
Acceleration of SUGURI 2 is a lightning-paced duel-style shoot'em'up from Orange Juice, featuring all favorite characters from the SUGURI universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome Hidden Gem, imo best of the Fruitbat/Oj games right next to 100%OJ the combat is great or you can say, is like a dance. every character is enjoyable and the music is great
I played that game because i want to reduce my unplayed list. The first 5 hours were hard and i lost a lot. After that it got better end i started winning. The second Tutuorial is very important. Find out which attacks are the best. Most of the time you are fine with the best 3 attacks. The story of the game is not very good it almost has none. The graphics of the main charatcters are kinda cute if you like anime. The Stability on windows 11 is sometimes a problem. It crashes every hour or so. A campagne of the story mode takes 20 minutes so most of the time i came through without a problem. So was it fun. I would say yes. I would give this game a 7/10. I didnt buy it and i wouldnt recommend buy it full prize but 5 Euro are ok i guess. If you already got it and it is in your list try it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Korean, Russian
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bullet hell duel deadge thats actually pretty fun lol
No idea what's going on here, at any given time. Can't honestly recommend.
真好玩阿,哦对了,我说的是小裙子
a tutorial would be handy
:os_niko:
各方面都很差劲,我已经不知道从何开始说起了...
[h1]A Creative but Niche Fighter That Struggles to Fully Deliver[/h1] I went into Acceleration of SUGURI 2 expecting something fast and different, and yeah, it definitely delivers on that. But the more I played, the more I realized that while the idea is really cool, the execution doesn’t always keep up. The whole concept is mixing a fighting game with bullet hell mechanics, and on paper, that sounds awesome. In practice, it means you’re constantly flying around in a small arena, dodging projectiles, managing energy, and trying to land hits on your opponent. It’s fast, chaotic, and sometimes honestly a bit overwhelming. At the beginning, I felt like I had no control, just reacting and hoping things worked out. After some time, I started to understand the systems better. There is depth here, especially with how energy works and how you time attacks and dodges. When things click, it feels satisfying. You can outplay opponents, predict movement, and actually feel like you’re improving. But getting to that point takes effort, and the game doesn’t really help you get there. The onboarding is pretty weak, so a lot of it comes down to trial and error. The character variety is decent, and each one changes how you approach fights, which I liked. It adds some replay value and gives you reasons to experiment. But even with that, matches can start to feel repetitive once you understand the core loop. There’s not a huge amount of variation beyond mastering mechanics. The biggest issue for me is how niche it feels. If you’re not already into fast-paced, reaction-heavy games, it can be hard to enjoy. It’s not very forgiving, and it doesn’t ease you in. I can easily see people bouncing off it early just because it feels too chaotic or unclear. The story mode didn’t do much for me either. It’s there, but it feels more like background content than something worth paying attention to. Without prior knowledge of the characters, it’s hard to get invested, and I mostly just skipped through it. Visually, it’s fine, the anime style works, and the effects look decent, but during fights, things can get messy. There were moments where I lost track of what was happening just because of how much was on screen. The audio is solid, nothing amazing, but it fits the pace and keeps the energy up. Overall, I think it’s a decent game with a strong core idea, but it’s held back by accessibility issues and lack of broader appeal. If you’re willing to put in the time, you’ll probably enjoy it. If not, it can feel more frustrating than fun. [h3]The Good:[/h3] - Unique concept blending fighting and bullet hell gameplay - Satisfying once you understand the mechanics - Characters offer different playstyles and strategies [h3]The Bad:[/h3] - Steep learning curve with poor onboarding - Repetitive feel after extended play - Niche appeal that won’t suit most players [h3]Ratings:[/h3] [b]Overall:[/b] 7/10 [b]Visual:[/b] 7/10 [b]Gameplay:[/b] 8/10 [b]Story:[/b] 5/10 [b]Audio:[/b] 7/10 [b]Playability:[/b] 7/10
yup
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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