
Aerolicious is a short and relaxing brick-breaking game about clearing a big chunk of 3,757 blocks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sit back and relax while breaking some blocks. There are no enemies or horror. Just a serene landscape, resembling the mid 2000s aesthetic, better known as "Frutiger Aero"
Collect shards of broken blocks and recycle them for credits.
Buy upgrades and new equipment to aid your task.
Can be completed in about an hour or longer if you go with a slower pace.
Genres
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a fun game. I finished it in 81 minutes. It wasn't worth $5. It feels closer to $2. It feels like the game is missing a fleshed-out upgrade tree and/or something to give the game some oomph. That could also help extend the gameplay to closer to 4 hours.
cute little game, but extraordinarily short with a bit of forward thinking lol, i finished in just 33 minutes of playtime - up to you if the $5 is worth 30-90 minutes. it was very funny jumping straight from some early game upgrades to max-ing everything after hitting those centre blocks, and then dipping down to 17 frames as i annihilated thousands of blocks all at once
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Hours played at review time, across 239 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This might be the best Frutiger Aero game I have ever played. The beginning of the game is really fun, and when you have all upgrades, it's so satisfying! The only bad thing about this game is that my computer's fan is really loud when I get close to the view of the city, but overhaul, it's a good game, and is definitely worth the price!
Fun lil game, wish there was some more content tho. (maybe like a rebirth system you see in thoes roblox tycoons?) but still, if you have 5 bucks or so and want a cool looking little game, then here you go
序盤と終盤しかないゲーム インフレが急激で序盤の地道な作業が終わるとアプグレ完了、余った金で爆発弾を買って終了 細かいところでも ・連射するのにクリック連打が必要(弾の購入にも) ・売却時に磁石を所持していると集まってきたドロップ箱のせいで売却が中断される ・標的のほうの箱があちこちに散らばり、場合によってはクリア不可能になる。 総じてテストプレイ・レベルデザインが足りていない。 値段に見合ったゲームではなかった。
yea, its alright, I like the environment of the game, more upgrades for shard capacity and maybe a bit more visually, it was kinda empty, that's about it 7/10
its enjoyable they just need to add more maps which i believe they will bc it seems like its relatively simple
This game is very awesome! It would be really cool if they added a right-click vaccum upgrade, you could vaccum shards up!
game is super fun, played it twice. its too short, though. they shouldve added bonus levels or smth but it was fun while it lasted. very nice
I really enjoyed this game, however, I think it is too short (It takes about 45 minutes in order to break all the blocks) My suggestion is to add a level system or even a free mode where the user can specify how many blocks will be needed to break
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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