
After Long Night is a sandbox survival RTS. Build and fortify your base, scavenge every corner for vital resources, craft deadly weapons, and raise a militia to fight off relentless zombie hordes that strike every night. In this world, scavenging isn't just survival—it's strategy, power and war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the real apocalypse. After Long Night is a sandbox survival RTS where you take on a world completely overrun by the undead. Scavenge a ruined city, build your shelter, and lead a survivor army in the face of overwhelming zombie hordes. Will you fortify your defenses—or strike first? The choice is yours.


Bad news: the city's crawling with zombies.
Good news: the whole place is a goldmine of resources. Skyscrapers? Break them down for bricks and beams. Street signs? Scrap metal. Abandoned cars? Take'em apart and haul the steel home.
In the apocalypse, "reduce, reuse, recycle" isn't a virtue—it's how you stay alive.


Fear comes from a lack of firepower. But you've got options. Train and command units with distinct roles:
Frontline gunners mow down the infected, RPG crews blast through zombies, and tanks roll through the undead like a wrecking ball. Let the roar of engines drown out the screams of the damned—because nothing says survival like overwhelming force.


No civilians to please. No happiness meters. Just survival.
Put every idle hand to work—craft weapons, grow crops, cook food, and build defenses. Raise walls, mount turrets, and create a safe haven sturdy enough to survive the endless nights.

When the radar turns red and the dead flood your gates, it's do-or-die time.
Strategize your defense: deploy barricades, place towers, organize units into specialized squads, and launch coordinated assaults. Infantry, tanks, artillery—your tactics decide who walks away from this fight.

Tired of fighting tooth and nail? Try Challenge or Endless modes—or go wild in Cheat Mode.
Spawn unlimited units, build the impossible, and bomb the zombie hordes just for fun. Or start your own post-apocalyptic cricket tournament. No rules. No mercy. Just chaos.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
速度更新后续内容!!!!!多点类型僵尸。直升机飞艇被西瓜咋下来。。。。。
[h1] 我在末日边打丧尸边捡垃圾 [/h1] [h2] 前言: [/h2] 谢邀,人在末日,刚出基地。 什么?丧尸又打过来了,兄弟们赶紧守一波! [h2] 玩法: [/h2] 白天当捡垃圾佬,晚上当守家指挥员。 白天的时候我们要指挥手下的工人们在地图上四处搜罗资源,不过说是搜罗,其实更接近于搜刮,遇到的建筑和东西都直接拆了变成资源打包带走。 资源获取到了之后还要建造,那就是规划基地怎么建设,尤其是一些关键设施,比如说造出能够保证手下吃饭不饿肚子的食堂,还有开出农场来种地(血脉里的种田基因觉醒了),当然更重要的是造兵营之类的战斗设施来备战(活下去才是硬道理)。 等到了晚上,游戏的画风就会一下子改变,从捡垃圾变成守家打丧尸,从各处会涌现出潮水一般的丧尸冲击家里的基地,然后就需要我们指挥手下射击开炮,干掉他们。 [h2] 游玩感想: [/h2] 城市名字太搞了,我勒个小浣熊市(老板,来包干脆面!),neta生化危机是吧。 游戏的玩法还是可以的,但是优化做的确实有点糟糕,时不时就卡顿,尤其是后面丧尸数量多起来之后那个卡呀。。。。另外很多部分的图片ai痕迹其实挺明显。 建模的话虽然也糙但是由于我还是喜欢这种积木风所以也还好。 游戏里的手下ai水平也有点捉急,很多地方布置个任务都是一窝蜂涌过去,完全没法精细化操作,然后打丧尸的时候感觉自己化身为校长,每个炮台都要去指挥。 [h2] 总结: [/h2] 《长夜之后》是一款末日背景下的rts沙盒生存游戏,玩家要在游戏里白天捡垃圾,指挥手下出去到处搜罗资源,城市里所有可以见到的地方都是可以搜刮和拆除化为玩家可以用的资源的,随后把这些资源用来建设基地,完善设施。等到了晚上还需要打丧尸,玩家要指挥手下使用机枪火炮坦克击退来袭的汹涌丧尸潮。不过目前游戏的卡顿较多,指挥行动逻辑比较笨。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Indonesian, Turkish, Japanese, Polish, Thai, Simplified Chinese +6 more
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
半成品 地图少的 可怜 兵种也少 好多功能都不优化 制作组去做新游戏了 这已经这样了 后续也不会有变化了。
整体来说还行,就是波次多了就比较卡,目前还没玩到无尽,只是主线做完,然后挑战模式的前两个噩梦完成,希望多做做优化,暂时不想继续玩了
nice
[h1]长夜之后简评[/h1] [h2]个人游玩与体验[/h2] 一款沙盒生存RTS类型的游戏,游戏的3d建模画风比较偏向卡通漫画的风格,各种类型的建模精细度都不是很高,不过就是这样的建模精度,游戏在后期还是会有卡顿的问题,希望能优化一下。 游戏的玩法还是非常的丰富,在游戏开始的时候有四种模式可以选择,分别是主线,挑战,无尽,作弊四种模式,分别对应着不同的玩法,游戏在开始的时候就有教程关卡帮助我们理解游戏的操作,游戏还有倍速模式,游戏里面还玩了很多梗。 游戏在白天的时候需要我们去城市的各个地方去搜集各种资源,房车就是我们的基地,展开房车之后就可以派遣跟随我们的建筑工人去收集建造各种功能不同的建筑,机制内容很多,白天的玩法我个人感觉有点像红警的感觉,到了晚上这个玩法就又不一样了,我们就需要依靠白天做的努力来守住僵尸的进攻,使用各种武器来对抗来自四面八方的丧尸,在主线模式主要的任务就是闯关玩法,通关之后就可以去体验一下其他模式。 游戏的玩法不错就是优化一般,不过制作组一直保持更新,而且还有创意工坊,推荐喜欢这种类型和玩法的玩家去游玩体验一下。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
操作不是很舒服,比如单位体积碰撞。希望在多点优化吧
is good
不错的游戏,就是关卡数量太少了。建议增加一些小关卡,随机关卡。不需要一坐坐一天那种
快快更新
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Where this game's players are, estimated from review languages.
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