
You choose how to play, and the world of Environ adapts around you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] A Valley Without Wind is a game developed and published by Arcen Games, LLC The game offers some pleasant graphics and graphical style, although some ugly glitches here and there, it is pleasant all the same However, the story is a little generic, but better than nothing, as well as the gameplay is a platformer type of game but also a bit generic, as well as quests are more or less generic. The game has some really sub-par voice acting, nothing stellar. This game is almost all generic... A Valley Without Wind is a generic game but fun nonetheless [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
A Valley Without Wind does a lot of things right. Big open world, room for character/town development, a crafting system where ingredients are found in different locations (and are conveyed to you up front). But everything that it does right gets screwed over by a lack of polish. There's a bug where certain maps change where your character is aiming. Permadeath has no meaning because the game goes out of its way to make it meaningless. The game gives you no sense of direction, so it isn't immediately clear what you should or should not be doing in order to progress... and this often causes you to spend very limited resources in the wrong way. You have finite resources that cost nothing (why not just give the player infinite platforms and boxes?), and are required to grind for certain checkpoints that cost ridiculous amounts of money (though the game gives you an option to turn down the number of things you need to grind for... which is just lazy design, balance your own game!). It was fun for a little while, but honestly I feel like I just wasted a handful of hours accomplishing nothing.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An oddly compelling and enjoyable game with an amazing setting.
not good not bad, mediocre
I've played this game a long time ago and just remembered that I have the second part in my library as well. Loved the 16 bit style in part 1. In part 2 I missed the style of 16 bit music so I'm giving it a go again years later.
I like it. Has a certain melancholy loneliness vibe.
I wanted to like the game based upon the premise but this oddity of a game is really hard to recommend. I do like the developers and what they intended to create with this game. Having a platformer set in a procedurally generated world with base building mechanics where you fight your nemesis on a strategic overworld map. Now, the game actually manages to combine these elements, unfortunately all the individual parts are rather lackluster and it fails to form a cohesive game. First of all, the art style is horrible. The assets feel all cobbled together and there is no style to it. It is quite ugly and hurts to look at. Furthermore the sound aspect is rather weak, the music is kind of nice but as for the rest. This game looks and plays quite ugly. Very reminiscent of old flash games. Usually, I have a faible for weird art styles but this one is just for the trash bin. Gameplay itself is quite confusing, nothing really makes sense at the start. The world feels alien and obtuse, but for all of the wrong reasons. I kept running around collecting things, not sure if I was progressing or not. The jump and run aspect feels barebones at best. The procedural generation makes every level a boring mess. Overall, I could not really get into it.
Ive never played this before why do I have achievements for it???
The description of the game sounds amazing, and that might fool you.
Sabe aquele jogo que tu joga e não sabe porque gostou, mas gostou... Recomendo!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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