
An eternal indie MMORPG where your CODE does the grinding. Play manually or automate up to 4 characters with JavaScript. Hunt rare loot, craft equipment, and trade with real players. No coding experience needed! September 2026 brings anniversary rewards and a few surprises.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure Land has left Early Access, and the Anniversary Event is here! Trade cake slices, craft anniversary equipment with Mira, and open cakes for rare cosmetic hats. An elusive emote is hiding among the rewards too. September isn't over yet—leave a little room in your inventory!
The Tutorial now includes a JavaScript Crash Course.
Paladins now have 4 Auras, new ways to protect their party, Shield Slam, and the Oathkeeper Set. Rogues can throw a Fan of Knives, and Mages can pierce enemies with Arcane Needle. These follow the recent expansion's 40 new items and new crafting paths.
Merrit is visiting shops in Mainland with Market Parcels, including a chance at rare equipment. Home servers have more cooperative monster rewards, and new, returning, and Lone Wolf players have extra rewards to help them grow.
Now in 32 languages. Explore with translated menus, dialogue, tutorials, guides, and CODE documentation. Item and map names stay in English, so everyone shares the same names when trading or talking about the world. Steam clients are available for Windows, Linux, and macOS.
I started Adventure Land in 2016, and now work on it with Oragon. You'll know me in-game as Wizard.
Adventure Land is an open-source indie MMORPG where ANYONE can CODE—not just one character, but a whole party in a world shared with other players.
Start by fighting monsters, finding gear, and exploring. Play manually or try the working default CODE. You don't need programming experience. When you're curious, open the editor and change one line at a time. A small idea can become the routine your whole party relies on.
Then it becomes your own kind of idle MMORPG. Your party hunts while you work on its next improvement. A boss appears, a new craft catches your eye, or someone needs a hand. Check in, change your plans, and see what your characters can do next.
Early levels come quickly. Beyond them are rare finds, ambitious crafts, and party setups you can keep improving for years. Your characters, items, and CODE stay with you. There are no seasonal wipes. You can join established players at bosses and events while building a collection of your own.

Your Merchant can go fishing or mining while the rest of your party hunts. Different spots have different finds, so it's worth trying somewhere new.
There's a Tavern with dice and a slot machine if you feel like risking some of that hard-earned gold. Then there's Spooky Town, where an invisible statue has a rather unusual appetite for items. Not every strange thing in this world is a monster.
Visit the Citizens and see what they're up to. Follow a seasonal event, collect an unusual cosmetic, or find a use for something you've been keeping in the bank. A familiar place can give you a new reason to return.
Control up to 4 characters at once. Have a Priest keep your fighters alive, give a Paladin a protective role, and send a Merchant to sell the loot. Each character can run its own JavaScript and communicate with the others.
Automate a potion first. Then teach your party to travel, choose targets, heal each other, manage equipment, or trade. The interesting part is getting those pieces to work together in a live world, alongside everyone else's characters and CODE.
Use the built-in editor and documented CODE API to turn an idea into something you can watch happening in the game. Inspect the results, make a change, and send your party out again. You can also play one character manually and build from there.
Choose a Warrior, Paladin, Rogue, Ranger, Mage, Priest, or Merchant. Skills, equipment, and the way you combine classes give each party its own strengths. A good healer or a well-timed protective skill can open up a fight your damage alone couldn't handle.
There are no skill trees to work through. Develop your characters through levels, equipment, upgrades, compounds, crafting, and learning what their skills can do.
Find a rare drop, save materials for a craft, or set up a merchant stand. Players buy and sell to each other, so something your party doesn't need might be exactly what someone else has been searching for.
Equipment is a project of its own. Upgrade a favorite weapon, compound accessories, or work toward a recipe that sends you hunting across the world. Trade for a missing ingredient or gather it yourself. Even familiar monsters can still drop something useful.
Fight cooperative bosses, try PvP, or settle into a farming spot while your Merchant runs the shop. You choose what to work toward and how much of it to turn into CODE.
The promise was to open-source Adventure Land at 10,000 installs. That promise is now a reality.
Read the client, server, and game data. See how a system works, build a tool or custom client, and contribute improvements. For the curious programmer, there's a whole MMORPG to look inside.
Want help with an idea? Connect a compatible AI through MCP (Model Context Protocol). It can read the guides and live game data, inspect your characters and equipment, and help write, test, and improve your JavaScript. Use it with CODE running in your browser or with Mainframe.
Mainframe is optional hosting for your CODE. Your party keeps running when your own computer is off, and you can check its logs when you return. Steam owners receive 250 included Mainframe hours shared across their linked accounts. Continued hosting renews with Shells at the rates shown before you start.
AI and Mainframe are optional. Run your CODE in the Steam client, a browser, on your own server, or through a community client. Running it yourself has no hourly game charge.
Buy a copy and keep playing. No subscription. Cosmetics, extra bank storage, and optional Mainframe hosting help cover the cost of keeping Adventure Land running. You don't need to buy any of them to keep playing.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like Runescape but botting is allowed and therefore Meta.
Good game if you like programming, want to learn or just too lazy to play an idle rpg with your own hands. Community on discord is also very helpful.
The makings of a fun game are here, but it's not quite there yet. I'd certainly revisit it in a year or two, but I'm not sure if it's being developed anymore. Some quick thoughts about the RPG and coding side of it. RPG: this side is deliberately simple to allow for easy automation. My issue was that progression, skills, and itemization felt too basic. It would be nice to have skills like resistance buffs to be able to counter enemy damage types, damage shields or dodges for scripted dangerous attacks, etc. I didn't feel much incentive to make my combat scripts more complicated, which was disappointing. Some overarching progression goal or light story would be nice. Coding: this side needs a lot more attention. The docs are very incomplete still, which is a big problem for a coding game. The in-game editor is missing a lot of quality of life features, and the interface (dealing with files, especially) is cumbersome. BitBurner is a good example of a game that put coding in as a first-class feature, and could be helpful to draw inspiration from. If you can get around these rough edges, there is certainly some fun to be had here. I can't recommend it in its current state, though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +20 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider extrem unübersichtlich. Man weiß nicht was man tun soll.
Interesting concept, much potential in here too. But I don't think there are any bigger updates coming any time soon. There seems to be only one developer in this whole project. Who of course isn't to blame at all for this extremely slow paced development as there is a lot of work to do and morality to keep on going is a huge important part in development also. The game is promised to be made open-source which will probably inflict in new side-devs participating in the project and much more appeal to a broader playerbase. Overall the game itself is incredible and the potential enormous. But I can't recommend it for the current pricetag and development status. IF this ever going to be open-souce so development gets pace and becoming free2play or cheaper, this is going to explode and I'd change my review to positive immediately.
O jogo é bom, porém, tem algumas coisas que deixam a desejar chatinhas, uma delas é, tem poucas skills, cada classe possui no max, umas 7 skills, e algumas você só consegue no lvl 70, outra coisa, são as skins, eu acho que seria bem melhor, que a aparência do personagem mudasse de acordo com o que ele ta equipado, mas isso só acontece com a arma, infelizmente, mas da pra matar o tempo, minha conclusão, o jogo ainda não vale o preço dele, precisa melhorar mais.
Интересный концепт. Я её сконектил с Клодом и через него управлял группой. Актуальный данные получал раз в полчаса, чтобы понимать прогрессию. Однако уже на 50+ уровнях споткнулся на том, что не понимаю куда рости? где хай энд и контент?
This game is absolutely phenomenal. The dev is completely open and responsive to player insight and suggestions, and the community is as helpful as can be. There's definitely a bit of a learning curve and there really isn't much in the way of 'tutorial' for how to play the game (regardless of whether you plan to point&click or actually write code scripts) but other players within the community are more than happy to offer their advice and guidance. I very much recommend this to any fellow nerd gamers.
Mainframe(ブラウザ閉じてもキャラが動き続ける)は Shell 課金。 1回の実行で60分前払い、自動更新。Steam版アカウントなら無料250時間付き AIに聞きながら作業してみるもよし、直MCPでAI経由するもよしで 昔よりコーディングへのハードルが下がっていることを再認識
Я всегда хотел быть ближе к кодингу. Но я нечего не понимаю... Но мне нравится такой минимализм, и к сожалению, не я пишу код, а гугл, это он бьет мобов. Я даже вернул игру и-за этого, но потом вновь вернул и передумал. Есть в ней чтото, что мне всегда хотелось. Я пробовал постидж языки программирования, но получил только бибу, в ротон.ОЧень жаль.....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.3K | 81 | 60% | $16.99 | |
| $8.2K | 38 | 66% | $4.99 | |
| $1.9K | 66 | 58% | $0.99 | |
| $333 | 6 | 33% | $1.90 | |
| — | 0 | — | — | |
| $0 | 37 | 62% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.4K | 82 | 78% | $44.99 | |
| $94.4K | 566 | 84% | $9.99 | |
| $94.4K | 244 | 56% | $19.99 | |
| $94.4K | 346 | 80% | $7.99 | |
| $94.4K | 307 | 74% | $9.99 | |
| $94.4K | 307 | 79% | $9.99 |