
From the creator of Coffee Talk and What Comes After, comes a slice-of-life adventure set in modern Jakarta about love, loss and finding your own way forward. Step into the shoes of Rama, a young musician struggling to move on with life after the death of his girlfriend, Cinta.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
About


Taking place in the vibrant city of Jakarta, capital of Indonesia, Afterlove EP is a blend of visual novel, narrative adventure and rhythm game elements from the creator of Coffee Talk and What Comes After.
Step into the shoes of Rama, a young musician struggling to move on with life after the death of his girlfriend, Cinta.
Whilst his close friends and bandmates are all determined to help him move on, Rama has been stuck for more than a year. He’s neglecting his music, his mental health and his relationships.
Making things harder, he’s hearing Cinta’s voice inside his head, unsure if she is a spirit or part of his imagination.


Rama’s band has a critical gig in one month’s time. Either he gets serious about his music and delivers the new songs he has been promising or the band will move on without him.
Over twenty-eight days and nights it will be your choices that determine the path Rama takes. Explore the city, choose which relationships to repair and which new ones to pursue. Come to terms with the past, rediscover your creative voice and help Rama shape a future for himself.

Discover modern day Jakarta through side-scrolling exploration, engage in deep and meaningful conversations with the characters of your choosing and jam with your band in rhythm game sections.


Part of the burgeoning Indonesian indie game development scene, Afterlove EP seeks to create an authentic window into modern urban life in Indonesia.

Set in the streets of Jakarta where several of the developers live or have lived, the game also features the distinctive, manga-inspired art of renowned Indonesian artist Soyatu and an original soundtrack from Indonesian indie band L’Alphalpha.



No stranger to stories which tug at the heartstrings, Afterlove EP is the final project from renowned narrative designer, writer and developer, Mohammad Fahmi, who sadly passed away in March 2022 at the age of 32.

Pikselnesia is an Indonesian indie studio founded by Fahmi for the Afterlove EP project. After his passing, the team pledged to complete the game and bring his vision to fruition.
Fully remote, the team is spread across Indonesia and team members have worked on games including A Space for the Unbound, What Comes After and Hello Good Boy.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 210reviews | 91% | — | $72.6K |
| $9.99−50% | 124ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting game to play regardless of one's preconception or state of mind. This experience was on my wishlist for years, and after getting my first ending, and adequately preparing for the idea of routes, I planned and executed in one session across 4 save files. Earning 100% Having one vocal talent, the talented Risa Mei, was an adventurous and bold choice, it matches the narrative and mechanical mindset the game would like to experience. Their performance was grounded, wide-ranging, and provoked many romantic, playful, and at times, melancholic emotional reactions. The rhythm sections were serviceable, yet should not be a mechanical highlight, earning the "Perfect" achievements for them first try should be easy to do on M/K, controller causes double inputs, which makes running difficult to do at time of review. I went it with the emotional maturity and preconceptions, that served me well mechanically, yet got me emotional once those preconceptions got me to doubt them early on. I earned an intended and unconventional ending that was true to how I would have processed, yet made sure to save the "perfect" ending as my send off for the experience. If one is grieving, this an excellent gateway towards the process. If one has not grieved in the way the protagonist or supporting characters have before, this will provide perspective that is valuable and applicable for empathy and understanding. If one shares a similar, presented mindset of the protagonist that seems to be the implied without player input, then this could be an inflection point for those who see their experience to the end, Personally, [spoiler] I love the introspective route, where we focus on ourselves and the band, no romance, yet developed those relationships to the extent that practically, they would come to the show if I forged a friendship with them, it is how I like to play visual novels where romance is not the goal, and I once I was exploring the other routes, I could think the women were a great fit for the character, yet the sole male route was excellent [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian, Japanese
| $19.99 |
| 24ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 6ratings | 56% | — | not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У меня достаточно смешанные впечатления от этой новеллы, которые склоняются больше в негативную сторону, чем в положительную. Буду разбирать всё по пунктам. Персонажи. С порога нас встречают друзья главного героя и его девушка, которая умирает на следующий день после успешного концерта Рамы и его согруппников. Честно скажу, из всего каста больше всего мне понравился только Адит и Мира. У меня очень много вопросов к тому, как сценаристы подходят к прописыванию конфликтов и некой загадки. Как минимум, в начале игры, когда Рама возвращается с долгого перерыва его критикуют его же друзья за то, что он их "бросил". Разве друзья так себя ведут с человеком, который потерял кого-то близкого? Другой момент: Синта. На протяжении всего сюжета игра держит интригу: является ли Синта шизой главного героя или реально призраком, поселившимся в голове. Казалось бы, если начать посещать в игре психолога, всё потихоньку начнёт проясняться, но... Даже в конце не даётся прямого ответа и, фактически, концовка открытая. Я не люблю открытые в финалы играх, потому что чаще всего их никто не умеет делать красиво и правильно. Это именно тот случай. Призраков помимо Синты в игре нет. Значит она шиза? Но для шизы она слишком самостоятельная и имеет какой-никакой характер. Кроме того, каждый раз, когда я чиатл диалоги Синты и её реплики, мне просто хотелось их скипать, потому что она ♥♥♥♥♥♥ как раздражает своим поведением и попыткой отговорить Раму, казалось бы от того же психолога. Визуал. Визуал будто нарисован в прокриейте в низком разрешении и экспортирован без апскейлинга. Это касается не всей игры, это больше бросается в глаза в микро-комиксах, появляющихся в определённые моменты времяпрепровождения с Реджиной, Мирой или Сатрией, но очень сильно режет глаз. Мне не зашло, можно было хотя бы запариться над текстурами, учитывая, что эта игра стоит столько же, сколько и более качественно исполненный во всех аспектах Until Then. Ритм-игры. Кривое дерьмо. Музыка не синхронизирована с геймплеем из-за чего тяжело сконцентрироваться на попадании в ноты. Более того, иногда здесь инпуты засчитываются неправильно и ты получаешь "good" там, где должен был получить "perfect". Возможно, если бы в игре был хоть какой-то отклик от нажатия на ноты, выбор сложности и более хороший левел-дизайн в таких сегментах, они бы игрались лучше. ЛГБТК и пр. Честно, меня прям ♥♥♥♥♥♥ воротит от ЛГБТ в играх. В Until Then тоже по-своему, но там, хотя бы, тебе не пихают это в лицо постоянно. Здесь же целый отдельный рут, где гг можно сделать гомиком, кринжовая репрезентация квиров через усатых женщин и поведения через диалоги. Может, для кого-то наличие этой штуки в игре плюс, но для меня, воспитанного по традиционным ценностям — наоборот. Подытоживая могу сказать дополнительно, что мне было ♥♥♥♥♥♥ как скучно читать новеллу. Все её плюсы достаточно незначительны на фоне тех минусов, о которых я говорил ранее. Играть в это ощущалось, как каторга, потому что я понимал, что, если запущу её, то мне придётся терпеть визуал, от которого у меня глаза скоро сморщатся, кривые мини-игры, терпеть персонажей — взрослых людей, ведущих себя, как дети. Я крайне разочарован. Мои ожидания это, безусловно, только моя проблема, но это и мой обзор, поэтому имею право высказать их: я ожидал историю про травмированного парня, который стал шизеть из-за потери девушки и излечился от этого через свою страсть к музыке. В итоге я получил этот же концепт, но только гораздо более халтурный и сюжетно написанный так, будто это первая работа человека, который занимался сюжетом.
Your world is so colorful now.
Sadly this one wasn't for me, but I'm going to start off by listing the things I did like: the unique choice of setting, the quirky art style and the cohesive soundtrack. The rhythm sections are pretty fun, too. Now, the negatives: the characters are unconvincing and reading the dialogue is actually like pulling teeth (or reading a fan-fiction written by a 13-year-old, whichever is worse).
Afterlove EP is a 2D slice of life game about grief. Rama is a musician struggling with the death of his girlfriend Cinta and is trying to get his life back on track and reconnect with his band. I really liked the other Fahmi games so I was anticipating this one. Sadly he passed away during development and the team had to deal with their own grief while making this game. This feeling really comes through playing the game itself. The graphics are in a super pretty manga style. The music is great: the tracks from the rhythm game, made by indonesian band L'Alphalpha, are incredible (it got me listening to them after playing!), but unfortunately there are few rhythm-game sections in the game. The rest of the gameplay is pretty much walking around and talking to people, but the beautiful environment helps making the walking around less boring. As for the talking sections, I quite enjoyed the writing and the different characters that Rama can open up to!
It pretty frickin good
Jogo lindo e bem criativo. Te faz sentir o peso e coloca nas suas mãos a resposabilidade do que fazer depois, abordando muito bem os temas e as consequencias das suas escolhas. Muito bom
Очень хорошая игра про борьбу с утратой и умение отпускать близких людей. 10 басисток из 10
LETS GO L'ALPHALPHA
STOP PUNCHING ME IN THE GUT SO HARD DAMN
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Players by region
Where this game's players are, estimated from review languages.
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