
Fine Work: Act 1 is a charming fantasy fiction with dreamy characters, interwoven storylines, and breathtaking rhythmic gameplay. Meet your clientele, shape artifacts from their memories, and explore the city of Gleamhold in this unique Visual Novel X Rhythm Game fusion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You’re just getting settled in the city of Gleamhold, and your workshop opens tomorrow. Sure, it's nice here, this cozy corner of a big, weird universe. But your new clients hail from distant dreams, bringing their own strange dramas to your doorstep. One and all, they seek sendshape: artifacts woven from the stuff of memory. And you don’t intend to disappoint.
Fine Work has mushroom mail, memory swapping, celeb dog-blobbers, undercity fight clubs, and a conch-shaped obelisk that eavesdrops on citizens…what more could you ask for?
Get to know Gleamhold’s otherworldly residents, and win them over with your artistic prowess (or, you know, just being friendly). You’ll grow close to your clients over late night gossip, underground escapades, drinks at the Hobby Lantern, long walks, and exploring memories while sendshaping.
Craft beautiful, bespoke artifacts with relaxing musical gameplay. Explore your clients’ memories in a surreal 3D dreamscape as you perfect your trade. Each client brings their own distinct musical style, be it foley-driven electronica, sword-fight breakcore, or baroque chamber tunes.
Gleamhold is a growing city, with lots to discover! By day or night, from public squares to secret underground reaches, each cinemagraphic environment changes with the time of day, season, and happenings within the world.
With six starting traits to choose from + branching paths and hidden intrigues, no two playthroughs will be the same. Are you Charming? Discerning? Graceful or Mighty? Your choices now will change the future of Gleamhold and its strange inhabitants.
Unlock collectable notebook entries as you record the sights, sounds, and otherworldly denizens of Gleamhold. Different secrets and deep cuts are hidden throughout the branching narrative paths.
Download our free demo to play through your first few days as an artisan in Gleamhold.
We can’t wait to see you in Gleamhold, Shaper!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
A very intriguing visual novel, and a unique rhythm game intertwined into it, but if you're not about repeating content, be it for alternate story routes or high scores, then you'll likely be done in <4 hours. There are two key components to the game, so I'll split them up: [h3]The Story[/h3] The novel can really be best described as intriguing. The world is completely alien, and uses its own words even for familiar concepts like "house", "mail", or "influencer". It has a full glossary to explain all the unique terminology, both that which might be familiar and that which will not, but it's very consistent about its... 'dialect'? To the point where it really feels like its own different universe. That being said, you will often not know what a character is talking about in the moment, and will have to piece it together from context clues and the like. This plays into the aforementioned intrigue, but on rare occasions it can be lost whether an event is weird because the dream world is weird, or if it's weird even by the dream world's standards. Thankfully if something is [i]weird[/i] weird, you will get told sooner rather than later about it. [h3]The Rhythm[/h3] The other side of the coin are the rhythm sections. There aren't a lot of them, but they're a fairly if not completely unique gameplay loop, and they flow very well, with exception of some very rapid segments when it becomes hard to tell if you're pressing too early or too late. I would like to see some more features, like highscore saving (and potentially leaderboard) and maybe an extra hard post-game difficulty that includes more complex notes/patterns on earlier tracks; but what's there is good. A noteworthy detail is that environments between Easy and Hard mode are different, giving a rare reason to play on all difficulties. I think as long as you don't have a problem with the amount of content not being super large on a single playthrough (as achievements suggest there is a lot of other endings to the first Act, but exploring those does require retreading some of the same ground), then definitely worth giving this a try, for the unique worldbuilding alone. The devs did some Fine Work with this one [strike]I'll see myself out[/strike]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
As someone who doesn't play rhythm games I went into this purely to humour the friend who introduced me to it. I knew about the visual novel component, and while I am an avid consumer of visual novels, the very fact that this game was also a rhythm game low-key filled me with dread. To my pleasant surprise, not only did I love the visual novel aspect, I also wound up enamoured by the rhythm game component. It felt beginner friendly enough that I was able to learn without getting frustrated, while still providing a challenge for me once I had adjusted to the initial learning curve. As for the visual novel component it was incredible. The world-building is incredibly intricate and captivating, and benefits greatly from the in-game glossary and ability to re-check words you might have forgotten mid-sentence. Every visual is beautiful and all the characters are interesting as hell. I would highly recommend this game on all counts. Very excited for more!
Came for the rhythm game. Stayed for the fantastic characters Manages to be very entertaining while also having good emotional and thematic depth The rhythm game also has a good flow and difficulty ramp over the course of the game
游戏内置词典并不是编剧在叙事时偷懒的借口。故事是很陌生的世界观,一开头几乎每个对话框都有新名词,但是制作组直接把所有的名词介绍和设定塞进了词典而不是花篇幅慢慢代入进游戏语境里解释。而且词典里的解释也很模糊很抽象,就算读完也云里雾里仍然不知道这个词的具体含义。里面的对话也是类似的问题,说得好听是诗意,说得难听是我真的看不懂想表达什么。 打到目前这个游戏都没有什么剧情,就是各个ro客人上门来找主角办事,接着就是纯talk,聊一些很虚无缥缈的东西,一大堆对话之后我也感知不出这些ro的背景故事和性格塑造。音游部分我觉得只是普通而已。 所有的ro包括mc都是gender neutral的,我觉得这点还蛮不错。ro都非常非常有人外感,美术做得很美丽,cg也很多,对于这个价格来说是比较值得的,但我已退款。
Love this game! Already played it at the Gamescom and instantly fell in love with it! The artstyle, story, characters and gameplay is soooo amazing, this game really needs to go viral!
What a pretty, cute and fun rhythm game this is! This is typically not my genre but the graphics lured me in. I also love that everyone's hän - no gender, no binary, just vibes. :)
Absolutely love this game. The art style is super unique and the rhythm part is great for those who are new and those who are looking for a challange. I can warmly recommend the game. It's awesome :D
Unique charming characters? Check Great lore and world building, without throwing everything at you all at once? Check Dialogue and events that leaving you wondering, or maybe even blushing? Check Rhythm music that don't stick to one genre? Check Rhythm gameplay that can be as smooth or as hard as you want it? Check Marr? Checkcheckcheckcheckcheckcheckcheckcheckcheckcheckcheckcheckcheckcheckcheck I don't have a lot of experience with visual novels, but I believe Fine Work does....well fine work at capturing the attention of curious players through it's well paced world building, fun and charming characters, and it's engaging sendshaping rhythm game. I feel like the developers have done a very good job at pacing the game as well. I'm still in my first playthrough, but so far, I've yet to have a moment in the game where I felt like whatever event I was experiencing was either dragging along too long, or speeding by too quickly. I look forward to playing the next Act ^_^ Stay vivid!
The worldbuilding and mystery is so dense it'll stay with you long after playing. A genuinely original, cute, fun, and sometimes unsettling game. The soundtrack is so beautiful I regularly listen to it on Spotify. Excited for Act II
This is one of the most intriguing story games I have ever played. The art is incredible. The fine details amazing! Haven't finished it since I stream it once every other week. I can't wait to see and understand more of this world and story.
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Players by region
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