
"Aeve:Zero Gravity" is an arcade space shooter about battles in open space. In a classic mode "Shoot'em'all"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一坨臭屎,有的弹幕根本无法通过,作者本人都没玩通关这坨垃圾。 想拿满成就就得在第二艘紫色boss出来前攒够3-5条光束升级(5000第一次升级,20000第二次升级),紫色船是可以吃满所有的伤害的,当你站在他中间的时候(没有伤害判定),尽可能提前打出大量伤害减少下一节loop的压力,不然躲紫色船的弹幕是很容易功亏一篑,一旦死亡重来分数就没了,而且分数和火力挂钩,推荐不停的死不停的复活熬走这坨狗屎后再正常重新游玩,万幸的是,接下来下一个boss肯定不是它。只要不和紫色那坨boss交战分数还是很容易打的。 尽可能选择1920x1080这样16比9的分辨率或者更大的宽长比,这样能为你争取更多的横向纵深提供躲闪的空间,尤其是免得第二个紫色boss的时候尤为重要,不然根本没有在他面前保持不死的可能。
This game is simple to learn but hard to master. It provided a bit of a challenge to unlock all the achievements, which I enjoyed. Some may complain about the graphics or lack of content, but I think they're just spoiled these days.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
digo no esta mal como juego, solo que es muy corto, los logros son fáciles y el precio es decente así que si qui eren pueden comprarlo o esperar a que este en oferta
Jeu cool pour passer le temps, on a envie de continuer pour faire un meilleur score mais très rageant
Awful game. This is the kind of game someone creates on their first day learning how to code games following a guide in a couple of hours. If you paid money for this, I'm sorry but you got scammed. Not worth a cent and Steam shouldn't allow this kind of stuff to be sold.
他の縦STGで言うと1面分のボリュームしか存在しない様なゲーム 1ミスでゲームオーバー(コンテニュー可)の代わりにHP制となっているが、被弾するような弾はだいたい火力が馬鹿高いのであんまり意味が無い 飛んでくる弾幕は数パターンしかなく、ボスを倒すと最初の雑魚部分からループすると言った形でそのボスですら自機狙い→避けるの不可能な弾幕の2パターンを繰り返すだけ(画面端が安置なので気付けたら超ヌルゲーだが)
Look like a game that I could created in a lazy summer night 10 years ago.
1 von 10
Jeu de gros golmon. Je ne vous le recommande pas...
DUDE SOLO CROMOS NO COMPRES
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 401K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $273.8M | 550K | 94% | $29.99 | |
| $247M | 682.7K | 96% | $19.99 | |
| $246.8M | 488.6K | 95% | $29.99 | |
| $236.3M | 320.3K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3K | 122 | 75% | $2.99 | |
| $8.3K | 122 | 40% | $2.99 | |
| $8.3K | 74 | 80% | $5.99 | |
| $8.3K | 77 | 84% | $4.99 | |
| $8.3K | 65 | 62% | $5.99 | |
| $8.3K | 68 | 51% | $5.99 |