
Inherit the role of a mythical thief and pull off the heist of the century in Abermore, a first-person RPG where stealth is your key to fame and fortune. You have 18 days to ransack houses, sell stolen loot, acquire new gear and form alliances to prepare for the ultimate heist.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good and fun game mechanics,0 optimization and takes your fun away with npc talks.and you cant fully skip them.
There's some solid ideas here but it's just so under cooked it's disappointing. The game play when it works is fun. The problem is that it almost never works. I've done multiple missions and despite the game saying they were medium, easy, and one hard. They all were the exact same. No matter the difficulty There was never a challenge. Literally it was go here, kill one enemy, leave. Or steal valuables with no enemies around. Everything about this game is that same level of under cooked. For a stealth immersive sim this has no reason to be stealthy and has no immersive sim elements at all. The worst part is the bugs, glitches, and crashes. Falling through the world, massive fps drops, glitching through walls and no way back, mouse freezing in place, etc. It's a shame since the ideas here are good. TLDR: Good ideas made pointless by an under cooked system. Avoid.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EDIT - I do have one positive thing to say The NPCS were quirky and fun to talk to, that is the *only* fun I had 2 Things 1 only I rarely do 1 Ive never done This game....WTF is this trash?! Buggy as hell from thee beginning. Glitching through walls in the FIRST crawlspace. Had to restart the TUTORIAL. It runs....not terrible...but choppy in a very unique way. Like constant *almost* imperceptible micro stutter on a 5070ti(laptop) -- bang up jon on that one guys, guess everyone running older hardware is ♥♥♥♥♥♥. Knocking npos out, half of the time just results in them immediately turning around and having this weird nonstop patty cakes game with you, back and fourth until you let them run a bit - them you can chase them down and try again, and if youre lucky, you wont just take their clothes off???!?!?!?! instead of strangling them so they stand there nearly naked. <-- WTF IS THAT Music is horrible Sound effects are barely there No one playtested this hot garbage and then they abandoned it. Ok so on to the two things I have a special folder called "too ♥♥♥♥♥♥" where I just give up on games and file them there because they just arent worth a minute longer. Id probably play a ♥♥♥♥♥♥♥ barbie game before I pick up this ♥♥♥♥♥♥♥♥♥ again. So it went there Also, I removed the other three titles from that collection, because i may actually play those other titles now. I decided a new standard had been set by ABERMORE. The pinnacle of e-waste. Easily one of the worst games Ive played in a long time. Everything sucks. I want to yell like BILL O'REILLY ♥♥♥♥♥♥♥ THING SUCKS! Stay far away
Abermore arrives with an enticing premise: a fantasy-tinged stealth RPG centered on preparing for the greatest heist of your criminal career. Developed by Four Circle Interactive and published by Sold Out, the game casts you as the mysterious Unhanged Man, a legendary thief whose reputation precedes him as he returns to the underworld for one last grand score. Over the course of 18 in-game days, you infiltrate lavish estates, pawn stolen treasures, negotiate with shady figures, and acquire occult abilities through tarot-like cards—all to assemble the resources needed for a climactic vault break-in. On paper, Abermore promises an immersive, emergent stealth experience infused with eccentric characters and supernatural flair, something reminiscent of Thief’s brooding atmosphere with a dose of roguelite unpredictability. The early hours reveal a compelling foundation. Abermore’s world—a neo-Edwardian city brimming with class tension, corruption, and whispered legends—possesses a strong sense of tone. You wander through dim alleyways, linger in the black market stalls, recruit accomplices with questionable motives, and prepare for nightly robberies in mansions that shift their layout each playthrough. The tarot system is one of the more imaginative design elements: cards grant abilities that range from subtle utility powers to outright magical advantages, letting you adapt your approach as you build a deck of tricks throughout the campaign. When everything aligns, Abermore can evoke the feeling of a cunning thief weaving through shadows, exploiting weaknesses in a living city, and maneuvering through a string of improvised criminal scenarios. But the deeper you progress, the more the game’s structural instability begins to overshadow its creative ambitions. Abermore relies heavily on procedural generation for its missions, and while this theoretically offers variety, the execution produces inconsistent environments that often feel random rather than thoughtfully crafted. Rooms overlap, props clip into walls, patrol routes make no logical sense, and entire areas may contain layout issues that allow you to bypass sections unintentionally—or worse, trap you. Instead of feeling like a handcrafted stealth playground, many levels resemble broken blueprints hastily stitched together. The stealth mechanics themselves suffer a similar fate. Guard detection is erratic, sometimes too sluggish and other times hyper-alert in ways that feel disconnected from your actions. Light, sound, and visibility systems lack clarity, making it difficult to read how stealth encounters are intended to function. These inconsistencies pull you out of the fantasy of a master thief and push you toward brute-forcing encounters or relying heavily on the occult abilities that trivialize stealth altogether. The result is a game torn between wanting to be a methodical, immersive sim and accommodating its own technical fragility through magical shortcuts. Technical issues compound the design problems. Performance hiccups, crashes, soft-locks, broken mission triggers, and UI glitches appear frequently enough to undermine the experience. Inventory menus misbehave, cutscenes fail to load properly, and quest progression can simply stop due to missing interactions. Even players determined to embrace the game’s ambition often find themselves stymied by bugs that range from inconvenient to game-breaking. These problems aren’t minor annoyances—they shape the overall pacing, destabilize mission flow, and disrupt the sense of agency crucial to any stealth-driven game. Narratively, Abermore hints at an intriguing world. The tone is whimsical yet grim, filled with eccentric characters and the lingering mythology surrounding the Unhanged Man. But the fragmented gameplay and constant interruptions caused by technical issues make it difficult for these narrative elements to resonate. What could have been an atmospheric descent into a corrupt, arcane city instead becomes a disjointed march through malfunctioning missions and uneven storytelling beats. The gulf between the game’s appealing concept and its execution becomes more apparent the longer you play. Still, within this troubled framework, there are flashes of creativity worth acknowledging. The tarot powers can lead to spontaneous moments of triumph or clever improvisation. The sense of preparing for a grand heist over several days gives a unique structure to the progression, and occasionally, a mission will come together in a way that captures the mood and intent the developers clearly aimed for. Those fleeting successes hint at the ambitious stealth-RPG hybrid Abermore wanted to become. Sadly, the game never consistently reaches that vision. Abermore feels less like a completed experience and more like a rough prototype full of imaginative sparks buried beneath unstable systems. Its heart is in the right place—a world rich with personality, a clever progression loop, and a distinctive supernatural touch—but its technical shortcomings prevent it from delivering on its potential. For players fascinated by flawed, experimental stealth games, Abermore may offer moments of charm and curiosity. For most, however, it will likely stand as a reminder that ambition alone cannot carry a game that lacks the stability and refinement its genre demands. Rating: 3/10
decepcionante e muito mal otimizado
This isn't just jank, it is broken aswell
the game does not explain thing clearly also too much talking need a skip buttion. anothr thing this game so buggy that it is unplayable and i mean so many bugs every time i try to star a new mission somthing happens that it will break the game .
The idea is sound of the game(roguelike + Imsim, HELL YEAH!!), but the constant softlocks kill any progression. The game is quite janky, but the moments the I do say is worth(freaking Ned Flanders or the amount of silly janky moments), on a deep sale for a "so bad it's good" type of game with some friends. That is, if you can survive the night of all the softlocks ;).
Is it a buggy game? Yes it is, but oh what a game it could have been dear friends..... :) If you plan on playing make note that (at least for me) several collaborators do not enable to be selected for the final mission. The only good ones are Don Ravio, The Tinderbox and Chicory. Focus on those collaborators and you'll have a full crew for the final mission! The cruelest part of the game will be the final mission as almost nearly every time I played it starts you in a hallway filled with people who immediately see you and sound the alarm before you are even able to move. You may have to retry multiple times before the level starts in a safe area so you can even begin to explore the castle in a safe manner. If not, at lease Chicory deactivated the sentry guards leaving you a whole 90 seconds to run at top speed to rescue someone, find the crown and escape before you die of poisonous gas! Good luck!!!
abandoned by devs just after release sadly would have been a decent game if tidied up. playable but buggy
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