
Tower defense deckbuilder where your towers are classes from D&D. Enchant towers with powerful buffs, sacrifice cards to forge new synergies, and select artifacts to customize your build.
Modeled estimate, not a reported figure. How we estimate →
About
Please note: This game is not optimized for the Steam deck. Do not purchase if you plan on playing on a Steam deck. This will come as a future update!
Welcome to Age of Enchantment, a fusion of tower defense, deckbuilding, and D&D that you've always been waiting for.
Artifact System:
Unlock Artifacts by leveling up or finding them in game and purchasing them with Essence. Then, you can set these in your loadout to help you maximize your build and find the strongest synergies.
Class-Inspired Towers:
Your towers take the form of classes from D&D. Start the game with the Fighter and Wizard, and unlock the Paladin, Cleric, Barbarian, and Warlock as you level up. Each tower has 3 different upgrade paths with 3 tiers level.
Fighter
Duelist
Polearm Master
Great Weapon Master
Wizard
Lightning Mastery
Fire Mastery
Ice Mastery
Cleric
Domain of Light
Domain of War
Domain of Peace
Paladin
Templar
Shield Master
Inspiring Leader
Warlock
Hex of Weakness
Hex of Soul Leech
Hex of Withering
Barbarian
Zealot
Storm Herald
Berserker
Set your towers
Choose your artifacts
Modify your difficulty with Skulls of Insanity - and be rewarded with massive bonuses.
Pray to the RNG Gods as you Sacrifice cards for the one that fits your build, or use the Sacrifice system to trim the cards you don't want from your deck.
Fight across 10 different maps using your towers, enchants, spells, and artifacts in order to succeed. With over 50 artifacts, 100+ cards, and a combined total of 18 tier levels of towers, what synergies can you find?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tl;dr The foundation is there but it really lacks the content. I got this game after quite enjoying the demo and wanting for more. Yet sadly I was rather disappointed by the lack of this exact "more". In other words: the demo is pretty much the full game. The full game really only adds some more towers. I liked these towers but really that's just too little content. You can unlock 10 or so "new" maps as well, but the only difference on these is the shape of the path the enemies are taking. It's the exact same waves of the exact same enemies is the exact same order every single time. I guess there are a few more artifacts to unlock as well, but these aren't even remotely interesting enough to impact the gameplay in any meaningfull way. Neither do the terribly balanced challenge modifiers you can turn on. I am really disappointed by this game. That's obviously not a good thing but wouldn't have been possible if there hadn't been something I liked in the first place. And there are quite a few things: The foundations are there! the Card fusion and upgrade system could need some more work but the basic Idea is fun already. The towers need some balancing and a lot of bugfixing and maybe a rework here and there, but overall they were interesting and if they were a bit more fleshed out they would be really fun to mix and match. The soundtrack is nice, the visuals are nice the enemy diversity is good for a first level. Or in Short: the foundation of this game is good. But looking further there are lots of issues. A few of the game mechanics are flawed by design. The Dot stats for example. Dot damage scaling with base damage and everything dying in 1 or 2 attacks anyway means dot damage is miniscule no matter how much you boost it. Armor is another stat that hardly matters, so are % of hp damage, and your life points. Balance between cards is horrendous. And the game could really use some more deck management abilities. Maybe a way to keep cards in your hand. I think it should be possible to use cards of a highter tier in fusions with cards of a lower tier (in a way rerolling them). What the game really needs the most though is more content. More enemy types, different waves on different maps, Boss waves, ... and MORE waves, it shouldn't be 25 waves every time, half your synergies won't even be online at that point. If you want to experience the game just play the demo, you won't be missing anything. If you then want to support the creator get the game anyway, but don't expect much more content.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An honest, simple TD game. It has all of the classic elements of it, plus progression. Nothing fancy or super original, but what it does it does good. Recomended.
I've been playing a lot of Slay the Spire and this has some elements that are really similar to that. With a nice twist that brings in tower defense. Great game, juicy sound effects, and some great art. Ive been waiting for the full release since playing the free demo for months. The new towers are so much fun. If you like tower defense games and things like slay the spire you will like this.
I am fully convinced the music in the game is AI generated (which is a bit distracting to me), and I didn't see this game listed with an "AI Generated Content Disclosure". The gameplay seemed alright but I just wasn't connecting with it for some reason so I didn't continue.
I received this game to play on stream and while i haven't had the chance to do that yet, just trying this game this morning to even see if i would want to play it for awhile, has caused me to play it for most of the day xD it is so much fun and i can no wait for any updates this game may have, also the music is bopping xD 1000/10 game. Also i need this on phone at some point so i can lay in bed and play it when im sick xD
The game is fun from an intro perspective. The fact that the mechanics aren't designed to be balanced makes it fun to see certain combos dominate rounds of enemies. I would like to see a mode where wave 25/25 isn't the end but you can do +1 wave and each extra wave the enemies gain increasingly more challenging buffs that keep stacking until they ultimately overwhelm you. Giving you a chance to hit higher scores beyond the challenges. My kids wish the game had some sort of co-op mode to allow for group fun.
Отличная игра, простая, но при это глубокая, залипал ещё в демку, теперь залипаю в полную версию. 100% рекомендую.
Best Tower Defense since BLOONS!!!!!!!!
An absolute let down. It was my favorite demo during next fest and an absolute 1st buy for the Spring Sale. The changes between those two events has made the game unplayable. The main issue is the fatigue on the levelled up tower cards. Essentially you either get stuck with tons of level 1 towers or have to sell out and go for like 3 level 4 towers. Its a very boring development and a terrible design choice. Game is unplayable compared to 2 months ago. Very sad situation.
dope game just not enough in it at this point
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Players by region
Where this game's players are, estimated from review languages.
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