
Welcome to Afterlife, a world-building simulation that lets you create the hereafter in the here and now.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian*, Spanish - Spain*languages with full audio support
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 47reviews | 89% | — | not modelled |
| $1.99 | 48ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. I remember I got this years ago with the Lucast Arts package of games. Got endless hours of play.
Afterlife is a nice throwback to the good ol days of Sim City like games but this time your building the Heaven and Hell for the Sims that you brutally killed with a tornado or meteor while playing Sim City!
I know the game when I was young and my father played it in the 90's. So it's nostalgic and love the graphics but when I played it, it was very frustrating. You have to do too many actions and it is a complicated game if you have never played it. You get all kinds of reports of flood waves and disasters if you are not fast enough placing portals. This game makes you feel stressed. It's not something I would play to relax and entertain.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Afterlife is a city simulator game where you are given a slice of heaven and hell to develop. There are seven main zones that happens to be your bread and butter, one zone for the seven deadly sins and the seven saving vitues. Since they are your main zones, they have a large amount of souls that they can house compared to the generic zone which should not be used much due to this zone having room for only 50% of what the primary zones can house. You will need to provide gates to both realms, re-encarnation trams going to the portals, ferries (for crossing the rivers), training centers for training your own angels and demons, utopias for your angels to live (dytopias for your demons). Further you will need to empower your zones by tapping into the heavy rocks scattered about both realms. You will also want to keep an eye on how many home-grown angels and demons you have because you *do not* want idle hands. Keeping an eye on your graphveiw will help alert you to when a zone is getting full, and you can get ahead of the problem before it starts. Keeping your fate structures workforce balanced helps evolve the buildings, allowing them to hold more souls. Some structures can be upgraded to the next tier without demolishing the structure you wish to upgrade, (for example the gates). Every 530-540 years a disaster will strike the planet, which is random, and in the early game, the disaster can strike an unpopulated part of the planet. Every 1,000 years the EMBO's tech level rises a bit, meaning the EMBO's can have greater population density, and you can even spend some Pennies to force the EMBO's to develop tech, or even enfluence the EMBO's about the afterlife. There are two Game Over conditions in the game, of which running out of Pennies and being in the red for too long will trigger a Game Over. The second trigger is if all the EMBO's ends up getting killed (either they all perish in a disaster striking the planet, or they wipe themselves out completely.) There are secnerios in the game puts you in some sort of troubling situation that you will need to dig your way out of, which can be challenging in its own right. If you are fond of SimCity or other city building sims, then you should give this game a try. There are a few cheat codes for the game, but I cannot remember the money cheat, which you will want to be careful with, as if you use it too many times you will summon the Death Star and it will go about destroying buildings at random, and there is no way to rid yourself of the Death Star once it is summoned, so be warned!
I played this game when it first came out and completely enjoyed it. I recently started thinking about it again and surprise! a playthrough came on youtube by chance. Such fun I had way back when. Unfortunately its graphically unreadable to my old eyes. I've tinkered with resolutions and config files but I just could not get the UI to a readable state. Its a shame because this is really a great little game with depth. Would love if someone remade it with more modern resolutions in mind. If you can read the UI I recommend buying the game.
I got bankrupted without even noticing, so the 4 surfers of the apocalypso destroyed all my afterlife 10/10 will play again to see how many more disasters i can witness
great game.
The game is very enjoyable, I owned it when it was originally released and was excited to see it on Steam so I could play again. The humor is great and building things just right is challenging
It's a sleeper classic but one that deserves to be explored. I can only make my afterlifes turn a profit for about an hour at a time but I'm still coming up with new ways to evolve the "cities." A surreal take on the city planning genre.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29M | 35K | 92% | $29.99 | |
| $24.1M | 18.1K | 72% | $39.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $6.3M | 8.5K | 81% | $19.99 | |
| $5.8M | 4.9K | 33% | $29.99 | |
| $2M | 5.9K | 90% | $9.99 |