
Age of Undead is a multi-genre game (turn-based, RTS, FPS) that allows you to face the frightful Zombie Apocalypse with 3 unique factions: the Army, the Infected, and the Survivors. Make strategic choices in the Campaign, then go into battle and fight to survive!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 97reviews | 72% | — | $49.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
abandonned before even the basic things were functional
Amazing game! I was already a big fan of Home Wars, and this game is just as great! Might need some perfomance tweaks, it does look like a slideshow when there's a lot of things going on, but other than that it's great!
Age of Undead from Insane Dreamers is an ambitious strategy hybrid that tries to merge several distinct gameplay styles into a single experience set against a large-scale zombie apocalypse. It combines turn-based map control, real-time battles, and direct battlefield interaction, aiming to give players both a high-level strategic perspective and a more immediate sense of involvement. It’s the kind of project that clearly reaches beyond the typical boundaries of its genre, offering a mix of ideas that is intriguing even when it doesn’t fully come together. The campaign structure is built around a turn-based world map where players control one of several factions, each representing a different perspective on the apocalypse. Whether commanding organized military forces, struggling survivors, or even the undead themselves, players must manage resources, recruit units, and position their forces carefully. This layer gives the game its strongest strategic identity, encouraging long-term planning and experimentation. The ability to approach the conflict from multiple viewpoints adds variety, allowing players to experience the same world through different tactical lenses. When armies clash, the game transitions into real-time combat, shifting the focus from planning to execution. Battles can involve large numbers of units, creating moments that feel chaotic and expansive. Infantry, vehicles, and support elements come together on the battlefield, and players are tasked with directing them in real time while adapting to the evolving situation. There’s a certain appeal in seeing large engagements unfold, particularly when positioning and timing align to create effective maneuvers. The inclusion of a pause function helps manage the scale, giving players a chance to issue commands without being overwhelmed. One of the more distinctive aspects of Age of Undead is its attempt to blend in a more direct form of player interaction during battles. Instead of solely commanding units from above, players can influence engagements more actively, calling in support actions or participating in ways that go beyond traditional strategy controls. This feature adds a different perspective to the gameplay, breaking up the flow of standard RTS encounters and giving players a sense of being closer to the action. While it doesn’t fully transform the experience, it contributes to the game’s experimental feel. Despite these ideas, the execution across its systems is uneven. The transitions between strategic planning and real-time combat can feel disconnected, as if each layer was developed with different priorities. Battles, while large in scale, often lack the depth needed to sustain long-term interest, with limited tactical variety and predictable outcomes once the basic systems are understood. Unit behavior and AI can be inconsistent, sometimes failing to respond in ways that support the player’s strategy, which can undermine the sense of control that the game is trying to establish. Over time, the campaign can begin to feel repetitive. Although there are different factions and scenarios to explore, the core loop does not evolve significantly, leading to a sense of familiarity that can reduce engagement during longer play sessions. Without a strong narrative structure to guide progression, the experience leans more toward sandbox play, which can be appealing for some but may feel directionless for others. The lack of variety in objectives and outcomes further contributes to this feeling, making it harder for the game to maintain momentum. Presentation is another area where the game shows its limitations. While it manages to convey the scale of its battles and the bleak tone of its setting, the visuals and interface lack refinement. Menus can be awkward to navigate, and the overall design does not always support smooth interaction. Audio and visual feedback are functional but inconsistent, occasionally detracting from immersion rather than enhancing it. These elements reinforce the impression of a game with strong ideas that has not fully polished its execution. Even with these issues, Age of Undead stands out for its willingness to experiment. It attempts to combine systems that are rarely seen together, and while the results are mixed, the effort itself is notable. There are moments where the different layers align—where strategic planning, large-scale battles, and direct interaction create a sense of involvement that feels unique. These moments highlight the potential of the concept, even if it isn’t consistently realized. In the end, Age of Undead is a game defined by ambition more than refinement. It offers a range of systems and ideas that can be engaging in short bursts, particularly for players who enjoy experimenting with hybrid mechanics. However, its lack of polish and depth prevents it from reaching the level of cohesion needed to fully support those ideas. For players willing to look past its rough edges, it provides an interesting, if inconsistent, take on the strategy genre. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a nice fun game and I have had fun battleling the hordes, the only complaint I have is that it need some quality of life changes like, being able to delete buildings and disband troops.
IT reflects the mind of a young child. Simple mechanical aptitude of a child in play. Creating a uninfluenced petty leisurely freeing of the mind to create busy play, plan and change what is REAL. Very different from other war games. I like it's approachable way of dealing with problems in war both simple and complex. In a word, I played and had fun. GO Buy It. I understand he the, Dev. is a one man TEAM.
indie dev that works hard and is good at what he does but he just luanched so many games that they arent polished buy the game for his support and its a fun game but needs more polish and i mean alot.
I like killing zombies and chewing gum.. and i'm all out of gum.
ALOT LIKE HOME WARS NOT NEARLY AS GOOD GETS LAGGY AND ALL BUT STILL FUN TO PLAY
C&C3 + AoE2 + Civilization + zombies. I played only as Army, but there are other 2 factions. I also like the humor in the various descriptions.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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