
Inherit the role of a mythical thief and pull off the heist of the century in Abermore, a first-person RPG where stealth is your key to fame and fortune. You have 18 days to ransack houses, sell stolen loot, acquire new gear and form alliances to prepare for the ultimate heist.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to love this game, but the state it's in at release it's essentially unplayable. Map generation is broken with missing pieces and tons of areas where you can see through walls. The lighting system seems completely broken, to the point where I can stand right in front of a guy with a lamp shining directly onto me without him having any clue. It worked fine in the tutorial, but in an actual map it seems like the stealth system can't read light levels at all, and as a result it will give you the benefits of complete darkness no matter where you are. I hope the devs fix the game, and if they do I might come back, but as it stands I'll be seeking a refund.
I've been really enjoying Abermore so far. I've completed the tutorial mission then two of the main missions, without experiencing any of the bugs that other reviews have mentioned (I presume the Day 1 patch has ironed out some kinks). There's some really neat ideas and gameplay mechanics, such as creative places to hide unconscious guards in Abermore, and I'm sure this game has more tricks up it's sleeve. I really like the fact that the procedural-generation of maps makes each mission personal. If you get stuck you need to solve it yourself, you're not going to find a solution from somebody else. This also made me more determined to get everything right first time! I'm looking forward to getting further into the game, and seeing what challenges the later missions have in store.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overpromised, underdelivered...
I got softlocked after 5 minutes of the tutorial, impossible to continue. No bugfixing patch on the first day for this specific issue that multiple people are having. That's inexcusable in this day and age. I'm guetting this refunded.
Bemused by the glut of negative reviews ; this is a very polished and fun stealth game.
I bought this game (on sale) despite the warnings and reviews Oh man how I wish this was a fully-realized game, it has so much potential but alas it was not meant to be It'd be so awesome if it was fixed and polished up :( Buy only if you're like REALLY desperate for a stealth game I hope the devs are doing good and can somehow come back to this eventually
berbat bir oyun optimizasyon çok kötü inanılmazçok fazla konuşma diyaloğu var ve sürükleriyici değil almayın
Steam should unlist it. It's unfinished, untested, not worth a dime. If you can get through the 'tutorial' (because it's unfinished, they didn't support correct all possible regions and it causes softlocks), you'll clip through the floor, or the wall, or maybe even the ceiling if you end up flying through the room. Don't lose your money over this, even the devs abandoned it (they really did and were off to another project a few weeks after it came out!)
This game is not bad, if they gave it a little more polish and worked on the game and mechanics it can transform into something very fun to play. Please devs dont give up on abermore and give us the thieve experience we wanted. I wouldn't recommend it as the game is right now but with a bit of hope we will have somthing nice in the future.
[i]Abermore is an immense disappointment. The bugs and glitches can be cataloged so extremely clearly that it’s incredible that this game even got released, let alone past playtesting. Hell, was it playtested? Why did this game get released even if it wasn’t finished? These questions stuck in my mind as I played through this dumpster fire. Maybe this game will see all its bugs patched? Sure, but that doesn’t mean that there’s nearly enough interesting, let alone unique, content throughout the levels to warrant any recommendation from me.[/i] - Summary from my [url=https://gamingtrend.com/feature/reviews/dishonored-from-wish-abermore-review/] review [/url]on Gaming Trend. [b]PROS[/b] [list] [*]The tarot card system is unique, and makes Abermore stand out from a lot of other fantasy stealth games [/list] [b]CONS[/b] [list] [*]Stealth is so pathetically easy that there’s barely any challenge [*]Levels feel lackluster and unfinished, as if barely any playtesting went into Abermore [*]Art style is boring and assets are reused so much through the entire game that I experienced the same rooms more than I experienced actual unique gameplay content [*]A catalog of bugs and glitches, on par with Cyberpunk 2077 [/list] [b]SCORE[/b] [h1]10/100[/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $31.3K | 241 | 65% | $5.99 | |
| $142.4K | 336 | 87% | $19.99 | |
| $369.2K | 1.4K | 54% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 121 | 50% | $0.49 | |
| $1.7K | 90 | 89% | $0.99 | |
| $1.7K | 54 | 69% | $2.24 | |
| $1.7K | 50 | 86% | $0.99 | |
| $1.7K | 60 | 95% | $3.00 | |
| $1.7K | 120 | 58% | $0.74 |