
Aerolicious is a short and relaxing brick-breaking game about clearing a big chunk of 3,757 blocks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sit back and relax while breaking some blocks. There are no enemies or horror. Just a serene landscape, resembling the mid 2000s aesthetic, better known as "Frutiger Aero"
Collect shards of broken blocks and recycle them for credits.
Buy upgrades and new equipment to aid your task.
Can be completed in about an hour or longer if you go with a slower pace.
Genres
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is very fun a very cool theme and very cool idea but i wish there was more content its like 1-2h game and $6 for it is not worth it
IS GOOD, I LIKE
Listen, it is what it is. It's a simple game for 5 bucks, you can beat it in an hour. Is it worth 5 bucks for an hour of breaking blocks and upgrading stuff? *shrug* It was for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Hours played at review time, across 239 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pleasant
Игра ооооооочень приятная и медитативная, автору респект, прошел за час, рефандить не буду, так как денег своих стоит. Творческих успехов!
Aerolicious is a game about shooting blocks with a little blaster, and it's got a nice sense of style to it. One of my favorite things about this game is the musical score that loops while you play, it helps to create a good atmosphere while you slowly clean up the cubes. The upgrade tree within the game is very slow to start, but ramps very quickly once you start destroying larger blocks. My only gripe with the game is that it took me 2 playthroughs to get all of the achievements because I foolishly bought about 30,000 dollars worth of explosive bullets, enough to wipe out the full cube twice over. If you're looking for a quick game and have a few dollars laying around, then it might be worth adding this game to your collection.
Super satisfying and stylish! I really liked it, great for fans of incrementals. I beat it in about 1 hour, so it's pretty short. As the other reviews have also pointed out, there's some minor problems. For example, I never really used anything except the blue balls. I think the maximum recycle time upgrade should be higher. In the endgame you have a lot of money and most of the time is just spent waiting at the recycling bin, as you clear away all the destroyed blocks in the field. Also the final two achievements (clear all blocks and 100k earnings) are glitched out for me, even though I beat the game.
not much content but worth 4 bucks
What you see is what you get, good and relaxing but way too short man, please just give us more blocks to destroy.
good needs more content.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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