
Heaven, earth and mankind - Create and destroy everything according to your will! Experience the revival of the '90s classic hit "Actraiser"
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 780reviews | 74% | — | $825.3K |
| $11.99−60% | 728ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remember playing this on the SNES. Good times. Updated graphics and they added the siege mechanic (which is ok i guess). Great game.
They added a bunch of stupid mechanics to it. GRRRRRRRRR
Actraiser for SNES was a favorite growing up. The remake is still Actraiser: a novel blend of hack and slash + city building sim with great music. Like with many of their remakes, SqEx felt the need to add things to the remake rather than just give it a graphical overhaul. Unfortunately, a lot of the additions fall flat. There's a bunch of additional story added to each area, which is fine. Instead of your villagers automatically sealing monster lairs they reach, you have to do a mini-level. None of these take more than 20-30 seconds but they aren't particularly interesting. Finally, there's a bunch of mandatory tower defense stages added on the overworld map. These just aren't very well-designed. There just aren't many natural choke points so you set your towers where you can and hope to supplement them with your heroes and magic as best you can. But then the enemies start having magic resistance and/or flying and everything just gets incredibly annoying and tedious. I could have done without this. Hindsight 20/20 and all, but I would have liked to see some quality of life improvements like your civilization automatically upgrading (maybe the villagers slowly replace older structures) rather than you needing to earthquake everything each time your civ levels up. Especially since, with the updated graphics, it's not always clear what civilization tier various buildings are at. Also adjacent developed tiles automatically connecting so you don't need to manually guide progress between them would be nice. Finally, I would have liked to be able to track how many +Max MP scrolls I'd found in a level while in it. Weirdly, many of the additions are anti-QoL. For example, you get tomes that level up the tower defense champions that you have to manually use but the tomes are character specific and there's no reason to horde them (self-imposed challenge?) so why not just auto apply them? Also, resources to build towers are Tedious with a capital T. I found myself spending most of my time sitting around waiting for fields and factories to generate mana and resources so that I could progress. It's about as fun as it sounds. Overall it holds up and I would recommend it but some of the additions make me want to just pop in the original and play that instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
| $9.99 |
| 22ratings |
| 76% |
| — |
| not modelled |
| $11.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this for what it was. The new soundtrack alone makes this worth playing. I can't really give it a full thumbs up because the sim building/tower defense mode is such a slog.If they could have cut tha toiling and grinding in half I would be much happier recommending it. If you find it on sale and want to experience ActRaiser once again. I have to say you'll have an alright time barring the issues I've mentioned above 6.2/10 I'll definitely replay the original and buy this soundtrack on Vinyl because that is God tier 10/10 classic Yuzo Koshiro
This is a hard game to recommend. It hits most of the mark of the original but just askew somehow. The combat is not interesting but close enough to interesting to be acceptable. The tower defense element is in a similar category. The part that makes it the hardest to recommend are the constant interruptions by the townsfolk and the angel. Constant. It makes it very hard to enjoy this game. All that said, it's a specific nostalgia trip. Pick it up when it's heavily discounted or they release an update addressing the pace of the game related to text popups.
27時間でクリア! リメイクでタワーディフェンスも追加されてボリュームアップ。 SFCのをクリアした覚えがなかったのでリメイクを購入。 ボス戦は割と簡単で追加されたタワーディフェンスも面白かったですが、 後半タワーディフェンスが難しくなったりした際に、人によってはダレてしまうかもしれない。 このゲームは単純にアクションするだけではないので、戦闘狂にはおすすめできないかも。 あと気になったのはSFCの方が動きはいい気がする。 滑らかな分もっさり感があってシャキッとしたSFCの方が実はカッコ良いかも???
I found the combat updates in this version to take the game too far away from the original. I did not enjoy playing it and have requested a refund after playing the first stage.
It's a fun remake except for two things. When you finish the main campaign boss, you have to sit all the way through the credits. After that, you can play the bonus stage. When you finish the bonus stage boss, you have to sit all the way through the credits again.
Es un Remake, buena banda sonora, buenos efectos, contiene nuevas sorpresas que no aparecen incluidas en el clásico de SNES, entre ellas desbloquear una dificultad nivel Divine y un nuevo modo Challenger Special. Recomendado altamente. No es acto para personas con problemas ansiedad.
First, this is a children's game. If you keep that in mind, you'll know what to expect. It's very simple and repetitive, but it's quite similar to the SNES version. They added a ton of dialogue, updated graphics, a new "raid" style system within each kingdom, a new "champion" for each kingdom to help drive the dialogue, and there was a lot of other interesting changes. I don't like the "level 20 for each character" trophies, as they are a simple grind that takes hours and hours. No challenge, just time with the game running. The "special" mode seems interesting, but it's mostly just "replay" value for a game that used to be one and done... focused on a speedrunner/completionist mindset as far as the challenge. All in all, I liked this trip down memory lane, but it took 20+ hours to complete a single run through. Most of that was reading, and most of that reading/plot is at a middle school level or below. There is a skip button for most (maybe all?) dialog scenes. There's also "quests" to complete for each kingdom, and mostly focused on wait around for production (food, resources), or do what you were going to do anyway (clear the map of obstacles), or let them develop (build farms/factories/houses). There isn't a lot of skill required to play this. The platforming is very basic, the controls are simple (Jump, swing, magic) with Up+swing, Down+swing, and LorR+swing being the only "combos" involved. The boss battles at the end of each level have very limited/basic patterns of attack. It's not "Nintendo hard". Again, as a children's game, it's great. I wouldn't recommend it for anyone over the age of 15 unless you wanted a trip down memory lane.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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