
You choose how to play, and the world of Environ adapts around you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Valley Without Wind (2012) No real tutorial to help, the tutorial they do offer don't really tell you much, like when you need to use a warp gate to teleport out of an area its really hard to use as you can actually just keep teleporting to the same area over and over with no real way of figuring out how the hell to get away from there. On easy difficulty you can just spam the fire spell you start with, everything dies to it. You get all these cool spells certain enemies are weak against but with like a billion spells you never gonna use 90% of them anyway. The game is not bad per say but it's not something I see myself playing for too long. What I do like is you can chop down trees to make your own platforms which is cool cause you can use them to make your own paths, but in certain areas if you fall down a hole and you don't have wooden platforms your kinda screwed. If your character dies you get a new one which is cool but also kinda annoying at times. There is something about settlement building as well but I really stopped caring about the game. Try out the demo before buying, maybe there is something you enjoy. The current price for this game is kinda high so check out the demo first. 5/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No. Has way too much of an amateur feel for me to even bother with.
The story was somewhat intriguing, but got lost in the gameplay. Gameplay was interesting, but got lost in the grind (I've read warnings about the size of dungeons, and still!) and dungeon-navigation (meeeh). In the end (keeping in mind that I played this one at work when servers were stopped, so it's like 8 hours a day and you have nothing to do at all!) I dropped the game even before I've defeated the 1st lieutenant. Soz...
UPDATED REVIEW FOR 2024 I honestly love this game, and I can't bring myself to think of it as bad, I still play it once in a while,so i'll still thumbs it up, but it's one of those rare cases where I also understand and agree with the negative criticism it received. Take this part as warning, old review is kept at the bottom. Basically the game is guilty of two things. The first one is that it tried to blend too much genras into a single game. Sometimes this can be good, but here every genra taken individually got dumbed down from their initial material. If you expect a perfectly crafted Procedurally generated RPG Roguelike Metroid Dread feat terraria feat civilisation, this isn't it for you. To go further into the genra rabbithole, some missions are taken from freefall and missile command, and the city building is more akind to an upgraded version of Utopia on intellivision (if you even know that game) Great game for it's time, but it's perfectly understandable why it might have felt lacking in 2012. The second one is that a lot of core base mechanics in any of those genras are hidden behind either lore technobabble or interact with each other. For instance, usual platforming mechanics like double tap run, powerslide, double jump, negate fall damage, immunity to acid water is on the enchants(gear) you find. Or in most RPGs, they will tell you that your main character has the fire element. Here you might wonder what even forgical arts is.(It's the fire element). It makes the game appear more complicated than it actually is. But there are a few good things that aren't apparent at first that should be said about the game. Every area has an era and a element tied to it. So you want your earth buildings on mountains, you want your farms on grassland, you want to bring fire spells in the ocean, you want to rescue survivors in this specific area because different eras gives different bonus and so on. The procedurally generated levels can also go into rabbit holes where you can get a dungeon that has a secret mission, then the dungeon also has a sub dungeon that has an house in it and so forth. All in all, it's some kind of weird unique mash up with a very distinctive vibe to it, Pablo Vega made an awesome soundtrack, and if you don't expect much of it, can wrap your head around it and you like the vibe, there is some enjoyment to be found. ------------------------- I recently reinstalled all my ARCEN games, and wanted to make a review of AVWW1,because yes, while it is mostly a 2D sidescrolling game (most reviews will tell you it is), to understand the game completely requires a different mindset. A Valley without Wind 1, is a Real Time strategy game where your character is both the worker and the only unit you have. There it is. That's what makes the game special. You have to balance exactly three things perfectly in order to win against the overlord and go to the next continent. Do I have enough resources? Are my spells high level enough? Have I pushed the wind far back enough? These questions entangle themselves beautifully in the actions you are going to make and the choices you can make for grand strategy purposes. Gathering resources requires exploration, and completing missions. Doing this requires the appropriate spells, having the right buildings on the map, pushing the wind back so you can build more and explore even moreso. And so on. The main complaint to have about the game is that, to really be two feet into how it works, and have a bit of challenge, you need to beat the first continent, which is about 10 hours of play. Though you can start the game, when creating a new world, to the second continent, which is greatly appreciated. Everything is procedurally generated, the exploration is nice, there is a bit of a melancholic feel to the game that I appreciate as it makes it more a relaxing experience than anything. The graphics are not top of the line, but are quite pleasing, and ARCEN games are not about graphics in the first place, more like niche gameplay mechanics you cannot find elsewhere. The replayability is literally endless. I mean, you could literally play the game until your computer buffer overflows.
An ambitious mess with pretty ugly graphical style, and fantastic soundtrack. Arcen do very interesting things, and while this is not exactly the most playable thing they have done, it is still pretty interesting.
Many systems, none of which work on their own let alone together. It's an attempt to do everything that fails in every area.
Hey everyone and this is my review about the game! This is a 2D sidescrolling action game. [h1]Interface/Menu/Settings[/h1] You can play with a keyboard+Mouse or controller. (Controller recommended). You can play fullscreen or windowed mode. You can set your own resolution size in window mode. There are many resolution sizes available in fullscreen mode. There is a music volume slidebar available with a number. There is a sound volume slidebar available with a number. There is an ambience sound volume slidebar available with a number. IP-Port Forwarding! There are multiple different game difficulties levels available. [h1]About the game.[/h1] You are playing with a dude that has some magic abilities. You are able to go inside building to explore and discover things. You will need to find magic or other equipment in order to become stronger and pass through certain area's. There are also enchantment which will make your character stronger. In order to like this game, you will have to spend time into it. This may take awhile aswell as alot of things look really unappealing or difficult. You will have to walk alot back and forward. Enter in and out buildings. and alot of mindless killing and running. Basic bad graphics. Okay music. Sidescrolling and 2D. You have a minimap on the top left. Weird replayability. Some sort of character progression. There is an ingame options. Could be boring. [h1]Other things.[/h1] Get this game with a huge discount. ------------------- I Give this game a 3/10
My Personal Game Score: 4 / 10 + Its good at first when I ignored the graphic designs of the game. + Playable to a degree. + Much better than A Valley Without Wind 2 - Music and sound....meh.... - The overall game design is bad to be honest. - Unbalanced game. - Very messy game. - Very hard to get achievements.
Feels like a high school game design project where someone tried to make an ultimate game with everything but just didn't have the experience or skill to do so. Everything here is mediocre...except the music - that's pretty good. Get the soundtrack and skip the game.
This game has the most amazing, comprehensive settings menu I've ever seen. It rivals even that of StarCraft 2. Sadly I'm not good at playing platformers.
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