
The Adventurezator is an emergent adventure game about creating emergent adventure games! When Pigs Fly is our adventure campaign of courage, intrigue, and betrayal (and dumbness) - created using the Adventurezator itself!
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was looking forward to using this as a programming tool with grandkids & some fun interaction. But I was very disappointed by the language both written & spoken. Think it could be a fun game & learning tool if the devs would clean it up. I enjoyed being able to do my own thing. Might recommend in the future if cleaned up. As is, I am offended.
Unfortunately, the game is dead. It lacks content, and you can't customize many things, so this is basically a proof of concept or some technical demo of what the true sandbox should be about. You have some premade systems, which you can customize/change on the fly; for instance, you can create your own recipes for crafting, but you can do it only with premade 3d models. You can literally make your game inside the game, and it doesn't require you to know a single line of code. If only there was some way to insert additional content and some way to "edit level" right inside the game. Too bad that developer had not enough funding to complete all planned things. I don't recommend to buy it, though, as developer stated that the game is dead, and there will be no new content. Still, I just can't put thumbs down for this game, because I like this concept so much and I'm still going to have some fun, making small games for my relatives in my spare time.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Adventurezator: When Pigs Fly certamente é uma ideia ambiciosa (um point and click com possibilidade de criar coisas usando ferramentas do próprio game), o problema é que eu achei o potencial desperdiçado, provavelmente muitas pessoas vão amar, mas eu achei o jogo bem tedioso e não me cativa a seguir a estória ( o que mais me chama a atenção em point and clicks). Recomendo a quem tiver interessado que veja alguns vídeos antes de tomar a decisão. ---------------------------------- Adventurezator: When Pigs Fly is certainly an ambitious idea (a point and click with the possibility to create things using the game own tools), the problem is that I found all wasted potential, probably many people will love, but I found this to be a very tedious game and not make me wanna following the story (what most strikes me on point and clicks). I recommend to those who have interested to see some videos before making the decision.
JOGO BEM BACANA. MAS , PELO FATO DE NÃO SER EM PORTUGUÊS ( EMBORA O ESTUDIO SEJA BR ) , LIMITOU BASTANTE O PUBLICO BRAZUKA. O JOGO ESTÁ MEIO FRACO DE WORKSHOP POIS QUEM PODERIA ESTAR PRESTIGIANDO EM MASSA NA OFICINA , NÓS BR's, , FOMOS MEIO Q COLOCADOS DE LADO NA LINGUAGEM. COM ISSO O JOGO ESTÁ CAMINHANDO PARA A MORTANDADE. VAI O " JOINHA", MAS COM RESSALVAS. "WAKE UP , GUYS"!
[h1]Плохо![/h1] Чукча не творец, чукча потребитель. Меня не особо интересовал движок как инструмент создания игр/сценариев. Меня интересовала сюжетная кампания, а кампания от авторов по идее должна полностью демонстрировать возможности движка. Я в недоумении от увиденного. Видит бог, я много раз давал игре шанс, снова и снова пробуя и пытаясь. И в итоге я осилил кампанию, со всеми роликами (вариантами прохождения), не получив за это ни одного достижения, потому что они, видимо, тупо не работают. [h1]Теперь о страданиях.[/h1] [list] [*][b]Сохранение/загрузка.[/b] Кем нужно быть, чтобы поставить быструю загрузку (а другой просто нет) в Steam-версии на F12 (кнопка для скриншотов)? Хорошо хоть есть альтернатива Ctrl+L, но оно работает только с левым Ctrl (может только у меня так, ХЗ). Работают сохранения весьма странно. Сначала необходимо загрузить нужный уровень, потом куда-нибудь отбежать, и только после этого может сработать загрузка. Но лишь если вы не проходили этот уровень после сохранения (т.е. только в случае смерти или выхода из игры). Если вы прошли уровень и хотите завершить его иначе, не повторяю всю рутину уровня, а использовав сохранение перед финалом - забудьте, так тут не работает. После завершения уровня сохранка теряется навсегда. Если вас убили и игра предлагает сразу загрузиться - соглашаться бессмысленно. Из-за бага вы после загрузки окажетесь за миг до проигрышной схватки и снова огребёте. Нужно отказаться от загрузки, выйти из уровня, начать его снова и только после этого загрузиться. При этом есть шанс глюка с потерей всех вещей из инвентаря, даже сюжетных. [*][b]Управление.[/b] Слишком усложнено и перегружено. Большая часть прохождения, особенно после неудач или для другой концовки, превращается в неинтересную рутину. [*][b]Обшее отношение авторов.[/b] Такое ощущение, что сделано на "отвали", либо проект настолько провалился, что его забросили. Есть недоступный уровень, который, судя по обсуждениям в сообществе, должны были добавить с каким-то обновлением, но уже прошло больше 2 лет, а воз и ныне там. Достижения не работают. В тех же обсуждениях писали, что собираются исправить баг с прохождением одного уровня - тоже ничего. Сайт не работает. [/list] В итоге имеем сырой продукт, который уже никогда не будет доведён до ума.
I don't know what's this game is about. It's not for me..
Parece bem interessante, até jogaria mais, porém, nos dias atuais, uma empresa br não ter suporte a sua própria lingua nativa me desanimou a jogar mais o jogo. triste.
Tags: Adventure - P&C - Point & Click Additional Tags: Delete Local Content & Remove from Library TLDR: Feels more like a showcase of an engine for a game than an actual entertainment product. Workshop integration is a genius idea to try to compensate for that but between the unity engine quality of the weird cell shading, the obvious clunkyness in interaction for complex operations, some inconsistency between available buttons between overland mode and zoomed in mode for hotspots and other quirks all point at a lack of polish and I do not think I would enjoy the fan made content either. Solid concept for a fully featured point and click engine and implementation is most of the way there. Hotspots can have the camera zoomed on them and open a panel of interactable options. NPCS have their scripted schedules available at a glance and stealth elements are introduced. The trial and error of finding out what you are expected to do and the executing it, along with an engine thats not well suited for the kind of tactical avoidance required for the latter type of game play and it makes you regret that they did not try to go all out with the narrative. Especially since the voice acting talent was not bad in the tutorial. The whole cursed pig and garden gnome setup just seemed like something that got whipped up fast without much second thought and is hard to get invested into.
I really like this title; (for the humor) but it is not among the games I run to on a daily basis. (if my play time is still around 2.3hours as after the of end of 2015; let that tell you how much i enjoy this fine title.=
Meine 16 min Spielzeit sagen eigentlich schon alles aus. Ich hatte mir Adventurezator anders vorgestellt. Insgesamt ist dieses "Spiel" eh ziemlich flach. Adventurezator motiviert auch überhaupt nicht und so bleibt auch die freude am erstellen eigener Adventures ziemlich auf der strecke. Naja ich für meinen teil kann es nicht weiter empfehlen, nicht weil es schlecht ist sondern weil es mir absolut nix gegeben hat.
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