
Deep in uncharted space, your expedition took a challenging turn when your ship crash-landed. Master complex simulations to keep your outspoken explorers alive, face unpredictable challenges, and figure out a way back home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After crash-landing on a deserted planetoid deep in uncharted space, your job is to keep your crew of four distinct explorers alive long enough to figure a way back home. Adaptory combines deep physics-based simulation with base building and discovery. As your team digs below the surface, relationships develop, challenges appear, and rebuilding the ship might eventually take a backseat to unraveling the mysteries of this seemingly dead rock.

Each crew member is a distinct individual, generated procedurally at the start of each game. Your goal is to keep them alive: breathing, fed, warm, healthy, and happy. Each explorer has their own set of skills, traits, and opinions they will not hesitate to share with other crew members. Their conversations and diaries are an integral part of the story and the gameplay, helping you figure out how to best utilize their skills in a challenging environment.

The crashed ship provides shelter and will keep your crew alive for a time. But to survive, you'll have to build a proper base and form a resilient community capable of facing any dangers. Your crew needs somewhere to sleep, eat, wash, heal, and hang out to keep morale up. Manage temperature, connections, plumbing - and that’s just the beginning. Complexity grows over time. Eventually, you’ll have to automate the base, because while it grows, and so does your list of tasks, your crew size does not.

Adaptory runs on sophisticated physics and chemistry systems, simulating gravity, temperature, density, viscosity, and even phase transitions with nearly fifty different materials to learn about and experiment with. Leverage them for your benefit. Need power? Set up a solar panel array to capture sunlight. Or power generators by boiling water with molten rock to generate steam or funnel natural gases to a turbine. But remember: each game is a completely new, procedurally generated experience with unique challenges.

Every game comes with unexpected twists and turns. Random meteor showers, solar flares, earthquakes can damage your base - but also provide unexpected opportunities in the form of rare materials or uncovering new veins and artifacts, if your explorers survive them. Even if your base weathers it without a problem, it might push one of your crew members to the breaking point or sever a relationship. How will you adapt and survive? Will you?

Adaptory is a self-contained story set in a much larger universe. You will be able to take a peek at it through the crew's diary entries, artefacts you might find deep within the planetoid, system logs, and even random conversations. From the history of your crew's home planet and their deep-space mission to the mystery of what actually happened, piece together a gripping science-fiction tale crafted by award-winning writer Cassandra Tse.
Adaptory is an ambitious game combining base-building, realistic simulations, emergent gameplay, character development, and randomly-generated events, and is being actively developed with regular updates as we approach version 1.0. We will be introducing new systems and mechanics based on your feedback, so please join the Adaptory Discord to get access to early builds and join the community!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]TL;DR[/h1] 6/10: [i]Oxygen Not Included[/i] copycat. It has no achievements, good fun, and huge potential, but it's not there yet. (Potential that will one day raise the score.) The thermodynamics in [i]Adaptory[/i] is enough to drive people of lower levels of insanity totally insane at the time of the writing of this review. [h1]Overview[/h1] Gamer's purgatory. [i]Adaptory[/i] is so much fun yet at the same time so irritating. Just like in [i]Oxygen Not Included[/i], the player builds a sustainable space base before the worst happens. Players will need to disintegrate various minerals to unlock parts of the rock the party is stranded on to not only get to useful items and/or minerals, but also make for harvestable granite, marble, basalt, carbon, iron, and gold to fashion structures and useful items while doing their best to combat the menace of carbon dioxide (and sometimes hydrogen) to establish breathable oxygen to increase the range of how far the survivors can stray from the safe parts of the base. Thermodynamics are also an issue, but much more for the plants that are grown in the base and water turning into ice, and vice-versa. (Luckily everyone can survive temperatures of 100 C and higher with only comfort being an issue.) [h1]Graphics and Sound[/h1] The graphics are quite charming. It's nice seeing people going about their duties and watching the flow of gasses (both in and out of the base, along with flowing through pipes to their destination) as the player strategizes what structures or items to build next. https://steamcommunity.com/sharedfiles/filedetails/?id=3797683824 The sounds are basic but they do their job and fit the graphics and theme of the game perfectly. The music loops of ambient music that perfectly fit the space theme of the game that call to mind games like the [i]Citizen Sleeper[/i] series and the [i]Space Pilgrim Saga[/i]. [h1]Positives and Negatives[/h1] THERMODYNAMICS! THERMODYNAMICS! THERMODYNAMICS! On one hand, it is nice that player can be in temperatures of 100 C and higher and in temperatures of -100 C and higher, and only feel discomfort as a result. I tried producing dry ice in a cold (and insulated) part of my base which always melted despite there being a patch of regular ice in the same tile that stayed frozen for some wild reason. In fact that same patch of ice would even stay frozen despite water in that same tile never freezing just like the ice inside of it! https://steamcommunity.com/sharedfiles/filedetails/?id=3797813518 Another problem with the game's thermodynamics was that steam in a cold environment was almost immediately turning to water and instead of rising to it's destination, instead fell back through the pipe and ended up getting the floor wet. This would have been logical except that the pipe was insulated! https://steamcommunity.com/sharedfiles/filedetails/?id=3797812812 The farming aspect of the game is pretty interesting. For one thing, players will not always need to produce pots as plants can also become planted in dirt tiles if the light, oxygen, temperature, and/or water conditions are ripe. The players will need to think in order to create an environment where three different plant types have similar optimal gas, light, and temperature ranges for growth for players determined to produce a conservatory which survivors get enjoyment being inside of. As for rooms, it is nice that survivors all want their own bedrooms fairly early in the game which provides more harmony for the base's survivors, and encourages the players to make rooms of various sizes, various lighting levels. A survivor might even want a plant, mainframe, or a bed made of gold in their room. The concept of background tiles are interesting. Despite the mostly 2D mechanics of the game, background tiles will (mostly) need to be built in bedrooms because a survivor will (usually) want a bedroom constructed with marble background tiles, but there are parts of the base (mostly above the starting point of the base) where background tiles will need to be constructed to keep the room's environment perfectly sealed. [h1]Conclusion[/h1] If the game's thermodynamics don't get fixed soon, ol' Il Pallino's next video game review will be written on location from a padded cell inside of Bellevue Hospital in New York. [h1]The honest word of Il Pallino... OR ELSE![/h1] [quote]Follow our curator page, [url=https://store.steampowered.com/curator/7871885/]OCG-Curations[/url], if you like and want to see more reviews like this one.[/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sorry this game is not worth the price you max the research less then 2 hours. Not much building items and content. when oxygen not included first came out has more build items and content. it should not be price at 20 dollar at this stage even with 20 percent off, at best i would say 5 to 10 dollars. I already pass 2 hour so i cant get a refund. however if the road map is keep with more content then i might change my review
I am trying to get in the habit of writing more reviews. Those niche / solo dev games that need a little extra love really benefit and Adaptory is one of those titles that deserves the attention. If you are one of those people that LOVE the idea of the intense survival crafter .. Like Oxygen Not Included, Ratopia but NEED something a little less punished when just trying to unwind after work ... This game will be a solid addition to your library if you want a game that makes you think just enough to keep you engaged without flipping your lid. The game is still in active development and will continue to scale some complexity .. with additional option for scaled difficulty.. but the CORE of the game is the cute and cozy crafter disguised as something a little more scary. It has electricity and fluid management (gas / liquid) while laying the groundwork for some later logic .. but it also has adorable little workers that contain their own quirks. There are frequent diary entries and insight into the workers ... mood dynamics and resources to manage ... but its fun. The events are engaging and hidden stuff to find. Its a rare gem with one of those developers that actually engages with the community and believes in the spirit that early access was pioneered. I feel it is one of those games i can put 100-200 hours in those wonderful 2 hour chunks where i get to steal away and decompress. The learning curve is perfect to share with children just beginning to grasp complex systems. Worth the Price!! - sorry i tend to ramble ...
about 4 to six days in everyone dies, either from starving despite having food, or suffocating despite being near/in oxygen. multiple playthroughs never had any colony survive long enough to develop revival tech. they all just randomly start offing themselves. edit 2/16/2026 made it to 17 "days" before the first starvation with access to food. realizing Gases move like sand, not gas helped. still can't recommend
The performance is so bad it must be farming crypto in the background or something.
Just a non-stop crash-a-thon, virtually unplayable as it stands.
When I finished the current content, I admit I was disappointed. As other's have stated, all research can be completed in a couple of hours (far less when you figure out how). The storyline and what you're INSTRUCTED to do, is currently limited. Very, very true. But, I've played for over 100 hours. Without instruction there's plenty to do. So far, I've tamed and automated both water and magma springs figured out infinite gas and water storage managed to keep the base at the perfect pressure to keep everything running well and maximising... ? I don't want to spoil it. There's of course, annoyances. The physics of this planetoid are a little irritating in the beginning in that CO2 stacks, instead of settling at the lowest level. I got over it. I plan my dig, let it stack, plant a tree or three and it's sorted. Water also behaves in unpredictable ways' also stacking, though not as high as CO2. I have to say, one of the most annoying things is not being able to move/mop small amounts of water. Currently, the only thing that temperature effects is water (steam), plants, magma (becomes solid) and ice melting. Explorers don't complain, but, Jeez, the sitting water everywhere drives me nuts. There's a sound for everything, and half the time I don't know what some mean. When automating oxygen flow, water pumps, doors, coal generator.. the more automation the more NOISE everything makes due to everything stopping starting, or opening and closing non stop with level and pressure changes. I have horrible eyesight, so UI at 200% means repetitive speech bubbles covering the screen. Yet the UI doesn't change the mouse over descriptions of what tiles are. Far more important to me. The explorer chatter is too much. It's non stop jubber jabber. I honestly get sick of the whimpering when explorers are in a hurry to get back to oxygen. Sometimes less is more. There's a sound for absolutely everything, and most are not subtle. I'm embarrassed to say, I come from playing thousands of hours on ONI. This game is not ONI. At first I was comparing it no end. It's difficult not to. If I wanted it to be like ONI, I'd just play ONI. If you're a true explorer you'll appreciate the amount of hours you can put into this while waiting for the storyline to continue. If you're a tourist, you'll call 'no content' and wait for someone to give you directions. Figure out the nuances. Expies starving while there's food right next to them? You'll figure it out. Do they keep sleeping on the floor when they have a perfectly good bed. You'll figure it out. Play with the mechanics. Observe the physics. Avoid the tantrums. There's a lot to do while waiting for the game to grow. I consider this purchase an investment.
No logic to oxygen production no matter how you try. The peeps will die asap as you simply cannot get oxygen production set. Becomes a pointless reset and try again ♥♥♥♥ show....
It has a far way to go but you can tell its going to be very good. i played the demo for this too. also I believe you should buy it to support the game so they can continue to add more! Remember how long ONI took to get where its at now?? Great games are not made over night. This game will be great if everyone helps get the word out of it. you cant expect ONI quality when ONI wasnt much when it came out. They also probably had more people working on it too. SO SUPPORT THE GAME. its not expensive and continue to watch out for updates!! You have to remember its early access and takes time. It has a great foundation.
beware of deceptive devs, doing bait and switch tactics.
Players by region
Where this game's players are, estimated from review languages.
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