
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build post-apocalyptic settlements, harvest resources and shape society as you lead humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 19 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful, but danger lurks in the ruins!

After Inc: Revival is the next game from the creator of Plague Inc. - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities across multiple campaigns to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Emerge into a broken world and build a thriving society in each new level
Discover, scavenge, and harvest new resources
Build firepits, kitchens, workshops and more to appease your settlers’ needs
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Train and upgrade Fighters. Exterminate the zombie infestations. Defend humanity!

Build multiple settlements in a persistent world and develop a civilization
Find the truth of what happened to the world across 3 campaigns spanning 28 levels
Take on new content every day in Expeditions to unique, dangerous regions
Evolve your civilization with 11 Settlement Leaders, 16 Population Traits, and over 700 rewards
Test yourself with community leaderboards, as well as 9 difficulty levels, from Casual all the way to Mega-Brutal 6

Sandbox mode: Build endlessly without Goals or Impatience
Escape Hatch mode: Replay remixed versions of each level
Custom Scenarios: Use the powerful Scenario Creator and share your scenarios with the world
Steam Workshop support: Browse and play scenarios made by other players
Explore a beautiful post-apocalyptic United Kingdom Abandoned Kingdom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After Inc: Revival - это игра про градостроение и борьбу с зомби. Я, как человек прошедший игру на все достижения могу сказать, что новые механики, геймплей и даже какой-то сюжет выглядят очень хорошо, но у игры есть один нюанс и это - духота. Некоторые задания на уровнях очень легкие, но при этом требуют кучу времени, из-за чего игра может быстро наскучить. А так игра прекрасна.
Strangely addictive. Needs more story and gameplay contents though.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Стратегия весьма затягивающая, но простоватая. В целом и общем линейна в своей первооснове и рост идет в основном за счет усложнения. В целом и общем игра напоминает своеобразные шашки - вся сложность и простота в отдельных нюансах, но когда их, то понимаешь играть уже не сложно. Но повторюсь - весьма затягивающая. Многовариативностью не отличается, но убить время - это самое то.
打僵屍沒有打僵屍的爽感 也沒有rebuild那種到處找生存者,一步一步擴大據點的刺激感 更是沒有到處掠奪、找物資的生存感、 故事性也沒有 只能說各方面都普普通通,算是改進了上一款叛軍的無中生有,但也就是清光全地圖 可玩但有種...莫名其妙的感覺,要這樣一個一個據點 重複機械動作,我還不如回去玩風暴之城
game has more random ♥♥♥♥♥♥♥♥ than plague inc. and no abillity to save when you want. witch is a terrible ♥♥♥♥♥♥♥ combo. it's not as good as plauge inc. but it's simular enough and still has a bit of the magic.
Es ist kein schlechtes game, aber für mich leider etwas zu seicht. Ich habe die ganze Zeit das Gefühl gehabt dem vorgegebenen Weg zu folgen. Es gibt gefühlt immer nur eine richtige Lösung, weicht man davon ab hat man nur etwas Zeit verschwendet. Für mich kaum Herausforderung und ich sehe leider auch nicht wie es besser werden könnte in diesem festen Framework. Gute Idee. Für Neulinge oder Leute die leichte Kost zur Entspannung zocken wollen bestimmt toll. Für mich nicht.
It's fun, chill, not too terribly busy. I enjoy the playstyle, the flow of the game, and the storyline.
告诉我这个野狗事件是哪条野狗策划写的?你这条野狗知不知道前期被野狗带走一个森林区3-4个月不能重建是直接可以重开的?你这条野狗知不知道这种不留给玩家操作余地的概率性负面事件是策划大忌?三个选项都是假选项、交资源和不交资源的负面事件一模一样只是概率不一、这个概率数值本身还是随机的搁这整双重随机、以上更是直接体现你这个野狗策划智商有问题?但凡你这条野狗设置成负面效果是原地刷一波怪要打呢?建议你们还是琢磨琢磨自己怎么起家的,滚去再找个真实世界的问题搞数学建模去吧,游戏设计不是你们能干的活
1% random proc achievements are bad.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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