
Fight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 31 → 8.57/day in the week after.
About

Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.
As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.


Meet the outcast heroes of Talamh, each with their unique fighting style.
From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.
Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra's oppression.
During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Absolum combines Dotemu and Guard Crush’s mastery in beat ‘em up gameplay with Supamonks' best-in-class art and animation. With its fast-paced action and endless replayability, Absolum will challenge you with multiple paths to explore and unpredictable encounters for a new experience each time you play.


Take down Azra’s elite guard with a mix of rapid combo chains and spellcasting powers, unleashing moves that feel as raw as they are strategic. Use magical counters and rare items to turn the tide in your favor and experience a combat system that demands skill and timing, pushing you to craft new strategies at every run to wreak havoc among the enemy ranks.

Lead the uprising against Azra's regime as a lone hero, or team up with a friend on your couch or online. Combine your elemental powers and synchronize your attacks into incredible chained combos!
The world of Talamh is an intricate tapestry brimming with secrets, stories, and betrayals. From the majestic mines of Grandery to the lush forests of Jaroba, every step of your odyssey will be accompanied by a magnificent soundtrack by composer Gareth Coker (Ori, Halo Infinite, Prince of Persia), with collaborations from Yuka Kitamura (Dark Souls, Elden Ring), Mick Gordon (Doom Eternal, Atomic Heart), and more!

Controllers are required to use the local multiplayer feature.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 92% | — | $5.9M |
| $24.99 | 4.9Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo incrível, me senti com 10 anos jogando clickjogos
This game is ♥♥♥♥♥♥♥ rad. Every run feels different and I enjoy all the "impact" and "clash" sound effects when everything is going right
Absolum was a great surprise! It’s an indie game that mixes a roguelike structure with a combat system that is fluid, fun, and has a really nice level of complexity. Visually, the game looks great and has a style that reminds me of classic 80s animations, which I absolutely loved. The soundtrack is also top tier and gives a great boost to the rhythm of the battles. Each hero has a distinct playstyle: Galandra relies on heavy sword attacks and necromancy, Karl delivers high-pressure melee brawling, Cider offers hyper-mobile ninja acrobatics, and Brome controls the battlefield with elemental magic. But honestly, most of my runs was with galandra kkkkk and i only used the other characters to complete some quests. Replay value is huge here since you can completely change your gameplay by taking different routes, which unlocks new quests and secret bosses. Speaking of bosses, the difficulty fluctuates a bit: some of them are pretty weak and easy to deal with, but to make up for it, the final boss delivers a seriously epic and challenging fight. I really liked this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7.33/day in the week to Jul 21 → 10.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $18.74−25% |
| 1.5Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu qui vaut le coup, ça m'a rappelé "Street of Rage", avec une ambiance et un univers complètement différent bien sûre. Je ne l'ai toujours pas 100% il me manque genre 4 défis, je n'ai jamais essayé le mode en multi. Mais pour une expérience solo ça vaut largement le coup. L'immersion est réussie, au début ça semble impossible, puis progressivement on comprend que chaque run et chaque tentative et chaque build nous fait progresser et comprendre ce qu'on fait de bien et de mal. Et qu'on n'est pas mort pour "rien". On a vraiment l'impression de progresser et d'être de plus en plus en phase avec les personnages qu'on joue. Et l'expérience globale est satisfaisante sur pleins d'aspects (Après faut peut être avoir l'esprit revenchard et ne pas être du genre à rager sur une défaite et quite sur le champ). Mais après un certain nombres de run arriver devant un boss qui nous lattait la face et nous faisait perdre la run pour lui meuler la tronche et le perfect c'est jouissif. Niveau défauts, ça devient parfois vite le bordel sur l'écran et on est pas trop sûr de ce qu'il ce passe et de ce qu'on fait ni de ce qui nous arrive. Et certains types d'ennemi sont juste des machines à spam des techniques parfois imparables en fonction de la situation ce qui peut rendre l'expérience frustrante. Le problème force à utiliser des strats qui sortent carrément de l'aspect combat, genre prendre une monture et l'amener avec soit en gérant sa jauge d'énergie pour réduire les chances que ça arrive lors d'une rencontre. (C'est à la fois satisfaisant dans le sens où on a le choix de le faire et la capacité d'exploiter son environement et les outils donné, mais ça fait s'interroger sur l'équilibrage de certaines zones/adversaires du jeu). Sinon pas grand chose à redire de mon côté très bonne expérience, j'ai rien à redire de plus et je recommande même si on est pas fan ou expérimenté dans ce genre de jeu. Il est clairement agréablement accessible et simple à prendre en main.
really fun, especially in co-op since the netcode is well-written. hard as hell in some parts of course but once you get the basic mechanics of clashing down then it gets way easier. the sooner you internalize the fact that your heavy attack doubles as a parry the easier the game will become. my only gripe is that especially in co-op towards the later parts of the game, there can be so much ♥♥♥♥ onscreen that you'll sometimes take a stray hit or two. but in every other aspect the game feels extremely fair. kinda wish it had more characters and more content but it's very well worth the price already. very good music and art style and pretty solid writing too, honestly.
MASTERCLASS ! Clairement le meilleur Beat Em All que j'ai joué des années 2000 ! La direction artistique, l'histoire, l'ambiance, le son et surtout son gameplay sont vraiment au TOP ! Une vraie profondeur de builds avec tout les personnages et un côté jeux de combat avec les combos aériens possible, sans que ce soit prise de tête. Même le lore est prenant et la possibilité d'avoir plusieurs trajets possible avec pas mal de secrets et de quêtes annexe est une superbe idée. Je recommande vivement et en plus, c'est français ! Merci aux développeurs pour cette pépite !
Лакомка
fire
This has some of the best path/build variety in any of these hades-like upgrade systems. Also has local co-op, which is awesome and chaotic. Every run genuinely feels different because your character, your starting options, and what you get offered in a run can really change how you play (even which buttons you press and where on the screen you play). It does such a good job making sure you get stuff that works with what you're doing, since it'll focus on whatever elements you've picked and find stuff that'll work with it. But it still gives you the option to decide which way you want to go, with most elements having 2 systems that they focus on. So you like one system of an element but not the other? You can just stick with one. Like both? You can grab upgrades for both. And they tend to work well together as well. On top of that, the system also will buff your existing options if you pick a similar option. For example: Let's say I pick a ritual that adds 4 fire damage per second to my heavy attack. Later I pick another fire damage ritual that adds 6 fire damage to my light attack. Both will scale up to match because you have two of them (the first one would've always been 4, the second one makes both 6). Then later you get a level 2 fire damage on your heavy attack? Yep. Scales both. Now both do 8. This is particularly nice if I, say, don't want to deflect. Because I could take a "deflect adds fire damage" and that will ALSO scale my heavy and light attack that I wanted to use. So it isn't useless to take even if I never deflect once. It's just so good. Truly one of the best beat-em-ups ever made. The only thing I find confusing is the post-game Ordeals. They are usually just tough-as-nails and all they do is unlock colors and VERY minor upgrades (other than a specific one I won't spoil); something a casual player would probably really like, while someone who is very good at the game wouldn't care about. Kinda makes no sense.
Really cool game if you like rogue likes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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