip I'd like to give for you on the fights is go in a group of 2 or more. Its tactically sound and necessary. I like the diversity of troops and enemies. I haven't completed the first campaign yet, but the story is solid. Graphics are old school, which I enjoy. I will say that even with my gaming pc this game will push it pretty good. I bought the game on sale with all the DLC. I think I will be playing it for a while. If you like honest reviews please hit that like button or hit me up in the comments Have a great day!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Polish, Russian*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评论区多了很多傻逼小丑哈,大家看评论记得把中文关了避免影响自己心情
No longer compatible with linux, and paradox is also no longer interested in providing a fix.
A Strategic Masterpiece That Stands the Test of Time Age of Wonders III delivers a rich blend of empire-building, tactical combat, and RPG-style hero progression that continues to captivate fans of turn-based strategy years after its release. Triumph Studios crafted a game that doesn’t just appeal to genre veterans, but also invites newcomers with its intuitive interface and deep, rewarding gameplay. At its core, Age of Wonders III thrives on player choice. From selecting your faction and class to customizing heroes and shaping your empire’s development, every decision has tangible consequences. The variety of races and specializations ensures no two campaigns ever feel the same. Whether you prefer leading a high fantasy army of elves, summoning creatures from beyond, or raising the undead to conquer the living, the game offers ample paths to victory. The tactical combat is where the game truly shines. Battles are engaging, thoughtful, and visually dynamic, with terrain, unit positioning, and abilities playing a pivotal role. It’s not just about overwhelming your enemy with numbers — it’s about outsmarting them on the battlefield. And with the ability to auto-resolve minor skirmishes, the pacing stays brisk for those who prefer to focus on grand strategy. Multiplayer and co-op modes add even more longevity, allowing friends to craft alliances or rivalries in epic, sprawling campaigns. The map editor and robust mod support extend the game's life further, with the community continuing to create fresh content and challenges. Graphically, it holds up remarkably well. The world is lush and detailed, and the soundtrack complements the fantasy setting beautifully. There's a genuine sense of wonder in exploring ancient ruins, discovering hidden realms, or defending your capital from a last-minute siege. Despite its age, Age of Wonders III remains a crown jewel in the 4X strategy genre. It's a thoughtful, endlessly replayable experience that rewards creativity, strategic planning, and a bit of daring. For fans of tactical fantasy and deep world-building, this is a must-play. Highly recommended — a modern classic. If you liked my attempt at making a professional review of this game, please leave a like for this review and if you think I should continue doing professional game reviews, then click on "Award" in the bottom right corner. Thank you!
They gave this away for free, and it was sitting in my library for about a decade. I decided to give it a shot, and not only did it make me tolerate (and even kinda appreciate) turn-based games, it also became one of my favorite strategy games of all time.
The AI Is over programmed to have reserves to counter taking fortresses and gives enemies and allies better special troops. Not only that. The allies are on there own and will take your objectives ,and lose them, too. You can be clever and out trade your allies, but, you can't call on your allies for anything. In short, the game is rigged by some geek programmers who don't care one bit for Normal Players. They suck. I can win any level, but it ain't all that fun, unless you are a massacist. The fog of war is only for the player, Other than that, enjoy...
Okay, let's sort out the rubbish being said about this game. It runs perfectly in 4k maxed graphics on my 6 year old gaming pc. The launcher also works fine. It is similar to HOMM but has a lovely 3d battlefield. You need to learn that it requires flanking attacks to win battles, not just "my stack is much bigger than yours" tactics. Endless fun random map games with no Paradox Interactive DLC money generator added. 10/10
Alright so i bought this game 10 years ago, back then i played 2 hours, thought it was amusing, but then i moved onto the next thing, but 10 years later as at 28, i tried this game again and it hit differently you see because these days i really enjoy strategy games, be it realtime like warcaft3 1v1 and age of empires 2, but i love being able to pause a strategy game to sit back relax, maybe smoke a joint and enjoy the strategic process of making decisions across a battlefield or worldmap.. So then as a fan of strategy games, discovering the Age of Wonders series is just an absolute blessing. This game has entertained me and has immersed me into this wonderful fantasy world and i think if you are someone who wants to be immersed then this game is great, I played 2 goblin campaigns and i had just the best time ever. So for my first game, I wasn't too sure how to play, but my instincts from playing games like civilization, and xcom took over and by the end of the first game i had played out this epic goblin vs dwarf war and by the end of the game i realized that i could make cities that are focused on 3 categories, I'm making cities for either to boost my economy, increase the size of my domain, or to make military industry cities where i will maybe have a close cluster of 3 cities all infinitely creating goblin warg archers and goblin warg riders and with my strong Calvary and cheap units i won And for game 2, i wanted to increase the difficulty and I added in more rivaling domains to compete with. I noticed that as I scaled up the size of the map, i actually was MORE immersed with the game and with this next war, it was a 3 way FFA with me playing goblins against humans and dwarfs and there was many memorable moments from this game, like early on i captured and absorbed an orc city and then, adding in orcs to my nation, i was pretty fond to do so, the orcs and goblins complimented eachother pretty well and i said no to adding in humans and elvs to my domain because i decided in the moment for roleplay reasons that nahhh ima just be a nation of goblins and orcs and ill pretend we like eat elfs or something and use humans to extract skin to make leather or something If you enjoy turn based strategy and you enjoy fantasy settings then this game is great. It's not too late to check this game out, i was 10 years late, but now i get the whole rest of age of wonders to discover, i hear the other games are great too, in particular the earlier age of wonder games somehow graphically reminds me of warlord battlecry 3 in a classic nostalgic way. I'd say this is a good entry point into the age of wonders series and if this was your first game of the series like it was for me, then you by playing this game first might like me have the impression that age of wonders 3 is great and like triumph studios the dev seems pretty legit and cool. thats my honest thoughts on this game, i might edit this later to like add to the review, but im just saying this is a very solid game i would rate 8.5 out of 10. that is a very good score out of 10. thankyou triumph studios, even if i am 10 years late, i love ur game. yes i reccomend this game to people.
Requires a secondary account and the devs think it is okay to defend this by saying "you don't need it for single player". I shouldn't need a secondary account at all.
<奇迹时代III> 有汉化mod,汉化很完美的策略战棋类游戏。 游戏画面非常精致。剧情介绍的背景图片简直是精品。 工坊还有各种社区战役。 官方本体包含2个战役:精灵王室、联合王国。 游戏背景应该是在科技和奇迹相互竞争的世界,但其实背后还有暗影后裔在推波助澜。 个人感觉比文明好玩,在文明的基础上精简了科技增加了局部战斗模式。 感觉比文明还要花时间!冲完精灵王室战役都花了30多个小时。 文明+英雄无敌合体类,一个关卡就能玩很久。 不仅可以在大地图上建设城市,地图还分地上地下! 战斗还能进入战棋战斗模式,不知不觉中时间就没了··· https://steamcommunity.com/sharedfiles/filedetails/?id=3379906603 https://steamcommunity.com/sharedfiles/filedetails/?id=3379909375 https://steamcommunity.com/sharedfiles/filedetails/?id=3379913317 战役剧情流水账: [spoiler] 精灵王室战役-桑德兰的故事: 玩家扮演高等精灵桑德兰。 背景: 人类帝国在里奥纳斯大帝的率领下疯狂扩张,还承诺任何种族都能得到回报,但精灵王室不会屈服,只有这样她们世界的奇迹才不会消逝。 1、起源议会: 桑德兰父亲萨瑞达斯王曾是黑暗精灵的首席风暴领主,母亲朱丽叶曾是木精灵的女皇,哥哥萨尼斯王子作为长子被教授战争和治国之道,桑德兰则期许未来能找到强大的丈夫··· 桑德兰祖父伊尼奥治是高等精灵最后一任国王结果被人类谋杀了。 伊尼奥治女儿(主角母亲)率领木精灵寻找治愈之路,儿子明多尔率领黑暗精灵寻找复仇之路。 当精灵族在内部斗争时人类崛起,此时暗影降临试图吞噬所有人,世界第一次团结在一起为了击败暗影重建联合王国。 联合王国的凡人领袖们一代又一代,他们的子孙为追逐金钱而抛弃美德,主角母亲寻求平等的梦想覆灭了,黑暗精灵和木精灵先后退出联合王国,之后他们进行仪式生出了主角和她哥哥。 高等精灵回来了。 现在哥哥萨尼斯派去起源议会那和联合王国谈判,他抱着以和平阻止战争的想法前往起源议会区域。 起源议会在甘布拉格的兽人的守护下保护使节们的安全,起源议会区域不允许带兵于是萨尼斯只身前往。 当主角们靠近时发现周围有强盗,主角哥哥将他的护卫交给主角让主角驱逐那些强盗。 解决附近的匪患之后准备前往南方的高等精灵村子埃尔达斯特消除其他土匪。此时甘布拉格说主角哥哥破坏和平攻击了他的客人依佐失败被kill,为此他对主角宣战并打算夷平主角的村子。 桑德兰吓坏了,她哥哥没了,而且周边的村子也没有叛乱,一定是在甘布拉格在诬陷主角哥哥,而对方则趁此机会加入联合王国。 此时桑德兰才意识到所谓的和平议会不过是谎言,她打算查明真相并干掉那个叛国的兽人甘布拉格。 在埃尔达斯特城消灭匪患后积蓄力量准备反击,对方关闭了传送门,主角们首先要找到前往起源之地的路。 路上帮助妖精占领桥边上的城堡获得妖精的支援。 路上遇到议会成员龙人雷斯卡得知甘布拉格投奔联合王国,对方本想拦下他,结果他杀了出来,他相信主角哥哥萨尼斯是无辜的并带着被甘布拉格夷平了城镇的难民来投奔主角。 主角干掉兽人甘布拉格解放起源之地后主角安抚了起源之地的山谷并龙人雷斯卡则在主角陪同下将龙人族的神器光辉之卵浸泡在池子里进行龙人族特有的仪式。 主角哥哥萨尼斯狗带让主角意识到敌人其实是联合王国。 此时间谍汇报主角被通缉了。她暂时没想回到父亲那(回去就代表再也无法知晓事实真相)。 让精灵部队带着萨尼斯的尸体回精灵王室来吸引王国间谍的注意,主角则和雷斯卡一起撤离并寻找事情真相。 2、应许之地: 从北方布瑞斯卡那传来消息得知联合王国占领了那里并摧毁了精灵王室潜在的盟友。此时雷斯卡只能朝南前往拉里克什。 雷斯卡带着的光辉之卵正在改变,似乎要孵化成龙了,周围聚集的其他龙人对此非常期待和喜悦。 联合王国虽然承诺各族平等,可惜龙人却被刻意忽略且歧视了,但他们依旧忍受了下来。 灼热的拉里克什区域更适合龙人···这里虽是高等精灵的领土但鲜有高等精灵定居。 到达拉里克什,主角一行准备占领这片区域消灭所有敌人。 同时这片区域有高等精灵的定居点,桑德兰准备找到他们。 雷斯卡感应到光辉之卵和西边的龙之巅峰有联系,他打算前往那里看看。 首先重建被摧毁的城镇。 路上一名地精隐士(诺姆里克)加入主角队伍称万物之父让他在此等候并加入主角··· 继续探索没多久就会被地精史娜佳的城市边界拦住了···直接无视入侵···毕竟这是目标。 没多久光辉之卵钟的黄金翼龙似乎听到了龙的召唤于是孵化成长,并可以骑乘。 雷斯卡到达西北方的龙族区域和金色之龙对话,那枚卵很早以前就已经被毁了,之后流落到雷斯卡娜,现在居然恢复并孵化让对方惊讶,看在都是龙族于是加入主角队伍。 一名兽人巫师格洛沙克看到桑德兰想要维持魔法和这片土地的力量于是加入队伍。 桑德兰到达西南方向遇见并收复两座高等精灵村子。 兽人厄拉格是地精史娜佳的最新情人,史娜佳的城市在地下,就在精灵的城市东边的入口。 接近人类城市时,主角一行发现人类城市有抑制魔法力量的机械会影响周边的魔法元素,在占领相关城市后准备摧毁那些装置。 打败地精史娜佳,兽人厄拉格,人类卢锡安阵营后完成任务。 一只龙翱翔在拉里克什上空,雷斯卡收复了那片区域并作为主角坚定的盟友,主角也不用将自己出卖给求婚者来帮助精灵王室。 有了这样的胜利桑德兰其实可以回去了,但是联合王国为何囤积的法力水晶还是个未解之谜,于是桑德兰和新盟友有巫术天赋的兽人格洛沙克、被联合王国流放的地精牧师诺姆里克继续进入敌对区域。 3、信仰重生: 主角们进入联合王国控制的夏布罗省附近。 当帝国用牧师奥纳斯替换调帝国神庙的万物之父并要求所有人向牧师奥纳斯屈服的时候,诺姆里克拒绝并被打成异端并等待处决,此时一名陌生人将其救出并指引他去拉里克什,这也坚定了他的信仰。 夏布罗省的贵族对帝国非常虔诚,他们相信对神的奉献才能继续维持权力,在法令颁布后他们建造武器获得客观的利润,而地精则在人类贵族压迫下生活。 诺姆里克相信神的爱与财富无关,他相信他是受到神灵的指示将同胞从帝国的亵神之举钟解救出来。 到达夏布罗省,这里的地精作为奴隶在人类监工的鞭子下工作, 主角们准备征服夏布罗省解放地精。 诺姆里克很快就遇到了从监狱中救下他的那个人格洛沙克,对方会临时加入我方。 帮助周边的4个地精村庄完成任务解决燃眉之急后当地的地精势力也会加入我方。 进入兽人格斯莫格的土地,后发现人类沃拉迪休斯区域被群山包裹,除了水陆只有地下通道的传送门才能通往教皇的区域。 打败兽人格斯莫格和人类教皇沃拉迪休斯后完成任务。 诺姆里克·三圣颂的起义削弱了帝国制造战争机器的能力,沃拉迪休斯狗带了也导致帝国出现信仰危机。 现在有了龙人雷斯卡和地精诺姆里克的支持主角终于有勇气回去面对父母解释哥哥狗带了··· 4、蓝宝石群岛: 联合王国退出以法力驱动的新战争机器,好在夏布罗省的起义阻止了帝国的步伐。 桑德兰带着盟友回到家共同探讨未来局势。 桑德兰父亲因为儿子死亡渴望复仇,又埋怨桑德兰为何没救下哥哥···而母亲也满是忧虑。 桑德兰父亲认为她需要去蓝宝石群岛收复群岛,最近海盗女王伊莎贝拉在那设立造船厂扩大联合王国海军,那片群岛曾是精灵隐士们保留的资源富饶的岛屿。 母亲将珍贵的护身符交给桑德兰并认为不应该用种族灭绝来解决问题。 精灵桑德兰、地精诺姆里克、龙人雷斯卡进入蓝宝石群岛区域,他们准备先寻找高等精灵隐士的殖民地。虽然那些隐士大多保持中立。 主角过来帮助高等精灵了同时选择未来的路线,从无名的流浪者(梅林)那得知敌人伊莎贝拉是暗影后裔,是个阴谋集团的一员。 接下来就是分支选择了,诺姆里克希望和平解决问题,格洛沙克希望消灭人类敌人。 主角桑德兰选择阻止战争或毁灭人类。我选了阻止战争,于是格洛沙克离开了。 主角选择阻止战争就站到了高等精灵和人类的对立面。基本是和所有人为敌了··· 所谓的隐士其实没啥能耐,城市都被占了或攻击了,解放高等精灵的城市。面对伊莎贝拉,主角想劝服(做梦)失败,于是干掉对方。 干掉伊莎贝拉,从城市监狱里救出有价值的盟友波马克。 主角们在群岛这发现了暗影后裔,主角准备建立持炬者组织来对抗暗影后裔。 伊莎贝拉那保留了很多暗影后裔的文档,从文档钟得知暗影后裔在挑起两个大国的战争,而沃拉克是暗影后裔的一份子。 主角胜利后梅林指引联合王国的一位无畏者爱德华·波兹密斯过来和主角联合创立持炬者组织。爱德华阻止了沃拉克的阴谋但他似乎看到了沃拉克的手下卡里沙正在开辟一条前往暗影领域的通道。 也许暗影后裔在悄悄阻止了主角和父母的通讯,为此主角只好使用更低效率的方式“传播谣言”来让父母了解情况。 5、地下喷发 流浪者梅林也加入了主角团队,梅林曾是主角母亲的老相好,并在暗影战争期间并肩作战,可惜最终母亲没选他··· 梅林在暗影战争期间摧毁了永恒的奇才之环并封印了暗影之门。大部分奇才都被封印在了暗影世界导致很多人失去了大部分力量,包括主角母亲。他牺牲了自己的生命爱人和名誉来拯救这个世界,很多人不相信这些,但至少主角相信他。 确保群岛安全后,传奇英雄波马克建议主角前往岩墙山找寻隐居在地下深处的矮人亲戚。 精灵和矮人曾在危急关头团结在一起。 主角们和无畏者爱德华在岛上汇合,带来了法力燃料电池的秘密,用来驱动矮人的新发明。波马克计划征服这片岩墙山并在地下建设基地。地表则在暗影后裔歌丽朵特的联合王国神权者统治下。 波马克之前就是被歌丽朵特抓住并带给伊莎贝拉的,这下刚好可以复仇。 开局代表波马克阵营准备击败暗影后裔歌丽朵特,通过地下通道建设地下城市来屯兵。 当主角们离开地下后就会被敌人知晓,后来桑德兰父亲的人也出现并追击主角们(一定是暗影后裔搞的···)这片地图有非常多独立势力烦不胜烦。 打败暗影后裔歌丽朵特、沃拉克(逃了),和追击者旺托(地精)、莉娜(精灵)。 波马克的胜利让持炬者有了另一处家园,并以他的智慧让持炬者受益。 主角则与自己父亲的主张对抗,派出的外交使节都被无视,精灵王室正在加快对联合王国的进攻,主角需要想办法去见见父亲。 主角还从梅林那得知过去梅林和主角母亲过去之所以没有在一起原因是他是人类无法完成灵魂修复仪式··· 6、燃烧暗影 精灵王室和联合王国正面冲突,持炬者从中插手。为了避免双方被完全摧毁主角们不得不玩弄诡计。从雷斯卡那得知法伊·杜拉尔是暗影后裔的代理人,他说服了一群龙人为精灵王室卖命。知道真相的主角们要阻止双方,他们需要抓住奥纳斯大帝和萨瑞达斯王。 计划风险很大,梅林给了主角特别的魔杖用其敲打奥纳斯和萨瑞达斯后他们会触发王座召回被传送到我们为其准备的洞穴里而非王座城市。 这关开始梅林就会给主角权杖(如果物品栏满了会在地上,记得捡,不然有可能会找不到QAQ~别问我为哈知道···我当时就怎么也找不到了···),放在装备栏里在战斗的时候必须手动战斗并且要用近战攻击。 战斗没多久,主角母亲朱丽叶和盟友爱德华就会过来帮忙加入战斗。 这关势力非常多,起码要刷好几个小时,任务说是把主角父亲和人类国王给传送走,其实还得干掉对于势力。 这关敌人非常多,要打很久,同时要主角父亲和人类国王的势力不能被打败,还得用带着梅林之杖的角色用近战打败! 分别将其打败(游戏内可能要等好几回合)之后,主角把父亲和人类国王关起来了,开始劝说对方··· 主角和主角母亲劝说了主角父亲精灵王萨瑞达斯,主角相信父亲会慢慢接受失去儿子的事实。 无畏者爱德华劝说了大帝里奥纳斯让其放弃困扰他多时的黑暗仪式的神性。 持炬者在两个帝国内搜查暗影后裔,暗影后裔最后逃到了他们最秘密的藏身处。 主角父母也团结在一起不再互相算计甚至共用一间卧室。 虽然萨尼斯已经不在了但生活依旧继续。 世界变了,人类和精灵能互相理解,主角的前景可观。 精灵王室战役-爱德华的故事: 玩家扮演无畏者爱德华。···emmm···这部分···突然不想玩了~ ~放弃~ [/spoiler]
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| $5.5M | 9.4K | 88% | $19.99 | |
| $5.4M | 5.5K | 87% | $39.99 | |
| $5.5M | 12.3K | 94% | $14.99 |