
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
abandonware. Steam should return money for abandoned unfinished projects.
Abandoned
这游戏好多人说是小众游戏,但真的是好游戏,战役就不说了,个人不习惯这剧情。生存模式才是好玩,难度确实也高,我打最高难度,还是靠运气打过的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 126.2K | 95% | $2.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| $8.3M | 17.4K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.1K | 36 | 67% | $9.99 | |
| $1.9K | 26 | 96% | $2.99 | |
| $964 | 4 | 75% | $9.99 | |
| $120 | 1 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Microing units is horrible in this game
Unbalanced, Unfinished, Unpolished, bad Main Story, bad Unit Movement, Abonden. Edit after aditional 10h. Still not better. The Story has an Ending that feels a bit cut off. The Survivel Mode is fun for 2 Rounds but then very repetitive. The 3 diffrent Faction with only Different Special Units doesnt help eather. No other Biomes, no Special Units. Difficulty Scaling is absurd.
had promise, but devs abandoned it saying it was finished, but its not.
I believed in the game and waited for MP to be released so I could play it. But it was delayed for years, and in the end, we got a bunch of crap.
Got something like 2800 hours in They Are Billions. This game just isn't fun. Stop complaining about there being no more updates. 50 patches will not transform this into a pleasurable experience.
这游戏太好玩了,好玩就好玩在他妈个比,稀烂的英雄平衡,恶心人的刷怪机制,问题是我是个傻逼,我还玩了这么久,太推荐大家来吃屎了
Just finished the campaign. I am sc2 ex-grandmaster and I love RTS. Here' my opinion: - The campaign difficulty is well balanced. I enjoyed buidling farms everywhere and finish game without using heroes. Heroe's are OP and I challenged basically myself to use them only for def and early expension. I kiiiinda would want a more difficult campaign, but I 100% see how - The gameplay loop is good. - Maps are amazing. The guy who made maps needs a raise. - STORY IS SO BAD I CAN'T EVEN EXPRESS IT. Guy who came up with a plot and a justification for the missions is not allowed to run D&D campaigns. - I will try survivial, havent tried it yet. - 2026 and you start with a tutorial how to use abilities and move? come on mate, which corporate-ass mf forced you to do that? We all played warcraft or starcraft, come on. Anyway. Nearly dropped game at the start, but survived it through. The game is worth the money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.