
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So recently I decided to play this game again after having tried it quite a while ago. The thing is that I couldn't remember why I stopped playing it the first time despite liking it initially. And then it hit me again, as I was playing the 4th mission (~4 hours each playthrough), I remembered there was this enemy kamikaze unit that explodes one-shotting every unit and sometimes even your heroes, forcing you to load a save. This unit sometimes even spawns out of nowhere in the middle of your army, killing everything and giving you zero reaction time. So once again after reloading saves a few times, I alt+F4 out of frustration and uninstall, but this time I created a new Steam collection and named it "Do not try to play this again".
[b]TL;DR - Don't get it unless you really want to play co-op and it's on a big sale. Just play They Are Billions or From Glory To Goo[/b] I bought this game in November of 2021, when it first launched into EA. Between then and the official 1.0 launch, it progressively got worse, despite having more content. I see comments saying that the devs were laid off, but I can't speak to that. It's been left in such a bad state that it is arguably abandonware. If you're buying this to play co-op, you're going to have desync-related issues. I've logged a few hundred hours and came back yesterday expecting some things to be fixed, and the first game of coop disconnected about 20 minutes in. If you're just in it for the single player, achievements are completely broken. To this day, the Warden achievement says I have only survived 4/15 Death Nights. For context, a single survival match has 6 Death Nights. I've played dozens of matches and have easily survived well over 100 death nights/swarms, but the achievement never updates. The game also runs like ♥♥♥♥, even on good hardware. Coop? Yeah, it runs even worse. Max difficulty + final wave, me and my buddy had like 10 FPS. It's actually unplayable in that moment and you can't pause on that difficulty, so you simply can't micromanage anything and just hope for the best. As for the actual gameplay itself, the best point of comparison is They Are Billions (a game I have 1k+ hours on) with an AoE feel/aesthetic. Personally, I don't think it's half as good as TAB and it's way easier, even if this game wasn't broken. Anyone arguing otherwise is higher than a kite. [i]For anyone interested why I think this game sucks compared to TAB, here's a long ass rant:[/i] this game is much easier (which isn't necessarily bad), but it's done so in a way that I feel like it cheapens the game. The only way to get comparable difficulty is to turn on every modifier/affix in co-op (coop is much harder), but the core gameplay loop for 99% of players will still be a breeze relative to TAB. 1) Enemies are mostly scarce outside of POIs or until you get to the edge of the map, so the threat of being overrun/losing doesn't exist outside of death nights/swarms, which is the opposite of TAB. It's also REALLY easy to de-aggro an enemy by running away from it. It's much harder/next to impossible in TAB. 2) There's no noise mechanic like there is in TAB, which can be crazy on max difficulties since zombies snowball out of control from a single gunshot/building placement. That doesn't happen in this game and you can build freely without consequence in most cases. 2) There's no infection mechanic. Destroyed buildings in TAB result in more infected spawning from infected workers/colonists. These games are partly colony sims after all. This is yet another snowball mechanic for being overrun that doesn't exist in this game. 3) You don't need to expand a build/energy radius. As long as you have vision, you can build wherever like a traditional RTS. This makes it SO easy to expand and hold chokes. 5) In TAB, you can't build to the edge of the map nor truly see where zombies spawn, so you always have to defend the outer boundary. You can get to the edge in this game.. and it's truly the edge of the boundary with nothing outside of it. It makes it easy to build and not defend. This also means waves are predictable and you can see which crystal they're spawning at and just camp it. Yes, you can f*cking camp where the horde spawns. 6) You can build something that highlights the exact path of the horde.. and even if you forget to do that, the green fog that spawns will tell you where it's going by highlighting a white path through the fog. 7) If that wasn't good enough, there are 5 Crystals, each representing a death night where the horde spawns from. When you deal with all 5 individually, you'll get a final wave where you deal with all 5 at once, and they'll take the SAME path as they did before. Not only can you camp the horde spawn, but you'll know the exact direction they head in. 8) The game runs like sh*t compared to TAB. It's on UE4, while TAB uses pre-rendered graphics and a 2D engine that "looks" 3D, so it handles horde simulations way better. But it doesn't just run worse than TAB. It looks much lower fidelity. Again, don't buy this hunk of garbage unless you enjoy setting your money on fire. There are plenty of similar games and better spiritual successors to TAB. This one completely dropped the ball and got progressively worse the longer it was in Early Access. I'm half considering a refund since it's abandonware with egregious bugs. "From Glory to Goo" and "Here Comes the Swarm" are much better alternatives.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandoned project after announcing more campaign and content
It's a good game that needed more time and care from the Devs, but while writing this, it seems that all work on this game has been abandoned so they can release another game...
I really wanted to love this game, but honestly just play they are billions. The heroes are an awesome touch to this game, but it falls short on everything else. Extremely buggy, (have lost progress 2 times having to restart with a NG), the dialogue is gawd awful and everything needs more polishing. Unfortunately the devs have moved onto new projects so I can't recommend this title at all.
Наиграли в коопе 80 часов - никаких проблем типа разрыва соединения или тому подобного не было НИ РАЗУ, поэтому было удивлением наблюдать такого рода рецензии. По игре - имба в своем жанре, аналогов с коопом такого качества обнаружено не было. Покупали на релизе и с тех пор возвращаемся на катку-две время от времени. Пишу этот коммент только чтобы оставить послание разрабам - МЫ ХОТИМ КОНТЕНТ, ПОЖАЛУЙСТА ВЕРНИТЕСЬ К РАЗРАБОТКЕ ИГРЫ ОНА ОЧ КРУТАЯ
Counter review to the negative ones in the "Recent reviews" category. Its not abandoned. Its finished. Its not a live service game. Is there unrealized potential? Absolutely! But then again, show me a game that doesn't have unrealized potential :P Game is great :)
Alright y'all, compare this playtime to the rest of the reviews and listen to me when I say, this is not a bad game. Is it as polished as it should be? Has it been patched in the past year or so? Did this game live up to it's potential? Is the campaign worth playing at all? The answer to all those questions are "No". However, for $15, this game is a slammer for RTS vets. The combat/control is NOT clunky, it's actually quite good. Other than not enough variety in voice lines and how often they are repeated, the vibes are quite good. It has a fairly high skill ceiling with higher difficulties reducing save scumming along with the size and scope of the map and the amount of things going on that you have to track, it's a very challenging game to beat! There is a lot of meat on this bone is what I'm trying to say. Different factions and faction leaders offer very different game experiences that take hours to figure out how to optimize/make work, so even if the overall strategy is essentially the same every time, how you execute that strategy can vary a good bit. Game is better than 90% of AAA releases coming out on what matters: Gameplay. It does not deserve Mixed at all.
A game with a fantastic premise, good gameplay, and an interesting design unfortunately bogged down by terrible balancing and a difficulty curve that is vertical. I hoped that Early Access meant the devs would eventually get around to balancing the game to the point where it's actually feasible to progress and get really good at the game, but unfortunately the crushing difficulty, something I actually greatly enjoy, leaves no room for fun or growth as the game simply lacks the balancing required to make such difficulty enjoyable. You will fail many times before you can even get past the first boss wave, and that's cool because it makes you learn the systems and practice. However the game escalates the difficulty to the point where it's basically pointless to try as you realistically have no chance of progressing. Even on the easiest difficulty, getting very far in survival is extremely difficult, and on "normal" it's essentially impossible. This isn't due to the player's lack of preparation, time management, or base building, the player simply lacks the time, resources, and stats to last. The best buildings you can get are still not nearly enough and still get shredded, as well as your units. Even all of this would be fine if the campaign could make up for it, which I was looking forward to, and while the first few missions are fine, you eventually get sent into the survival style missions which should be the high point, but the game is designed in such a way that these missions do not allow you to realistically complete all of the side objectives in time, and even if you forgo them, just surviving is extremely difficult, especially with the pitiful resources and time constraints. One of the worst design choices of all is your laughably meager maximum storage limits for resources. Unless you build a dozen storehouses or heavily upgrade your storage, which takes time and requires you to be later in the campaign, the base storage is pitiful. You can store enough for a handful of troops and enough wood to build a couple walls, which means that unless you are constantly pausing to micromanage your base building, switching from map exploration to base building every 2 minutes, you are going to be wasting resources as you will hit that cap very quick, which doesn't make the game more difficult, it just makes it annoying. So much wasted potential with this game and it's purely because of bad design choices that limit the player and try to prioritize the most brutal difficulty without understanding what makes difficult games fun.
оно лагает и крашится в кооперативе, с определенной степенью терпения в неё можно играть, но всё же не советую. В дискорде разрабы сказали: "Активная разработка прекращена, в обозримом будущем значительных обновлений не планируется"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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