
Made by one person, an open world adventure game filled with silly characters and terrible secrets. Explore the woods, find hidden paths, hack and slash through strange monsters, and try very, very hard not to break reality. Or don't. You do you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. Explore the woods, fight monsters, talk to ostensibly shady characters, walk away from those characters mid-conversation (if you want to), and get so lost you fall out of the world entirely (and maybe even into another). You never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.
Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

About 10 hours of unique gameplay (and much more if you lose your way)
No overworld map
An open world that lets you explore any path in any order
Tons of friends, enemies, and at least one frenemy
The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
Okay maybe there is an overworld map
Multiple endings, decided by choices you probably don't even know you're making
Like 25 unique enemies? That's a lot, right?
Wait, no, this overworld map is written on a napkin with crayon. That won't do.
Secret paths that will take you to completely normal and fun places
A cat that you can pet. With your sword.
The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
At least two overworld maps.
Afterplace was made entirely by Evan Kice, a former software engineer from Austin, TX. He quit his job in 2019 to work on the game full-time. Originally released on mobile in 2022, Afterplace brought an actual indie experience to a platform better known for handholding and microtransactions.
Evan continues to support and polish Afterplace on PC, where it remains unique: a handcrafted world with no handholding, hundreds of hidden scenes, and countless surprises depending on who you talk to (and how often you do). No two playthroughs will ever be the same.
Sums Steam + Google Play only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 247reviews | 97% | — | $63.8K |
| $6.99 | 474ratings | 98% | — | $76.7K | |
| $6.99 |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is like the moment when you taste/smell something and it takes you back to your childhood, very nostalgic, very comforting and very well made, congrats bro
有些作品仅仅玩30分钟,就能感受到一些独特的陌生的魅力。 体量是个问题,没存档是个更大的问题。游戏足够有趣一口气推完,不过能打磨的地方显然不少 (以及,现在就已经有中文补丁了,b站上搜一下就能找到)
真的是一部非常惊喜、非常有趣的游戏!!!我真的好喜欢啊!!!感谢友友的安利🥺🥺 首先第一眼看过去的美术我就很喜欢了,结果后面反差的部分做的也很漂亮!整个氛围切换就很有趣啊,尤其是boss战演出,真的特别惊艳。 说到战斗,我感觉战斗系统很简单,只有翻滚和攻击。我玩着难度不算大?挺轻松的我还蛮爱玩,但是呢我的菜中和了这一点。所以坏消息经常死,但好消息作者又做了很多死后剧情分支,总之死得多也不是坏处!而且因为简单的战斗系统,玩的时候反而我会更注意探索过程,总之非常喜欢! 整个探索过程做的非常自由,非常开放世界。玩的期间和打完的朋友聊天时,我俩我发现我们各自流程完全不一样,触发的剧情也不同,真的是每周目都可以有新惊喜的游戏!非常有趣。 非要说唯一的缺点大概是没有小地图传送吧?很有目的性的去干什么的时候跑图可能有点累,还有容易迷路。但我觉得因为每张地图都非常有特点,其实还蛮好记路的,而且我觉得四处的探索也是这个游戏的一部分。说到这,我觉得弱引导做的好好啊,任务列表都没有也不会卡关。 总之非常好的游戏哇,度过了非常有意思的十个小时,开心开心!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
| 625ratings |
| 98% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game. A bit unclear where to go in the beginning.
I devoured this game in one sitting, what a captivating little game. Especially the way it makes you get attached to the characters around you with so little dialogue and the way the world itself feels alive. Good stuff.
迷子になれるゲームと聞いて飛んできました。 結論いうとしっかり迷子になれましたし、探索も楽しかったです! 戦闘も回避もお手軽ワンボタンなので、目的地目指してマップを歩き回り疲れた脳みそではそういう部分で助かりました。 なおストーリーは難解で私には理解しづらいものでした。気になった人は是非プレイしてみてね!
総評:7/10 561円で購入。 元々はスマホゲームの、シンプルな操作性のアクションRPG。 フラグ管理や日本語訳に少し怪しい部分はあるものの、 ほどほどのアクション性で、主人公の行動で細かい変化が起きる周回プレイや実績解除を楽しめる作品。
Molto carino. C'è un piccolo open world da esplorare pieno di posti e personaggi riusciti. Dobbiamo capire che posto è, che ci facciamo (siamo vivi? Morti?) e cosa c'è da fare. La libertà concessa al giocatore è ampia, la mappa è quasi tutta aperta dall'inizio e ci si possono perdere delle cose. Un po' di spaesamento è l 'unico problemino che attribuirei a un gioco come questo, comunque riuscito e godibile.
ゼルダが好きな方 MOTHERが好きな方 ゆめにっきが好きな方 (RTAが好きな方) オススメできます ボタンはシンプル!攻撃と回避、後はアイテム選択だけ 存分に広大なマップを彷徨いましょう
what a unique experience. i truly had no idea what i was getting into picking this game up, but i don't regreat a moment of it. thank you very much dev <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $0 | 401 | 95% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.8K | 144 | 57% | $13.99 | |
| $63.8K | 330 | 96% | $9.99 | |
| $63.8K | 598 | 79% | $4.99 | |
| $63.8K | 1.5K | 94% | $1.99 | |
| $63.8K | 170 | 85% | $9.99 | |
| $63.8K | 239 | 64% | $14.99 |