
Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Big tribe. Big danger! Monster run. Monsters kills tribe. Player defend. Player kill monsters. Player kill monsters well, get lots of food for defenders. Strong tribe. Player kill monsters bad, monsters kills tribe. Dead tribe, bad player!
Player block road, monster stop. Stopped monster, defenders hit easy.
Defend here. There. Everywhere...
Player use powers. Powers help defenders.
If player good, player listen true stories about tribe. No stories for bad player.
There over 100 different kinds? Must strengthen defense!

Big Boss. Big Fight. Need many brave man.
Many world with many bosses. Each dangerous. Each want eat tribe.
Defenders. 24 kinds. Different. Think long to choose.

Enemy sneaky. Enemy use trick. Hard for defender to protect.
Must win in different places. Must adapt.
Good sounds and music in each world. Must enjoy.
Player smart. Player teach tribe over 100 skills.
Player crafty. Player improve defenders.
Complete condition. Earn point. Difficult. Spend point. Gain abilities. Tribe become stronger. Player become proud.
Blood. Suffering. Madness! Player be part of this!
Player must see all cartoons. Great sense. Big fun!
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ciekawy prehistoryczny tower defense z całą masą nawiązań popkulturowych.
Рекомендую
I've played the 3rd wave several times now. First time it went to 16/15 and got stuck and kept sending waves and waves, the last two times it just got stuck on 15. I make thousands of currency just sitting there, but it's boring. Really early on to have such game breaking bug
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Games of russia muss man nicht gut finden.
Хороший представитель жанра Tower Defense. Напоминает Kingdom Rush, но в другом, необычном и интересном доисторическом сеттинге.
Me encantan los tower defense y este me ha parecido muy bueno. Es sencillo, directo y cumple perfectamente con lo que busco en el género. Las partidas son rápidas, entretenidas y siempre apetece echar otra más. Si disfrutas de este tipo de juegos, Age of Defense no decepciona.
Age of Defense balance un mix parfait entre fun cartoon et stratégie hardcore : des vagues de monstres, du chaos total et une vibe historique trop stylée, par contre c'est pas un jeu simple, faudra vraiment pas juste poser des tours et croire que ça va passer...
So, game itself is kind of fun. But! It is made with some strange engine (adobe and samsung? wtf). On first mission it crashed and reported error all over my screen multiple times, that it can not sent a screenshot. I was not making a screenshot, you only need mouse to play. So, it was doing something weird and it was preventing me from playing the game by crashing on that weird stuff it was doing. I purchased it in a bundle, so I cant refund, but I would advise you not to buy it, it might be doing something weird on your computer.
Muito ruim. Desbalanceado. Um dos piores tower defense que já joguei.
Kingdom Rush: Unga-bunga Edition Jokes aside, I think this game is different enough to deserve it's own place, Battlecruiser Games did a really good job here. You can read in other comments that "ui is bad" but I don't agree. Yes, it's almost "text free", full of unga-bunga pictograms but I think one can wrap their head around it pretty quickly and it makes it more immersive since this is a cave-men themed TD. This is a tower-only game so you don't have heroes, on the other hand you have tons of upgrades you can buy with skill points after each level more or less customizing your playstyle to your own taste. You like blocking roads and focusing damage? You can upgrade your road blocking spikes. You want to focus attack speed? There are tons of upgrades for those too, just like damage, unlockable levels for different types of towers, even ultimate abilities. The enemies, towers and levels fit together nicely but instead of writing a short story here, let's see a pro / cons: PRO: - Great thematical and humourous art. - Cutscenes drawn in style for the game. - Just enough variety of towers so you have to think how to place them yet it doesn't get too hard. - Lots of different types of enemies - Lots of upgrades - Enough level to keep you occupied for about 9-10 hours even if you do only 1 playthrough. - You can place towers anywhere where it doesn't collide with obstacles, roads... - It's more or less a balanced experience on normal difficulty - assuming the "second difficulty" is considered the normal one - Great music CONS: - ...but sometimes it's really hard to tell how much space left, can you place another one? - Map readability is ofthen not that great. Exactly what paths enemies will follow? Sometimes it seems ambigious until you start the level and see it in action. - The skill points are a bit sparse, at least on the first playthrough and you cannot reset skill upgrades one-by-one, if you reset, you have to pick all of them again. It would have been great if you could right-click bought upgrades to reverse them. - Difficulty spikes. In most cases it's pretty smooth but each level is LONG. This can be good or bad...but I think some levels could have been shorter and this way more levels could have been included with lower wave counts. BOTH: - You cannot destroy / replace towers. This makes you think more about tower placement but at the same time there are cases where I think you can make the end of the level MUCH HARDER by not placing the towers at the best place and I had those "I wish I could replace some of these" moments. - Felt like there are too much "tower blocking / stunning" effects at the last levels. This made it more challenging but also it was annoying, especially the part where you had to click like crazy - this specific thing only applies to one level. BUGS: - Main menu felt like it's lagging when going to the level selection screen - Sometimes when I got enough food to buy another keeper tower, the UI slot for that tower stuck in a ui animation loop for a short while - On the level where you have to quickly click near the towers sometimes the clickable part was active but the graphics remained as it is not - One time the SFX muted itself. I played with a different pair of earbuds. Later I checked the menu and it was set like I muted it manually. Strange... I just set the volume back to normal and it solved it, didn't occur after that - tho I didn't played with those earbuds again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $4.5M | 17.2K | 97% | $9.99 | |
| $0 | 178 | 86% | Free | |
| — | 0 | — | — | |
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| $2.2K | 18 | 83% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $280K | 1.4K | 90% | $5.59 | |
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| $280.1K | 2.8K | 92% | $5.69 | |
| $279.8K | 4.7K | 72% | $2.49 | |
| $279.8K | 482 | 82% | $19.99 | |
| $279.7K | 964 | 74% | $14.99 |