
Aerolicious is a short and relaxing brick-breaking game about clearing a big chunk of 3,757 blocks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sit back and relax while breaking some blocks. There are no enemies or horror. Just a serene landscape, resembling the mid 2000s aesthetic, better known as "Frutiger Aero"
Collect shards of broken blocks and recycle them for credits.
Buy upgrades and new equipment to aid your task.
Can be completed in about an hour or longer if you go with a slower pace.
Genres
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game but very short and abandoned ware
about 2h of good fun for a regular play through. It scratches the itch in my brain so ill probably play it again. good progression curve.
Quick, Easy, Fun, and Satisfying. My only ask is to add more levels or complexity. I hope to see some updates in the near future.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.7K | 105 | 76% | $19.99 | |
| $40.7K | 458 | 89% | $4.99 | |
| $40.7K | 88 | 72% | $11.99 | |
| $40.7K | 532 | 70% | $3.74 | |
| $40.7K | 156 | 58% | $6.99 | |
| $40.7K | 103 | 52% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.4M | 6.5K | 96% | $5.99 | |
| $179.2K | 996 | 89% | $4.19 | |
| $126.7K | 523 | 86% | $6.99 | |
| $1.5K | 32 | 91% | $4.99 | |
| $852 | 5 | 80% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Hours played at review time, across 239 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool little Incremental game, honestly wish there were more upgrades and possibly some sort of prestige system. And maybe even large cube to break or something. One thing i would actually fully want is some sort of auto fire upgrade.
Very satisfying little incremental. Please give us more cubes!
short but fun
Overly short.
When they say short, they mean SHORT. It's fun, but we need MOAR!!!
short game but relaxing. shoot blocks to sell them then repeat. i enjoyed playing it.
Честно - ожидал большего за эти деньги, но игра все равно доставила удовольствие
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.