
42 Civilizations, 229 Campaign Missions, Singleplayer, Co-Op, Multiplayer, In-Game Editor, Mods, Cross-play...It is good to be the king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 182.4Kreviews | 95% | — | $104.2M |
| $39.99 | 3.1Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是玩不太懂
Economia, acción y estrategia en un mismo juego. Aca el individuo que se lleva la victoria es el que domina estos parametros. Siguiendo con la reseña hay que aclarar que conlleva mucha paciencia ya que aprender es un mundo de dificltades. Por ultimo, un claro punto positivo es el aprendizaje historico que se adhiere a nosotros mediante el "modo campaña"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #66, worst CN #97 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Turkish +5 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏的dlc在走下坡路,且不说南美dlc,没马的三个文明(马普切没最基本的肉马,其实就是没马,垃圾兵直接下了一个档次),还卖这么贵,南美文明真的很不好用,不好用的文明,就该少收费,如果微软成员pvp,他们也不喜欢用马很弱的文明,己所不欲勿施于人。 亚历山大dlc:最高难度简直是瞎设计的,难不是问题,是每关都需要玩家重复的大量的爆兵,而人口限制,导致很多情况你还得del农民,你自己的兵根本打不过对面的乱七八糟的兵,几乎每关都是折磨你。又难还人口限制。最早这个迹象从三国dlc就有点苗头了。整个亚历山大就是你不得不爆兵,要使劲爆,才能打过去。你想造垃圾兵,没门,你的垃圾兵打战役里的电脑,就和叉叉打条顿武士一样没用,强制性的让你造黄金兵。有的关卡甚至出现了资源采完,都容易打不过的情况,
El mejor juego de toda mi vida <3
经典永不朽!伴随我成长的良师益友!80后敬上~
Eu amo Age of Empires. Jogo desde meus 12 anos. Eu li o manual dele que falava sobre as civilizações, suas forças e fraquezas, dezenas de vezes. É um jogo que tenho muito carinho. Super recomendo.
As a renewed classic, it's always a pleasure to play.
Mi juego favorito de la infancia. Lo unico que quiero aprender es como ganarle a esos tryhard y a la maldita máquina que no pasan 10 min sin que ya le estén matando los aldeanos :'c
campaign is fun, only thing I find hard is Africa campaign aside from that rest is fun.
妈的,优化垃圾的一逼,还闪退!!!现在游戏都打不开了!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 102.9K | 96% | $19.99 | |
| $5.6M | 14.3K | 84% | $19.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| — | 0 | — | — | |
| $33.8M | 36.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102.7M | 243.9K | 97% | $22.49 | |
| $102.4M | 456.4K | 97% | $14.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $101.7M | 674.8K | 89% | $9.99 | |
| $101.6M | 561.7K | 97% | $14.99 | |
| $101M | 196.3K | 97% | $19.99 |