
Explore a vast underground world to mine and craft hundreds of items while building up your modular Outpost on the surface, to prospect for gems, refine resources and farm hydroponic crops in this top-down sci-fi survival-crafter where the story always provides a reason to dig deeper.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 31 → 2/day in the week after.
About

You are Maeve, ex-mining engineer for the Astral Resource Corporation - ARC - a galactic megacorp that profits by draining entire planets of their resources.
As you take on your own mining claim, you'll explore the remnants of a doomed science expedition and the abandoned facilities they've left behind as Maeve strives to build a stable life of her own, outside of ARC’s control.
Armed with nothing but her basic mining equipment, tales from her beloved grandad, and her loyal AI drone companion, can you unravel the mystery of an incredibly powerful new element and uncover the dark secrets that the corpos would rather keep buried?

Use the simple but powerful modular building system to create your own mining operations hub filled with dozens of types of refining, processing and crafting stations.
Grow plants, raise fish and prospect for gems in your cozy habitats which you can decorate with almost any item you come across.


Descend underground and use lasers, explosives, drills and more to gather hundreds of different resources from your mining claim then refine them and craft new tools for exploration.
Upgrade your suit and mining drone companion to explore deeper and further into the world.


Built from the ground-up with story at its heart, uncover a dystopian corporate conspiracy and decide how far you’re willing to go for the truth.
Story is not an afterthought in AETHUS - there's always new narrative to drive you forward.



Looking for a laid-back exploration experience? Maybe a hardcore survival challenge? Want to mix and match?...
Use the available Game Modifiers to set up your perfect game settings, then adjust them at any time while playing.



AETHUS was created by Pawsmonaut Games - a solo-indie developer based in Edinburgh, Scotland.
I am self-published, self-funded, and fully committed to old-fashioned ethical game development.
No use of generative AI, no early access, no microtransactions or battle passes.
This game contains effects that may make it unsuitable for people with photosensitive conditions.
Player discretion is advised.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't gotten very far into the game but so far it's been a lot of fun. The storyline is great and it seems like it just keeps going and going. It's a great game to play when you don't have a lot of time. You can save it and come back to it over and over again.
OMG! This game was a totally unexpected gem! I picked up this game as part of a bundle and, having never heard of it before, my expectations were low. I read the reviews and people have been raving about the story telling. Well, now I understand what they're all talking about. This appears on the surface to be a very well pieced together base construction and survival game, but the story and the voice acting is what really stands out. As I understand it, the solo dev is a former AAA developer, and that skill and experience with AAA game development really shows. Don't be put off by the poor quality cover art or label on Steam, this game is actually a worth your time and is probably worth twice whatever you're being asked to pay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So much to love about this game. It was made by a very, very talented solo developer, launching straight into 1.0 with no early access, (I have nothing against early access, but it does frustrate me a bit when EA goes on forever, or games get abandoned before being finished). It's also very fairly priced. The story is really good - it's well paced, funny, moving and brilliantly satirical. There is a limited cast of characters, but they are all excellent, and because there is only a few of them you really care about them by the end. The game play loop is satisfying, delivering a really good survival-crafting experience, with good systems and a good UI, in an interesting setting. I really enjoyed the nearly 50 hours I spent with this game, and I highly recommend it.
Wonderful game, the story is well written, the automation/grind is fairly well balanced, crafting concepts and base building is neatly done and not overwhelming. Solid game!
This game is a true gem! I love survival/craft style games when done correctly, and this was one that felt like it had a lot of love poured into it. I also enjoyed the Scottish voice acting as an American player, I think it's cute and attractive, and as such made for a compelling voice over throughout much of the experience. The gameplay I'd rank at about a 95% and I appreciated that there was a difficulty adjustment for every type of challenge to really fine-tune your experience. The story was amazing and really engaged me as a player. I wanted more but I am only saddened by the fact that the game is now over! I wish I could play it again without knowledge of what was revealed at the end. It was both satisfying and bittersweet at the same time. [spoiler]Hopefully a future arc will find Maeve successful with her mission to f*ck the corpos!!![/spoiler]
Passes the time nicely
You should buy this game. Easily one of the best indie games to come out in years. Aethus is what you'd get if you crossed Subnautica with a powerfully emotinal Phillip K ♥♥♥♥ story and AAA voice acting.
Great game and great story!
Aethus was an absolute blast. I don't write reviews very often, but I felt like I had to say something about this amazing game. I started Aethus just looking for something to kill some time, but I ended up getting way more invested in the characters and story than I expected. The gathering and progression mechanics were satisfying, and I never felt like I was just grinding for the sake of grinding. There’s so much to explore and so much lore to find. Honestly, one of my favourite things is the voice acting and the interactions between the characters. The banter and back-and-forth made me laugh a lot, and there were plenty of moments where I caught myself laughing out loud. At the same time, the story took me through a whole spectrum of emotions by the end. Aethus brings together a great story, fun gameplay, memorable characters, fantastic voice acting, and some genuinely funny moments. I honestly wasn't expecting to get as attached to this game as I did. It was satisfying in a way that left me craving more, and I plan to replay it a couple more times. Definitely worth the full price, but I'm not one to pass on a sale either. I also went and bought all the DLC to show my support. Keep doing what you're doing, Pawsmonaut. 10/10.
Overall enjoyed the game though I feel it's really carried by being fully voiced and a bit different and refreshing. I haven't played anything with two very British sounding characters bantering with each other - Maeve and Roland are endearing and fun. There's no combat in this game and you won't meet any other NPCs on the map which makes it feel quite empty and you'll only be doing mining of various resources (no logging, no scything plants, all mining). I recommend that you swap the input style for mining in settings unless you want carpal tunnel. In terms of mechanics, I found the game to be very grindy, especially early game, and found that a bit off putting. The pacing is much better once you hit mid game but Meteorite especially is a huge bottleneck and should be a bit more abundant. Resource drop rates can be adjusted via settings (scroll down) and I really recommend that you do for the sake of your sanity and enjoyment, along with inventory weight limits. I don't think this affects achievements and only one is missable (Vegetarian). I also feel the crafting and menus could have been implemented better and could use some quality of life adjustments (eg. separating machine outputs from inputs and being able to craft the end product without queuing earlier crafts or being able to click through to the earlier recipes) that are common in other games in this genre. Base building - a lot of freedom to build and decorate if you feel like it, though I didn't lean into this. Story wise, nothing groundbreaking, quite a few surprising twists and turns. Really didn't appreciate how much backtracking is involved. One particularly egregious one is locking out a door with a recipe unlock and putting that terminal in the last outpost of the second map. I had to cross the map to get to the last outpost only to have to slowly run straight back after unlocking this door. I don't think it would have killed anyone to just have that be in the same building, it's not exactly a huge upgrade. Performance is fine, unlike some of the other new survival crafters that are so poorly optimised as to be unplayable (looking at you Aloft) by even people with top of the line machines. Very chill game and very story driven compared to most survival crafters.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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