
Afterlife VR is a deeply immersive horror game. As Adam Bernhard, a young rookie police officer on a night patrol, you receive a call that will change your life forever. Uncover secrets hidden deep within the Black Rose mental hospital walls, where most of the patients pose a great danger.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 174reviews | 83% | — | $58.1K |
| $5.99−60% | 211ratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes!! Scary (sometimes), not particularly interesting (in terms of the storyline), but definitely not boring!
Not a bad game. Although the graphics are not up to par, but I liked it. Management is a little bit difficult, it is worth refining. And in principle, you can kill a couple of days if you have VR glasses.
капец блин это вылетел , ну я его и с пистолета шмальнул **** такого. короче, 10\10 внезапных хэдшотов зомбаку
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, Russian, French, Italian, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Afterlife VR, developed and published by Split Light Studio, is a tense and immersive horror experience designed specifically for virtual reality platforms. Released in September 2022, the game puts players in the role of Adam Bernhard, a rookie police officer whose routine night patrol takes a dark turn when he is called to investigate the mysterious Black Rose mental hospital. What begins as a seemingly straightforward assignment quickly escalates into a psychological descent, as Adam uncovers sinister secrets and confronts the malevolent forces that haunt the hospital’s corridors. The narrative of Afterlife VR is straightforward but effective, leaning heavily on psychological horror and the unsettling ambiguity between reality and illusion. The story unfolds through environmental cues, scattered audio logs, and encounters with the hospital’s disturbed inhabitants. These elements work together to maintain a sense of tension and unease, keeping players engaged as they gradually piece together the dark history of Black Rose. The relationship between exploration and narrative discovery ensures that every room visited and object examined contributes to the overall story. Visually, the game excels in creating a claustrophobic and haunting atmosphere. The hospital is filled with dimly lit hallways, flickering lights, and tight, oppressive spaces that heighten anxiety and anticipation. While the graphics are modest compared to high-end AAA VR titles, the detailed environments, thoughtful lighting, and shadow effects succeed in generating a pervasive sense of dread. The art direction effectively conveys decay and menace, making each corner and corridor feel like a potential threat. The VR perspective amplifies immersion, forcing players to confront the environment firsthand rather than from a detached viewpoint. Gameplay in Afterlife VR combines exploration, puzzle-solving, and combat, with a focus on player agency within the tense setting. Players must navigate the hospital’s treacherous interiors, using both firearms and telekinetic abilities to interact with objects, manipulate the environment, and fend off hostile entities. The telekinesis mechanic introduces a creative layer to gameplay, allowing for unconventional solutions to puzzles and combat scenarios, though it occasionally feels underdeveloped and can disrupt pacing. The integration of these mechanics ensures that the game is not solely reliant on jump scares, but instead encourages active engagement and problem-solving under pressure. The audio design is a standout element of the experience, complementing the visual atmosphere to create a fully immersive horror environment. Ambient sounds, such as distant footsteps, creaking doors, and unnerving whispers, amplify tension, while the limited but effective voice acting adds depth to character interactions. Sound cues are frequently used to manipulate player expectations, heightening suspense and making exploration more engaging and unpredictable. Despite its strengths, Afterlife VR has limitations. The game is relatively short, with many players completing it in roughly two hours, and replayability is limited due to its linear structure. Some mechanics, particularly the telekinetic powers, could benefit from further refinement to add depth and variety. Additionally, certain VR interactions can occasionally feel imprecise, which may momentarily break immersion. Overall, Afterlife VR is a compelling VR horror title that effectively combines a tense narrative, atmospheric visuals, and engaging mechanics to deliver a memorable experience. Its psychological horror elements, immersive environments, and interactive gameplay create a strong sense of presence and unease, making it a worthwhile experience for fans of VR horror. While its brevity and minor mechanical shortcomings prevent it from being a fully expansive experience, it remains a notable and impactful addition to the VR horror genre, offering a concise but highly engaging journey into the unknown. Rating: 8/10
ketchup instead of blood
Hmm, it's a strange combination: gorgeous graphics, a rather superficial storyline, weak screamers but cool mechanics... How did you guys manage that?!
A simple game, somewhat similar to Outlast. For a new VR experience, I really enjoyed it
Incorrect summary of the game: you just go to get your mental health treated. :D
Great game, just need more many levels.
Very nice
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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