
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
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About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏好多人说是小众游戏,但真的是好游戏,战役就不说了,个人不习惯这剧情。生存模式才是好玩,难度确实也高,我打最高难度,还是靠运气打过的。
速度慢到令人发指,还有人做插件收费的,,,什么年代了l。还比帝国时代慢。我也是醉了。明显骗你2小时收钱的
게임 업데이트는 25년 7월에 멈췄고 한글 패치는 결국 끝끝내 안하네. 괜히 사뒀네 씁
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 126.2K | 95% | $2.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| $8.3M | 17.4K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.1K | 36 | 67% | $9.99 | |
| $1.9K | 26 | 96% | $2.99 | |
| $964 | 4 | 75% | $9.99 | |
| $120 | 1 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unbalanced, Unfinished, Unpolished, bad Main Story, bad Unit Movement, Abonden. Edit after aditional 10h. Still not better. The Story has an Ending that feels a bit cut off. The Survivel Mode is fun for 2 Rounds but then very repetitive. The 3 diffrent Faction with only Different Special Units doesnt help eather. No other Biomes, no Special Units. Difficulty Scaling is absurd.
[h1]ВВЕДЕНИЕ[/h1] [b]Age of Darkness: Final Stand[/b] — это мрачная стратегия в реальном времени от студии PlaySide, вдохновленная идеями They Are Billions. Перед нами классический «защитный» сурвайвал, где днем мы лихорадочно строим город, а ночью пытаемся выжить под натиском тысяч монстров. Это история про превозмогание, где каждая секунда простоя приближает вас к поражению. Особенно приятно, что в эту борьбу с Тьмой можно отправиться вместе с друзьями. [h1]СИЛЬНЫЕ СТОРОНЫ ИГРЫ[/h1] [b]Визуал и атмосфера.[/b] Игра выглядит великолепно. Ночной и дневной город прорисованы на очень высоком уровне, а свечение огней на фоне наступающей тьмы создает правильный настрой. Музыка отлично дополняет картинку, помогая буквально ощутить «вкус безысходности», когда Завеса начинает дышать вам в спину. [b]Кооператив.[/b] Это то, ради чего стоит запускать игру. Прохождение в паре превращает хаос в слаженную работу: когда каждый берет на себя свое направление обороны, игра раскрывается на максимум. На высоких сложностях кооператив становится жизненно необходимым, так как цена ошибки и потери времени здесь запредельная. Было бы идеально увидеть здесь поддержку до 4-х игроков, но и вдвоем играется бодро. [b]Геймплей и прогрессия.[/b] Исследование территорий критически важно — вам постоянно нужно больше места и ресурсов. Система героев добавляет интереса: такие персонажи, как Эдвин Лонгхолд или Аэлис Сирен, ощущаются очень мощными, остальные не очень. [b]Техническое исполнение.[/b] Несмотря на то, что на экране могут одновременно находиться тысячи монстров, игра «летает». Никаких тормозов при массовых замесах, что для такого жанра — огромный плюс. [h1]СЛАБЫЕ СТОРОНЫ ИГРЫ[/h1] [b]Анимация и юниты.[/b] Если общие планы радуют глаз, то при ближайшем рассмотрении всё не так радужно. Модельки солдат и врагов ведут себя как «болванчики», которые просто толкают друг друга в толпе. Кроме того, эффекты дождя скорее портят картинку, делая текстуры менее приятными, при этом не неся никакой геймплейной пользы. [b]Баланс фракций.[/b] Фракции различаются слабо — по сути, всё сводится к трем уникальным юнитам второго тира. При этом «синяя» фракция явно перекачана: имбалансные катапульты и арбалетчики позволяют зачищать карту без особых хлопот, превращая грозных врагов в легкую мишень. [b]ИИ и баги.[/b] Поиск пути у своих солдат периодически дает сбои. Враги тоже не блещут умом: куски «волны» монстров могут легко застрять в тумане, оторвавшись от основной массы. Также впечатление от кооператива подпорчивают редкие, но неприятные рассинхроны. [b]Однообразие.[/b] Со временем процесс становится рутиной. Сюжета в кооперативе нет (кампания только для соло), и всё сводится к тому, что вы просто надеетесь на удачную генерацию карты с меньшим количеством проходов, чтобы не распылять силы. [h1]ЗАКЛЮЧЕНИЕ[/h1] [b]Age of Darkness: Final Stand[/b] — это достойный наследник жанра, «младший брат» They Are Billions, который хоть и не во всем превзошел «взрослого папу», но подарил нам отличный кооперативный опыт. Это игра про жесткий тайм-менеджмент и умение координировать действия. Если вам не хватает хардкорных стратегий для игры с напарником — это отличный выбор, даже несмотря на огрехи в балансе и однотипность поздних этапов. Тьма наступает, и лучше встретить её с верным союзником.
abandonware. Steam should return money for abandoned unfinished projects.
Abandoned
Microing units is horrible in this game
A better Themed and Improved gameplay with really cool features they are billons, with heroes (which i wish there were more) and a really nice 2 player co-op (which i wish were 3 player co-op like you have in spoilers)[spoiler] the last mission on the campaign) [/spoiler] Also it's very cool visually, performance wise it's pretty decent, and it's got a decent amount of content and variation too, i wish you could have 1 more player on multiplayer thought
This is one of those games that I really wanted to like, but: - It's buggy - Units keep getting stuck or don't do anything when they're getting attacked - The OST is SUPER repetitive - Some mechanics are poorly designed IMO, like the armor or food rations. The fact that only 5% of players played the campaign to the end should tell you much about the game.
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