
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the atmosphere and the story is so captivating and immersive, the sling is a nice change from modern weapons and its so unique i have never seen anything like it in a game before! love to see what this studio has in their pockets.
An emotional rollercoaster. Bit too much whining for my taste. Not bad, though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $22.9M | 33.1K | 86% | $29.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $22.8M | 47.1K | 90% | $20.99 |
Related
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| — | 0 | — | — | |
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说实话整体游玩体验不好,动作有些僵硬没那么丝滑,而且“线性”感太强烈了,空气墙很多玩起来会觉得别扭拧巴。 其中我最受不了的就是主角一惊一乍的情绪,莫名其妙,像个低龄女婴,真的有点令我犯恶心。这游戏唯一的优点可能就是画面舒适,适合看不适合玩把。 这游戏的武器和攻击系统真尼玛蛋疼,手柄玩起来贼别手。 指引也是一坨,有些关卡为了难而难,根本不符合当时的游戏背景的人的逻辑,谁会设计那样的机关。 作为一款线性游戏挺一般的
昨晚(26年8月20)用PS5通了前作,续作来PC续航。 因为手柄瞄准确实费劲,特别是1代16章连续弓箭手那里,打了没有100次也有50次,续作劳资要高帧率+USB连DUAL SENSE DEGE好好体验,过不去时我打算降低难度和用键鼠瞄准代替,1代吃过的苦,2代我拒绝!!
bom
게임 정말 잘 만들었음
3D暈
Joguei este game em seu lançamento, lá no xbox e revisitando no pc lembrei do pq gostei tanto do game na época! Primeiramente, que salto gráfico! São paisagens e composições belíssimas, cenários de cair o queixo! A história, assim como da sua prequela, continua bem montada, são diversos momentos de tensão, terror, reviravoltas e bastante ação. Os personagens secundários tem participações bem esquecíveis, o brilho mesmo está na dupla principal, os dois irmãos tem uma química excelente, nos momentos em que a gameplay fica individual (sem o hulgo especificamente), você sente essa perda, e quando se reencontram, a sentimento de alívio é muito forte! O innocence tinha uma peso emocional grande, mas aqui sinto algo mais intenso, provavelmente também relacionado ao forte presságio de algo ruim na atmosfera do game, que é bem pesada. Infelizmente a gameplay continua basicamente a mesma de seu antecessor, com algumas pequenas adições, não gosto de como flui, fica repetitiva e cansativa, fui agressivo do inicio ao fim e mesmo assim não senti adrenalina quando claramente o jogo queria me entregar (falando exclusivamente do confronto com os humanos). O jogo tem um tempo até que generoso pra uma aventura menor focada em narrativa, zerei em 15h explorando e observando tudo daqueles lugares fantásticos.[spoiler]Pequeno desabafo: só eu queria a mãe do hulgo longe do filho? Além de parecer não se importar, não fez nada de bem pro garoto no jogo inteiro![/spoiler] Requiem melhora muito sobre seu antecessor, mesmo mantendo certos erros, no geral é uma evolução notável e bem agradável aos fãs. Super recomendo!
“如果拯救世界的代价,是亲手杀了你的弟弟,你会怎么做?" 以上这句话就是对这部游戏最言简意赅的概括 本作在上一部的基础上,将场景的氛围感与沉浸感做到了“顶级”一般的级别,游戏的体验简直堪比看一场电影 游玩时间与前作基本相同,同时在这一作中,阿米西娅也获得了全新的武器:十字弩,这也让游戏内的策略有了更多的选择 相比于投石索,弩箭的设计是这一作无法言表的成功,特别是当你将十字弩升级至满级以后【可回收弩箭】 同时,本作加入了中配,我也是用中配进行的游玩,很多人觉得中配做的奇怪,其实是因为着急交互导致对话衔接不上的割裂感 中配听习惯以后,反而会觉得更有意思 本作的老鼠数量相比于前作来说也是得到了堪比洪水一般的变化,相信我,一定要玩一下,亲自感受数万老鼠的围攻压迫 同样推荐手柄游玩!制作组在手柄键位安排上真的做了很大的心思!可以和前作一样快速的入手 游戏的剧情里,也能感受到姐姐阿米西亚和弟弟雨果之间那深厚的情感,两人也许有争吵,但也有温馨的时刻 同时本作将愚人金转换为闪鼠弹的设计也是极其优秀的设计转化的结果,说真的这不比一代的愚人金好用😋 小刀仅作为遇到重甲敌人时的容错与潜行玩家的偷袭道具,反而显得过于平庸 只能说期待一下制作组制作出“现代版 瘟疫传说”【最后的彩蛋可以看到现代的手术床】的那天吧 【因为新作是索菲亚曾经的冒险故事嘛,肯定不可能会有老鼠的了】
with such a sad ending, this game has a great build-up we lost a lot of friends and the last was moment of huge lost 10/10 game, Amicia de rune Journey has came to an end I am ready for legacy to drop,gonna go put a thumbs up on Innocence
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.