
82 remastered levels from the original and 43 brand new ones that are twice as fast!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even in 2024, this game is still as fun as it has ever been. If you're interested in this rather obscure but really fun score hunting game, this version is the one I would recommend you to get. Sadly, the recent remaster does not even get close to this version.
its aight
Confusing and chaotic
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So someone took those weird Minecraft levels where you jump down a hole & made a videogame out of them? I like the idea... but I'm already bored after 16 minutes & I don't think I will ever want to play this again. It makes no sense to get the first game, as this sequel contains all the previous games levels, & is available for exactly the same price, while offering no graphical upgrades or other improvements. That being the case, the first game really ought to be removed from Steam.
I'd recommend this game, with the caveat that it's probably worth closer to $5, especially this far from its release. The game is very simple and pleasant to spend a bit of time in, but there really isn't much more to the game than you see on the tin. You jump, you try to stay as close to objects as possible without hitting them, and then you try to stick the landing. There are a few powerups you can unlock, such as the ability to flip off people protesting your antics, but there are really no fundamental changes to that, at least that I've seen while perusing the unlockables. The game also suffers a bit from its age, especially in the realm of input compatibility. While controllers do technically work (and dual analog input is really handy for a precision movement game like this), none of the instructions, tutorials, or tooltips provide information for anything except mouse & keyboard, forcing one to figure out even simple things like how to deploy their parachute blades for themselves. (At least for my controller, B deployed the parachute blades, and the left and right triggers were a thumbs up or obscene gesture, respectively.) Overall, this is fun for short play sessions - or maybe longer if you get really fixated on beating your previous high score - but it probably doesn't have the staying power to be worth full price, at least for me.
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is a genuinely fun arcade base-jumping game where you freefall through floating cityscapes, hugging buildings for points and nailing landings — simple mechanics that are surprisingly addictive. The witty one-liners and quirky humor (yes, you collect teeth) keep things light, and the blood-pumping soundtrack adds real energy to each dive. That said, the gameplay loop is fairly shallow, and I found myself burning through the novelty faster than I expected — it's more of a pick-up-and-play game than something you'll sink hours into. If you can grab it on sale for a couple bucks, it's absolutely worth it for an evening of quick, chaotic fun.
[url=https://jannekeparrish.com/reviews/aaaaaaaaaaaaaaaaaaaaaaa-for-the-awesome] Full review [/url] [url=https://store.steampowered.com/curator/44626948-Loons/] My curator page [/url] Aaaaaa! For the Awesome is a basejumping game. You jump off a building and fall, dodging obstacles, collecting points and interacting with the world, and hopefully land safely at the end. Each level is brief, but filled to the brim with adrenaline. I suspect it in no way resembles actual basejumping, but then, it doesn’t have to. It resembles an idealised form of basejumping, where the idea of almost certain death is something to be joked about, and where the point is never to land safely, but rather, to fall spectacularly. The player becomes a spectacle, and it’s fun. As fun as the basejumping is, it’s the greater world that really gives Aaaa! For the Awesome its heart and soul. There are fragments of a greater story sprinkled throughout that tell a surreal narrative about why the player is jumping off a building and what the world beyond those buildings actually is. This narrative doesn’t actually matter for the fun of the game - basejumping is going to be fun, regardless of where it’s set - but it adds a character and a surrealness to the game that make it an infinitely more interesting experience. Did I need to feel the sensation of bugs crawling on my skin in a game about jumping off buildings? No. Am I grateful that the game created it anyway? …I guess? It’s this combination of surreal, colourful environments and cheeky humour that make Aaaa! For the Awesome special. As terrible as I was at the controls - and to be clear, this is not a game meant to be played on touchpad, nor did I expect it to be - I found myself with tears of laughter rolling down my face at the humour and audacity of the game. This is not a game that holds back in lampooning itself, the situations it contrives, or the player themselves. It is self-aware, and happy to invite the player to have a laugh alongside it. It is also, most importantly, just fun.
It's a classic
Thrilling Heights, Repetitive Lows I've thoroughly enjoyed my time with this game. The intense gameplay keeps me hooked, always itching to perfect every level for that coveted 5-star rating. However, the game's repetitiveness becomes apparent after a while, with a lack of variety in the levels. The challenge to nail down hugs, kisses and the "thread the needle" stunt feels inconsistent. It seems like the game struggles to accurately register every move, which can be frustrating. There are moments when flying through a tiny gap earns you points, while other times it doesn't register at all. Graphically, the game is starting to show its age, but it still holds up reasonably well. Despite these drawbacks, the addictive nature of trying to conquer each level overshadows the issues, making it difficult to put down. If you can overlook the minor flaws, there's a satisfying thrill in the daring descents and precision required to master each stage.
10/10 game with a great sense of humor. Badass
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| $8K | 30 | 87% | $5.84 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $288.4K | 781 | 79% | $11.99 | |
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| $288.6K | 1K | 72% | $19.99 | |
| $288.3K | 802 | 71% | $11.99 | |
| $288.3K | 586 | 95% | $14.99 | |
| $288.3K | 436 | 83% | $15.19 |