
A magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Aug 3 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.2Kreviews | 97% | — | $2.6M |
| $19.99 | 3.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jarvis, erase my memory, I wanna experience this masterpiece once again.
If I could choose just one word for this game, it would be 'beautiful' in every aspect. I truly enjoyed it, and it left me completely satisfied. What a great game!
Magnificent game. It's the kind of game that is best played going blind, when you have no idea where the gameplay or the story is going to take you. Don't watch trailers, don't look up the game : just play. Play and look in every nook and cranny, play and enjoy the music, play and let yourself get immersed in a beautiful story, never knowing what's real and what's not. Just play, I don't think you'll regret it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Spanish - Spain, Russian, Turkish
| $9.99−50% |
| 33ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I frist time played this game at 2023 on my friend pc and finish it about a week, this game change me, before playing this im just a naughty kid and didn't care about my friends feeling. but than I feel more empathic and sensitive to my surroundings, and now im at collage and I decided to bought this game again even I've finish it, I'll never regret playing this over and over again
Very beautiful and memorable game with amazing art, but some tasks you had to do felt like a chore
交互和小游戏设计水平比较低。前三章很温吞,第四章开始发力,几个关键剧情使人被扼住咽喉,内脏暴击了。感觉浓缩了作者一生的表达,值得体验一次或者云一下的故事。
peakkkkk
Este juego es precioso i de esos que te hace encariñarte con los personajes, me encantaría recomendarlo, pero se necesita de bastante aguante emocional para no echarse a llorar con el final. También recomiendo explorar toda la ciudad de Loka i hablar con todos los NPCs, aporta bastante a la experiencia
Very nice so far, I love the emotional depth and art behind this game, I truly appreciate it
I very rarely give negative reviews for games on steam, especially indie games. But this game just so aggressively wastes your time with uninteresting tasks at every opportunity that I feel there needs to be some representation of that perspective in the reviews. There's good stuff here, but I feel like it's largely ruined by certain design choices. Anyway, here's my review. A Space for the Unbound absolutely destroys itself by checking boxes like it is trying to to fulfill some imaginary conditions required to be considered a "game." The game contains some of the most egregious fetch quests I've ever encountered in any game EVER. You are repeatedly encountering barriers that require you to literally walk to the other side of the available area to get the thing you need. There is rarely any thought or puzzle solving required, usually you know exactly what you need and it almost always requires traveling as far as you possibly could to get it. It's like the most uninteresting aspects of a point and click adventure game injected with none of the charm. No interesting interactions when attempting to use an item where you shouldn't and minimal if any interesting dialogue or interactions when carrying out the various fetch quests. Sometimes you'll even have a matryoshka doll arrangement of fetch quests where you'll be asked to get 3 things and maybe 1 of those things require you to get another 3 things and then you eventually collect the original 3 things and are asked to again collect another 3 things with no story progression or interesting interactions for the duration of fetching. The other game-y mechanics injected are completely uninteresting. They are the sort of challenges presented that you would only fail if you got bored or stopped paying attention (which is a real risk here). Sometimes stealth segments have alert enemies that can spot you off screen. Hitboxes are poorly implemented. Puzzles feel designed to require minimum thought and maximum time to input the solution. Sometimes it feels like all the game design is there solely to waste your time. It's just a mess of needless design that didn't need to be in the game. It doesn't feel like the developer cares about any of the gameplay injected, it's just there because it feels like it needs to be there because it's a game I guess. What is cool about the game is the stuff that the developers do seem to care about like cats, storytelling, and Indonesia. My favorite thing by far is how distinctly the game takes place somewhere in Indonesia. I really love that! I wish more games had such a distinct feeling of place, especially when they are underrepresented in most media. It's fun encountering unfamiliar things and looking them up later. Even ended up looking up random ID travel videos to recognize some of the unique aspects of the town represented here in real life. There are also some cool write-ups in the Steam guides section for this game that go into the real-world places featured in this game along with various cultural representation that made for good supplemental reading. The story was just okay for me, but I really like the town and all the little details in the pixel art backgrounds. Unfortunately the gameplay undermines a lot of the good aspects of the game for me and ruins the pacing. Worth checking out for the art and presentation, but don't hesitate to drop it if you also start chafing at the fetch quests and game design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.7K | 91% | $19.99 | |
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| $2.5M | 4.4K | 96% | $19.99 | |
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| $2.5M | 3.7K | 92% | $19.69 |