
"Age of Steel: Recharge" is a 2D strategy with a view from the side. You're taking the role of commander, who was entrusted the management of the military base. Your mission is to defend a base from the waves of enemies at any price.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
finished all of the missions as well as all of the achievements the game it self is not to bad as a time killer other than that it is not the greatest of games to play for the actual enjoyment side of things very simple design but overall a decent indie game took just under 4 hours to compete everything.
엔딩을 봐야겠다는 일념으로 열심히 하긴 했지만 솔직히 다른 사람에게 추천해주고 싶지는 않다. 시간이 남아돌아 주체하지 못하는 사람에겐 추천 가능.
Залипательная игрулька.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
excellent jeu
boring zzzz
[h1] Only on a Sale [/h1] This game is not a bad game, it kept me entertained for the majority of the campaign. However, it wasn't without its flaws. Due to the way the game progresses, you cannot replay a campaign mission without resetting your progress. I managed to finish the entire campaign on default setting difficulty (about halfway on a volume-like slider) but as you unlock side-missions and "main" missions simultaneously the challenge was very uneven. Some missions would give you progress (presumably from your previous mission) to start, while others were expected to start from scratch. While this normally would be great, it often led to a Zerg Rush style offence from the AI while you scramble to get the same-old defences down in time to think about which troop you're being shot by next. Because of this disparity, some missions felt almost pre-completed while others were a non-stop onslaught. I guess it kept me on my toes? The "survival" mode on the other hand, was a completely different scenario. You either make an impenetrable defence or you die on the way to setting it up. Once you've stopped the initial onslaught you're pretty much done. You get all the units unlocked, its just a matter of holding the enemy at bay long enough to upgrade them, and producing the correct number of each unit. Others had the indestructible unit bug in Survival mode, though I had no such issue. I was able to complete every single achievement in 5 hours of gameplay, and to be honest about an hour of that was almost AFK -- just replacing units as they died. That being said, the game was only truly entertaining for the first 2-3 hours, as after unlocking everything I was feeling a little underwhelmed. I could have turned the difficulty up, sure, but I wouldn't have experienced any new mechanics at this point. The predetermined special units and upgrade path took away all semblance of choice, as after you realised which units worked the others just weren't worth using. I honestly don't think the survival mode is enough to keep me playing, so I would say it is a "one and done" kind of game. There are better static tower defence games out there, Still, as far as the first playthrough was concerned it definitely was worth the time spent playing. I would recommend, but wait for a sale. The game lacks the polish to justify the full asking price.
ost molto bella
Fun wave-defense game. It's great for short sessions when you've got some time to waste.
Not really a game I'd recommend, very janky.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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