
A runaway wanderer, a frail Taoist priest, who want to return to their hometown at the end of the world. But when they step into the empty city, they are swept into the dead ruins…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“Absurd Story: Back Home” is a steampunk-style adventure exploration puzzle game. It tells the story of a mechanic named “Zhou Ruoshui” who returns to his hometown to search for his parents after a catastrophic disaster in a fictional world. However, he accidentally gets involved in a bizarre adventure. In the story, various acquaintances and strangers enter the protagonist’s field of vision while searching for their parents and digging up buried truths.
Setting and features
The story takes place in a fictional era and city, where various characters gather.
They live and work in the local area, until a disaster occurs, completely changing the place.
After that, the protagonist returns to the city, wanting to find his own truth, and his longing for his relatives.
art and atmosphere
Based on the steampunk local design, a world where technology and mythology coexist is built.
Carefully drawn coarse-grained pixel art, portraits are drawn for all characters.
Most of the time it is dark, there may be some unknown weirdness.
stage and cast
A large part of the city’s area and buildings will become the stage of the game, presented to the players.
Along the way, you can meet all kinds of people, they have all kinds of talents, and also ordinary and ordinary.
exploration and puzzle
By looking at the whole event through dual protagonists and multiple timelines, solve puzzles to advance the story.
For the sake of narration, the puzzle design kept a low difficulty level.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏努力打造出了一个蒸汽朋克风的世界,属于是独树一帜的艺术风格了。
机械师和道士这种科学玄学的碰撞挺有新意的
解谜难度不高,再加双主角和多时间线的视角来看整个事件,形式挺新颖
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在科技与神话共存的世界,跟着机械师妹子咒若水,来一场离奇的冒险,有点意思
蒸汽朋克风的探索解谜游戏,但是谜题不难,蒸汽朋克风爱好者狂喜。
[h1]《荒镇 返家》简评[/h1] 机械师和道士的奇怪组合,蒸汽朋克和中式玄学的融合,末日废土和悬疑解谜的结合,科技文明和神话神灵的共存,这款名为《荒镇 返家》的2D像素风格解谜游戏,一切看似毫不相关的元素,却又将它们能够串联在一起,带来一种很新奇体验。虽然游戏的流程没有那么的长,但是着三四个小时的游玩过程,也在剧情和解谜两个方面,都给予了玩家一个令人满意的游戏。 [h1]外乡游子寻亲记[/h1] 女主咒若水,一名远离家乡的大机械师。由于其频繁梦见亲生父母,在梦境中对她发出呼唤。于是她决定前往老家一探究竟,到底发生了什么事情。可是当她回到老家的那一刻,一切都变得异常和神秘。破败的街道,描述着曾经发生过一场巨大的灾难,无人的小镇,叙事着全员消失的神秘。自己的家中,父母也早已不见踪影,寻觅亲人的女主,在意外之下,结识了道士周明辰,与其一起探索了揭开灾难背后因果的道路。 [h1]诸多元素大融合[/h1] 本作的设定可以说很有点东西,正如上文提及的,机械师和道士的奇怪组合,蒸汽朋克和中式玄学的融合,末日废土和悬疑解谜的结合,科技文明和神话神灵的共存,这些看似毫无关联的元素,却能够融合在这么一个游戏中,关键是这些元素的融合得非常不错,看不出杂乱无章、混乱无序的感觉,真的就有那种赛博修仙、机械飞升以及末日神灵的既视感,制作组的文案有水平的。 [h1]解谜环节很舒服[/h1] 本作的解谜内容,很传统的2D解谜游戏差不多,都是寻物、互动、线索、密码这个类型,偶尔会带有一些追逐战之类的等等(不过这种不多,但是有,难度也不大)。之所以游戏的解谜玩法很舒服,便在于玩家的解谜的节奏把握得很好,不会因为解谜环节偏重高,导致对游戏故事的体验产生割裂。 本作的解谜数量很多,但是每一个谜题的涉及范围小,基本都是一个“房间”一个解谜,不会牵扯到其它房间,这就不需要玩家像很多解谜游戏那般,各个房间往返跑图。游戏的解谜难度也不大,但是也不会让玩家产生小学生都能轻松解决的错觉,部分谜题和密码还是有那么一丢丢的难度的。 [h1]最后[/h1] 《荒镇 返家》这款国产解谜游戏,真的还不错,除了流程短了些,有点不痛不痒的小瑕疵,其他部分还真没有什么特别大的问题。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
游戏性还是蛮不错的,作者脑洞可以的,游戏内容倒是有些少,不过这也是这种像素RPG的通病了,总之还是很不错的小游戏
[h1]大机械师的回家之旅,揭开荒镇背后的秘密——「荒镇 返家」[/h1] [h1]前言[/h1] 《荒镇 返家》是一款像素2D的解密游戏,玩家在游戏中扮演一位名为“[b]咒若水[/b]”的机械师,返回家乡寻找阵子变得荒芜一人的原因。 游戏已于2025年5月19日正式发售,国区原价28元,首发折扣仅需25.2元!全流程通关时长约在6-8个小时左右,拢共三个结局。 [h1]核心玩法与游戏体验[/h1] [h3]玩法[/h3] 游戏的核心玩法就是解密,操控主角进行一系列的解密,比如找密码,走迷宫等等。最后一步一步揭开故事的真相。 游戏刚开始会有分支岔路,不同的选择意味着不同的游戏路线,共有三条路线。其中比较有意思的是,我之前玩过demo,而demo中的主角并不是咒若水,而是一个名为周辰生的道士。 在demo的最后,我离开了下水道,来到了镇子上,隔着河流看到了时间线上刚刚到达荒镇的咒若水。demo剧情也就到此为止了,但在正式版中的第一条路线,我走到了那个demo版结局的地方,却并未看到周辰生,而是在后续剧情中才有所交集。而第三条路线也就是demo版中周辰生所走的路线,设计的非常巧妙!感兴趣的小伙伴可以去尝试一下demo版本,可以当外传来玩,很有意思。 除此之外游戏中还有一些战斗和追逐场景,总体并不难,很轻松就能通过。 [h3]体验[/h3] 像素风2D平面解密,其本身就有很大的局限性,很多解密和场景的设计都会被限制。但游戏巧妙地利用这种限制,将地图做的很精妙。无论是上下楼还是迷宫的设计,都充分发挥了2D平面的视觉优势,错位、平铺等等。 其次游戏中的解密也很有意思,会通过初始线索让玩家收集周边其他线索,再揭开谜题,环环相扣设计巧妙,却又并不是非常困难。(游戏根目录中有一个乱码名字的pdf,是游戏全流程解密秘籍,懂的都懂~) 但也有一些不足之处,比如操作手感就不咋地,角色有时候不听使唤,不够流畅。像素风格也局限了受众面,哪怕游戏的题材和设计很有趣很巧妙,也会有小伙伴因为像素风格而不作考虑。 游戏的体量不大,充其量算个中篇解密游戏。但定价却非常良心非常便宜,感兴趣的小伙伴们趁着首发赶紧入手,当做品尝一款小甜品般去游玩。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1]零门槛的解谜冒险,《荒镇 返家》游戏测评 [/h1] 大佬们好啊,这里是[b] 毅尔 [/b]。《荒镇 返家》是我玩过为数不多的解谜游戏中,个人体验最为好的。原因也很简单,因为我能解开。在之前的解谜游戏体验里,很少有可以不用看攻略就解开的谜题,相较于同类恐怖解谜游戏,而这款《荒镇 返家》无论是从恐怖程度还是解谜难度,对我来说都刚刚好。 [h2] 解谜 [/h2] 作为核心玩法的解谜自不必说,丰富的解谜关卡和递进式的难度曲线,很容易让玩家获得大量的正反馈。让很少接触解谜游戏的玩家,也能有非常不错的游戏体验。尤其在数字解谜的关卡中,玩家在经历过一段复杂但不困难的计算后,取得核心身份,这种从困惑到顿悟的正向循环,正是解谜游戏的魅力所在。 [h2] 剧情 [/h2] 剧本设计是本作的另一个亮点,本作采用多分支,碎片化叙事的方法。玩家需要通过踏进城镇方法的不同来解锁分支剧情。并在场景中搜集线索,揭开荒镇为何而荒的真相。而玩家的选择也会决定游戏中人物的命运,多分支,多结局的模式让玩家在多周目游玩时不仅不会枯燥,反而随着世界观的补全,会有一种豁然开朗的感受。 [h2] 场景 [/h2] 与解谜搭配的场景设计和音乐也是相辅相成。在模特场景中,当玩家忽然发现,镜子里人的动作和自己不一样时,耳边听着低沉的音乐,难免手心冒汗。作为独立作品,在美术资源并没有大作那么充足的情况下,制作组也是加入了自己的巧思。以黑猫形态示人的城隍老爷,和萌萌的兔子神仙,也让玩家对本作增加了不少好感。 总的来说,《荒镇 返家》是一款剧情驱动的解谜游戏,玩家可以通过解谜获取线索,用线索拼凑出故事的真相。而适中的解谜难度,让并非深度解谜游戏爱好者也能感受到解谜游戏的快乐。完整的世界观和故事结构,让玩家在解谜的同时,从不同分支的线索中抽丝剥茧,最后恍然大悟。像读一本结局反正侦探小说一样,酣畅淋漓。值得大佬一玩。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
机械师回乡冒险的故事。美术还是不错的,小镇有细心的建造布置。这个价格玩到这样质量的游戏还是挺值的。 ps:库米灵官和城隍都很可爱啊。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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