
Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.86/day in the week after.
About
Aeterna Noctis is a challenging 2D hand-drawn action platformer, a Metroidvania with thrilling combat that will keep you on the edge of your seat and heart-stopping platform sections that will put your skills to the test. Play as the King of Darkness and explore 16 connected areas in an epic journey to regain your powers.
The Supreme God Chaos created the Universe and the world of Aeterna, and populate it with different races and creatures. Soon his creations turned against him, seeking to take the world for themselves. Chaos was angered, and in his terrible wrath, he cast a terrible curse upon the rebellious leaders. He named them King of Darkness and Queen of Light, and condemned them to keep fighting each other forever, until the end of time...

A huge non-linear story full of sidequests.
The world and animations have been brought to life with hand-drawn traditional frame-by-frame animation.
An emotion-inducing soundtrack.
Gameplay and mechanics that force the best out of the player.
Voice-acted cutscenes in 8 different languages.
Hours upon hours of challenges, with an emotional story full of twists and turns.
A new free DLC that adds more enemies, new final bosses and more game areas.

Fluid gameplay mechanics
In a game with such a difficulty curve that scales with progression, Aeterna Noctis features extremely responsive controls, allowing for precise movement and combat.

High mobility
Intuitive world design allowing the players to exploit the precise movement controls of the character, allowing you to overcome each challenge in a multitude of ways. As you become more skilled in the game, it allows you to get even faster completion times.

Deep, beautiful plot
Featuring an immersive and emotional story with incredible moments, filled with unexpected twists that will immerse the players into the rich world of Aeterna Noctis.

Traditional 2D Art
Worldbuilding in Aeterna Noctis is completed by handcrafting each asset, animation and environmental detail in the game using traditional illustration methods by the art team, giving rise to a vibrant and beautifully assembled world.

Freedom of choice
Aeterna Noctis features a defined path for the storyline, but allows the player to take whatever path and pacing to navigate the expansive non-linear map featuring 16 different zones, interconnected in a classic Metroidvania style.

More than 40 music tracks
Aeterna Noctis features over 40 unique tracks each with its own theme. Once the game is made available, the OST will be released with special covers of the main songs as a piano collection

Difficulty level
Aeterna Noctis features two game modes. If you are a lover of Metroidvania games, in Aeterna Noctis there is a perfect game mode for you, the Aeterna Mode. However, if extreme challenges and platforming are what you want, you are a Noctis Mode player. But do you know what the differences are between these game modes? We explain it to you.

- Aeterna Mode (A pure Metroidvania experience)
In essence, the game has been completely redesigned to offer you as a player a 100% Metroidvania experience where action and exploration are the protagonists.

- Noctis Mode (Platforms and extreme challenges)
By playing on this mode, you will not only have to explore and recover your powers, but you will also face constant puzzles, platform sections and challenges only recommended for the most demanding players.
What if I started in Noctis mode and the difficulty is too much for me? Or... What if I started in Aeterna mode but want a more challenging experience?
The player can switch between one mode or the other at any time without losing progress and reloading the game at the last save point, allowing the Aeterna Noctis experience to be shaped at your will. However, there are achievements that can only be unlocked on Noctis Mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.2Kreviews | 75% | — | $1.1M |
| $29.99 | 569ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
メトロイドヴァニア大好き勢ならボリュームもあるのでお勧めです。しかし!プライドで最高難易度は絶対選ばないでください。このゲームはシステムが少し昔気質なので不便がたくさんです。不評レビューを見てもらえばわかると思います。ちなみに最高難易度でやるとボスも雑魚敵もクソすぎて、さらにアスレチックに苦しめられ、さらにさらにマップが複雑すぎて探索する気が起きなくなります。 この探索のクソさで、私は最高難易度でラスボス前の、オートエイムがあまりにも凄い忍者を脳みそがはちきれそうになりながら、体力7個、獲得能力不足のド変態縛りプレイで倒しました。で糞過ぎてラスボスで難易度を下げました。そんなわけでこのゲームをしようとしているマニアさんは、今すぐ難易度を下げてやってください。以上です。次回作は海外のド変態さんが攻略を作ってからやります。
Классная метроидвания, однозначно стоит к прохождению если считаете себя хардкорщиком и вам нравится серия ХК
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 90.2/day in the week to Jul 16 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil
| $5.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recomendable. :)
What a great game. Very challenging but it never feels unfair. Best platforming i've ever played ! So fun, clever, and rarely frustrating (if you loved path of pain) Story is not good as hollow knight but the game is HUGE World is well designed, combats are good but not awesome. Platforming is the real gem here. 11/10
Слишком просто, захотите челенджа берите Divinum
Recomendado - Solo para speedrunners, kaizo fanatics y masoquistas. Un videojuego con un arte increíble y una música fantástica, pero que se ve saboteado por malas decisiones de diseño y un aparente nulo testeo. La versión actual en Steam funciona, pero arrastra serios problemas de calibración. - Apartado Visual: Hermoso. Si bien podrías no estar de acuerdo con el diseño de algunos personajes, sigue siendo muy bueno. La UI podría ser más grande, no sé cómo se verá en pantallas como la Steam Deck. - Apartado Auditivo / Atmósfera: Impresionante. Un gran trabajo que te lleva de la mano en la aventura y no se vuelve monótona. - Mecánicas: Sistema mal programado. Depende de la tasa de frames para que el momentum del personaje no se vuelva loco: un dash desde cero sin mover el stick te puede mover 5 u 8 ladrillos en las zonas de las catacumbas, así que no pueden discutir que está calibrado con precisión. La mecánica de las flechas se ha hecho en muchos otros juegos, pero aquí decidieron seguir una temática frame perfect que lo vuelve una total tortura. Conclusión: No es un gran juego para el público general. Pero para el sector al que le gustan los desafíos kaizos o tienen paciencia de monje budista para fallar 200 veces antes de cruzar el primer umbral para luego fallar el segundo, lograr pasar ambos umbrales luego de 500 intentos más solo para toparte con un tercer umbral esperando para unos 1000 intentos más hasta que logres hacer el frame perfect que necesitas para cruzar toda la zona, adelante con la compra.
Juegardo 20/10 y la musica buenarda 20/10
感觉像是制作组小时候亲码因为感染了一场疾病而暴毙而亡。不甘心的制作组经过调查发现,原来是亲码在和一群黑猩猩杂交而被感染的。在看到世界上充满了那么多的美好与温暖,于是在包含愤恨和嫉妒之下,写出了这一款从充满恶意的作品
+ visuals + platforming + forgiving checkpoints - animation locking in combat - sometimes there is so much visual clutter that you cannot actually see enemies/projectiles - a lot of enemies (both bosses and normal) have patterns really hard to read and/or dodge - there are achievements for doing something in a specific order or you wont get any - bloated exploration
Penso sia il metroidvenia più lungo che abbia giocato e parallelamente uno dei migliori e più frustranti. Il problema principale sono la mancanza di shortcuts una volta completate alcune aree platform, cosa che ti obbliga a ripeterle, in 20 metroidvenia giocati mai successa una cosa del genere. Tolto questo è un ottimo gioco con davvero moltissimi segreti ma a volte la difficoltà rasenta il ridicolo. Finito al 98,5%
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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