
Fight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 31 → 8.57/day in the week after.
About

Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.
As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.


Meet the outcast heroes of Talamh, each with their unique fighting style.
From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.
Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra's oppression.
During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Absolum combines Dotemu and Guard Crush’s mastery in beat ‘em up gameplay with Supamonks' best-in-class art and animation. With its fast-paced action and endless replayability, Absolum will challenge you with multiple paths to explore and unpredictable encounters for a new experience each time you play.


Take down Azra’s elite guard with a mix of rapid combo chains and spellcasting powers, unleashing moves that feel as raw as they are strategic. Use magical counters and rare items to turn the tide in your favor and experience a combat system that demands skill and timing, pushing you to craft new strategies at every run to wreak havoc among the enemy ranks.

Lead the uprising against Azra's regime as a lone hero, or team up with a friend on your couch or online. Combine your elemental powers and synchronize your attacks into incredible chained combos!
The world of Talamh is an intricate tapestry brimming with secrets, stories, and betrayals. From the majestic mines of Grandery to the lush forests of Jaroba, every step of your odyssey will be accompanied by a magnificent soundtrack by composer Gareth Coker (Ori, Halo Infinite, Prince of Persia), with collaborations from Yuka Kitamura (Dark Souls, Elden Ring), Mick Gordon (Doom Eternal, Atomic Heart), and more!

Controllers are required to use the local multiplayer feature.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.7Kreviews | 92% | — | $5.9M |
| $24.99 | 4.9Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute banger one of the first games i've actually completed
Absolute
Awesome game, reminds me so much of Guardian Heroes from Sega Saturn days.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7.33/day in the week to Jul 21 → 10.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $18.74−25% |
| 1.5Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un hermoso Final Fight con una alta dificultad. Me hubiese gustado que se pueda usar mouse y teclado, pero pide usar obligatoriamente un Control.
太好玩了,美术、动作流畅度、打击感都是顶级。和好友本地联机特别欢乐,就是鼠标按键用不了,以及没有默认奔跑设置有点难受,还有多按键绑定也没有。
Одна из лучших рогаликов для меня! Очень порадовало разнообразие игры, вариантов прокачек и комбинирование стихий)
it's Y E S
Fantastic beat'em up that takes the base idea of the genre and modernizes it with rich discovering/progression Roguelites such as Hades. Also superb music and visual style.
[h1]A Roguelike Beat ‘Em Up That Gives You the Best of Both Worlds[/h1] Absolum is a masterpiece. This is a brawler coming to us from the same creative leads behind Streets of Rage 4. That alone should have you intrigued if you've played that masterpiece of the genre. What should surprise many however is how damn good this game is AS an old school brawler whilst also being a randomized roguelike. The result is a game that manages to mirror the challenge and thrill of getting through an arcade 1CC whilst also allowing for player expression in the form of build crafting and progression systems that don't get in the way of the core experience. In simpler terms, the game is just badass. I am NOT fan of roguelikes. I despise this genre, plenty of my hot takes on here are not recommending a game many others love due to it being a roguelike. I recognize the excellent quality of games like Hades, Balatro, and Inscryption, but I hate playing each of those games. So, when I of all people am recommending this game, understand that it is something I can recommend to you if you are like me and utterly despise random chance and number generators in games. Absolum reminded me of playing the best in this genre because its core systems are so damn strong that, if they took out the random elements of this game, it would stand on its own legs as an amazing brawler. Having a strong roguelike component here merely gives the game a ton of replayability and throws exciting wrenches into your many different runs of the game that keep you on your toes and force you to master the games defensive and evasive options. As a beat 'em up, Absolum is easily among the best modern games in the genre. Streets of Rage 4 was a perfect blend of player abilities and skill, combined with fantastic enemy design, coupled with excellent pacing and levels. It was this whole package that allowed for the players to express themselves whilst still being heavily challenged if they wanted to go for the higher difficulties and S ranks. Absolum takes the full playthrough experience of SoR4, which was arguably just a bit too long for an arcade game, and perfectly compartmentalizes it across multiple branching paths and different runs. There are about as many bosses and stages as in SoR4, but your full run of the game will only last about 45 minutes max. You have a map you can access which allows you to chart which path you want to take at key moments that will take you to different levels with different hazards, atmospheres, and enemies. For the most part, the actual levels aren't that randomized which is a very good thing as it allows the devs to sprinkle in fun set pieces for the player to be able to hit every run of the game, such as water raft sections, fighting enemies on a falling platform, or fighting enemies with a giant smelter off to the side allowing you to throw them into it. What is random is the kinds of enemies and even sometimes bosses you can come across as you progress through the meta progression across runs. The many different enemy types all work extremely well together and challenge you in diverse ways. You will learn to dread some enemies and adore others. Even the goblins, the first enemies in most runs of the game, can kick your ass if you're not taking them seriously. In order to defeat these foes, you'll have to master your character kit, and on that note, let's talk about Absolum's superb cast. Absolum features four playable characters, two of which you will unlock as you progress through the game. This may be a downgrade over SoR4's stacked list of playable characters, but the roguelike elements allow you to mold these characters into whatever build suits your play style (provided you get good RNG and not a bunch of random crap thrown your way of course). For example, one of the two unlockable characters, Cider, is a thief. Due to this, she's incredibly fast and has a running attack that has her spinning her arm blades like a buzzsaw. Since this attack offers multiple hits at once, it is one of the best options in the game to land potential crits. So, if you come across a boon that gives you special modifiers on crits, you'll want to spam this move a ton as it's the best way to get crits reliably. All running attacks are also on-the-ground (or OTG) moves which means that this move can also hurt enemies on the ground. So, if you get a boon that increases OTG damage... yeah. This is just one character of course, and there are ways to make slower characters faster and more agile. Galandra has a unique upgrade she can find in a run which changes her air special move into a buzzsaw technique, which I pretty much always picked up on runs while playing as her. But what about your core move set? Well, the game features the beat 'em up classics. You have an auto combo with light attacks, which can perform a full string without hitting enemies, special attacks which compliment your character's play style. Galandra punches with her normal string, but her special attack has her swinging her massive buster sword, whilst Cider uses a grappling hook which allows for easy air combos. You also can thankfully still grab enemies for throws and i-frames by simply moving into their hit box, no button presses necessary. What is different in Absolum, compared to more classic brawlers, is the emphasis on blocking, dodging, and clashing. You can dash, allowing for different defensive moves to take place. Overhead attacks and thrusts can be dodged by dashing up or down, then allow you to follow up with an attack where your character sucks in on them if you time this right, no need to realign yourself with the enemy. However, if the enemy doesn't hit you with an unblockable attack, you can dodge INTO the move to block it and stagger the enemy. Finally, you can clash an attack, even unblockable ones, by landing your character's special move as the enemy throws out their dangerous move. The timing for this is challenging, but it never stops being awesome when you land it. And again, if you spec your character's special move into something that has multiple fast attacks, you can clash with enemy moves easily! In addition to playing phenomenally well, the game looks GORGEOUS. Seriously, you're going to want to play on an OLED screen because the animation and visuals are outstanding. The music is also badass, featuring multiple iconic tracks for bosses, some composed by Mick Gordon himself, as well as some incredibly beautiful pieces of somber tunes. The story was also pretty solid, with multiple optional quests for different runs allowing you to flesh out the characters and their backstories, whilst also allowing you to enjoy the game without the story bogging it down. This isn't a Fromsoft game where you'll need to watch other people on YouTube explain how you should feel about the story, it's all right there for you to enjoy! There are of course some minor issues with it being roguelike and all. For instance, the unlockable true final boss of the game starts the fight with an instant kill move that takes away one of your extra lives. If you haven't unlocked any extra lives, or if you ran out fighting the initial final boss, then you're screwed. You can also have a run where just nothing synergizes, and you get useless elemental boons. My advice is to focus on the electric elemental boons if you're new, they kind break the game when decked out. Other than these minor and inevitable quibbles with the genre, it's still a masterpiece. Even if you hate roguelikes, and hate getting bad luck, the core experience and combat is so addictive that you'll likely never want to uninstall this game. Just like Streets of Rage 4! Buy this the moment it's on sale if you have yet to experience this phenomenal game.
This is worth the price to play this game. I am absorb by its artwork first of all. I stay for the gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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