
Thousands of enemies. One survivor. Fight like a demigod, build deadly defenses, and grow stronger after every run in this fast-paced bullet heaven set in mythic Greece.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Achilles: Survivor is a fast-paced, single-player bullet heaven set in Ancient Greece. Play as Achilles - or one of the legendary souls freed from Tartarus - and cut your way through endless waves of enemies. Build deadly structures, evolve your powers, and grow stronger with every run. Defeat your enemies... or die trying.
Are you ready for battle?

Fast-paced bullet heaven in a world of Greek myths. Survive endless waves of enemies in this top-down action roguelite.
Build to survive, not just shoot. Drop traps, healing shrines, and summon allies with a unique structure-building system that turns the tide when things get desperate.
Unlock over 15 legendary survivors. Play as Achilles or one of a growing cast of mythical heroes, each with unique power and playstyle.
Progression that respects your time. Complete challenges, earn Favors, and unlock permanent upgrades - get stronger with every attempt, even in defeat. You can pick different difficulties and game modes (normal, short and endless) in every run.
Return to mythic Greece. Explore 4 handcrafted realms inspired by Achilles: Legends Untold - from the walls of Troy to windswept Greek coastlines.

Achilles has never faced monsters like this - and now it’s your turn. Dive into chaotic, action-packed runs and hold your ground against relentless waves of enemies. Pick from dozens of powers and transform them mid-run in the Forge.
The deeper you go, the tougher it gets. No two runs are the same - and surviving means adapting fast.

Place flame turrets, raise healing shrines, or summon Myrmidons to fight at your side. Unlike other survivor-likes, your best weapon might be the map itself. Structures aren’t just defenses - they're tactical tools for crowd control, sustain, and damage that can turn the tide of battle.
But remember - your resources are limited.
Build smart, and you’ll live longer.

Achilles made a bit of a mess escaping Tartarus. Now the world’s crawling with souls that shouldn’t be here - and you're one of them.
Unlock and master a growing roster of heroes, each with a unique playstyle and signature power. From Achilles' raw melee strength to Paris' precise shots, Pythia’s devastating magic, or Brontes’ brute force - these are just a few of the heroes you can discover in the game.

Every region throws new horrors at you - venomous beasts, relentless ranged attackers, and bosses that won’t give you a second chance. Learn their patterns, adapt your build, and survive escalating waves until it’s time to face an Overlord.
These bosses don’t wait for you to get ready - they’ll punish weak strategies and reward smart structure placement.

Death isn’t failure - it’s part of your path. Complete challenges to unlock new characters, earn treasures and Favors, and improve your stats with long-term upgrades.
The further you push, the more power you bring into your next run.

Return to the world of Achilles: Legends Untold and slay them all!
Battle across mythical realms drawn from Greek legend, such as Troy and the sun-scorched coasts of Greece. Each map features unique objectives, rewards, and mythological threats waiting to be conquered.
We’re a small team making the kind of games we love to play - and they wouldn’t be the same without your feedback.
We're adding new content, improving systems, and optimizing performance with every update. Got suggestions, questions, or a wild run to show off? Join our Discord or drop us a message in Steam discussions - we’re always listening.
Thanks for being part of our journey.
See you on the battlefield, Survivors!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 1.7Kreviews | 82% | — | $339.8K |
| $4.68−33% | 1.3Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그냥 저냥 괜찮긴 한데, 한 판 한 판이 너무 피곤함. 그리고 건물 종류나 스킬 종류가 적어서 아쉬움. 그래도 DLC 포함 7천원이니까...
The best "Do something while watching youtube" game out there
very fun exciting casual. thanks Achilles team!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Italian, Traditional Chinese +1 more
| $6.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Na promocji -50% można kupić , Trochę słabo czuć progres i wbijane postaci levele i umiejętności , liczyłem na rozwałkę mobów a niestety i tak trzeba cały czas ich unikać by nie zostać zjedzonym , Gra niezbyt mocno angażuje uwagę grającego , na da się do gry po pracy i po piwie lub ziole .
Good game
[h1]神话再临[/h1] 一款吸血鬼幸存者类游戏,游戏背景设定在希腊神话,玩家会选择各类神话角色,并参与到神话里的各种经典战役。(你是说里面还有哪吒,真的假的~)游戏融合了塔防元素,在游玩的过程中需要去矿点挖矿或者搜集素材来建造设施帮助自己幸存下来。 [h1]游玩体验[/h1] 游戏感觉成也建造败也建造,一般的幸存者类游戏大多的游戏强化都是加持在自己身上,走到哪自己都是世界的中心,构筑也是以自己为主,看着自己的角色走到哪杀到哪。游戏由于加了建造系统,导致人物的输出相对来说没有那么强了,很多时候一个好用的炮塔或者辅助建筑能起到的作用会比角色本身大得多,这样游戏的重心就从杀怪生存变成了塔防生存,开局不是专注打怪而是跑地图去挖矿建造建筑,去打突发事件开宝箱拿奖励,感觉游戏玩法本身和幸存者的关系已经不大了,而且因为建筑本身有血量设定,放完还会被打坏,玩起来既没有享受到幸存者类游戏的割草爽感,也没有享受到建筑摆完往那一放挂机的松弛感。而且游戏里的建筑类升级选项还会污染升级池。 [h1]结语[/h1] 制作相对粗糙的小游戏,不过由于加入了建造系统在玩法上别具一格,传统幸存者类游戏玩腻了的话可以试试。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Ultimately just not very fun. Late-game, enemies charge at you en masse and can deplete all of your ~800 health in an instant. This makes certain weapons almost a requirement (Battering Ram to become immune to melee and ranged where your shields are, Wall of Blades to become immune to ranged where the blades are, and they're always up), but nothing makes you immune to explosions, and the charging blue explodey people can come from all sides. Runs are long and samey. Certain weapons are vastly overpowered compared to others (e.g. Frenzied Axes hits multiple enemies, dealing fire damage. This is similar to other weapons. But it also has another effect that it splits into many more axes which then fire in the opposite direction and also deal fire damage, making it an effective screen clearer). Certain characters are vastly overpowered compared to others. Getting Obols and Adamant scales with the amount of gold and stone you earn, making Sciron much better for farming than anybody else. Other characters can screen clear with their base attack / talent (e.g. Phalanx, Hector). Locking the talents behind 5k kills with the base weapon is aggravating for certain characters who have an extremely weak base attack, and encourages playing the first map on easy (so the enemies have low enough HP to actually be killed) until you get there. Some characters took me two runs, which is 40 minutes worth. On the plus side, this does encourage playing all the characters for a decent amount. On the downside, you can pretty quickly tell which ones suck. You can't reroll the forge upgrades. While you get two, you might just not roll any of the good ones across the game. This feels bad.
Picked up the Bundle of Achilles: Legend Untold and Survivors during the 2025 Winter sale and have finally played both games now. Legends Untold is a fun hack and slash and if you love greek mythology pick it up as well if you haven't already. Never actually played any games in this genre before outside a few demos and It's pretty addictive. I started to get burnt out towards the last of 5 areas since I unlocked all the steam achievements after the 4th. Figured might as well go ahead and get 100% in the last area and in game achievements so happy that everything is finished. Do I see myself coming back to this game not anytime soon safe to say. 44.4hrs is a lot of time in this game over the course of a week. Definitely fun and even if you only played 5-10hrs it's worth it.
Bin erst in der 2. Region mit dem ersten und einzig gespielten Char, aber es macht schon viel Spass. Ziemlich grosse maps, gut was zu tun, mehrere Ziele innerhalb einer map.
I really wanted to like this game. But it needs improvement. I'm glad I made this purchase before the price went up - I may come back at a later time - but I don't think this game is in a condition to warrant its set price increase for several reasons: The pacing of the game is slower than most bullet heavens. Even at the introductory levels with introductory characters (Achilles), a win can take a bit of grinding until you obtain a few upgrades with currency or unlock specific characters. Each character has a unique weapon with a unique perk (unlocked via playing with them), but because wins can be slow, your currency grind is slow. The slow grind is designed to keep you playing longer. Eventually you'll start getting W's, but after winning once, your focus immediately shifts from completing a board to obtaining a gold medal on each board through achieving a benchmark for certain things (ie. kill 5000 enemies, build to 1500 HP, have 300 armor, etc.). Again, slow currency grind holds you back from this. There's a lot of champions to choose - but other games on the market have more. Still, your major players are here... Achilles, Odysseus, Hector, and others. Yet ALL OF THEM feel underpowered. I thought finding the right character to reach the proper benchmark (ie. use a high armor character to unlock the armor benchmark) was the trick... but unfortunately, even after obtaining their unique perk, champions feel sluggish. This is because the game focuses more on mining stone and building structures on nodes placed randomly on your board. Ultimately, who you choose to play with isn't as important as rotating between nodes and finding good RNG (or grinding enough currency) for building the best nodes. Furthermore, because nodes are a larger focus, NONE of the characters have unique animations for their respective powers... the characters just run around with their weapon animation appearing beside them - an extremely uncinematic choice! The music is mediocre, the weapons and spells aren't interesting... I bought this because of the success of the new Christopher Nolan film and threat of a price increase... which feels unjustified for this slog. I still want to like the game, so I'll stay tuned for any updates. But I'm not suggesting anyone who's a fan of the genre play this until it receives some reworks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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