
Acid Spy is a first person stealth action game set in a cyberpunk universe. Infiltrate heavily guarded bases and take down your enemies with skill and finesse. Master the art of quick, deadly stealth to become the acid spy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is actually incredible, except for the forced wall jumping challenges. The mechanic simply doesn't work accurately enough to complete these, and it becomes absolutely infuriating trying to make it through them. The fact that you bounce backwards and can't clamber onto ledges makes these sections nearly impossible unless you have frame-perfect accuracy and are looking in exactly the right spot when you wall jump. I wanted to come back and edit what it is about the forced wall jumping sections that make it so debilitating. It's not simply that they're frustrating, but in spending so much time trying to flail through them, it also kills any sense of flow in the combat sections. For a game that relies so much on reaction time and quick thinking, getting stuck on a jumping section for 20 minutes completely resets any combat flow when moving into the next enemy encounter. Removing these jumping sections would significantly improve the overall quality of this game. It would be great if there was an update that allowed you to skip them altogether and just experience the combat sections of the game. That's where Acid Spy shines.
amogus killer speedrun
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't recommend this game enough. This game is a level based stealth action game where the goal is to eliminate all the enemies in the level to unlock the door. Enemies die in one hit, but so do you. You are equipped with a knife and a laser pistol and the enemies all have laser pistols. The stealth in this game is pretty simple, if an enemy or a camera spots you or a dead body, they will raise the alarm, and other nearby enemies will come and see what's up and sometimes call for reinforcements. The number of enemies in each level really makes up for any simplicity with how stealth works. The knife is the best way to take out enemies. You right click to swing your knife, or if you land on an enemy from above, you will kill the enemy automatically. Your pistol has four shots, and they can be refilled by getting a knife kill. A headshot from the pistol is an instakill, otherwise it's two body shots. Unfortunately there's only one type of enemy, but I rarely noticed. The game is still pretty challenging, and the levels are fairly unique. Despite being a stealth game, it's pretty fast paced because the best (or at least most fun) strategy is to race around the levels, killing enemies as fast as possible. It's a great speedrunning game. You can also complete the whole game without killing anyone, but it's incredibly hard because you can't just knock the enemies out, you have to pickpocket them, meaning all the enemies could spot you at anytime while you're traversing the levels The movement might be the best part of the game, it controls how you would expect from a first person stealth game, but there's also a couple of extra movement options. First there's the slide. You have a crouch button, but also a slide that ends in a crouch. The slide gives you a boost of speed forward, and if you jump at the end, you keep that momentum. Then you can land the jump into a slide and repeat the process for some insane forward momentum. There's also a walljump that's very easy to use. It is really satisfying to combine jumps, slides, and walljumps. Overall, this is a really well made indie game that needs more appreciation. It's got great stealth action gameplay, a good soundtrack, and there's even a couple of secrets to find.
Небольшая, но, симпатичная стелс-игра, которая (внезапно) заработала через UEVR. Ходим по локациям, уничтожаем чувачков, слушаем неплохую музыку. Сеттинг тоже зашел. Единственное - довольно странный паркур, но, чисто паркурные уровни можно просто пропустить. Проходится часов за 5-7. Хотя, если задротить паркур и поставить максимальную сложность, скорее всего, можно и больше. Мой небольшой видос, в описании так же можно скачать 6 DOF профили для UEVR: https://youtu.be/WIljwKfGPsY
THIS GAME IS WAY BETTER THAN IT SHOULD BE FOR A DOLLAR
no controller support for a game like this is a crime, hard pass.
Great fun short stealth assassination game
Great game, not too long, I managed to 100% its achievements in 9 hours, but it was a really good time and didn't overstay its welcome. The stealth and movement mechanics mix really well. Soundtrack is tad generic but it doesn't take away from the experience. It's a shame this game isn't better known, definitely deserves more attention than it got.
do i have to take acid to fully enjoy this game?
This is a pretty fun stealth game with a simplistic aesthetic. It's all in first person and you can parkour all over the place. Your pistol gets 4 shots and only reloads when you get a knife kill. You can wall jump and slide, as well as hitting bounce pads later in the game, to traverse every stage. Most stages are set up in a configuration of arena > platformer > arena > platformer > arena. You have to kill all the guards in each arena before the door opens. Some of the platforming sections actually becomes fairly tedious and got annoying fast. They really felt like filler that required too precise jumping to feel fun. It's pretty short, I beat it in about an hour and a half in a single sitting. It feels a bit like a puzzle game because enemies will always spawn in the same spot and take the same route. You can find neat speedrunning paths to clear out sections with ease. The price is cheap and it's even cheaper on sale. If you want something similar to Severed Steel but wish it was a bit slower and more stealth based, this is the game for you.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $31.5K | 144 | 77% | $9.99 | |
| $23.5K | 64 | 97% | $8.99 | |
| $1.5K | 11 | 100% | $5.99 | |
| $1.4K | 17 | 88% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8K | 75 | 72% | $9.99 | |
| $21.8K | 110 | 68% | $9.99 | |
| $21.8K | 69 | 87% | $7.99 | |
| $21.7K | 123 | 68% | $6.99 | |
| $21.8K | 306 | 75% | $4.99 | |
| $21.8K | 204 | 86% | $4.99 |