
Play as a guy who is trying to beat a platformer to pay his debts.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 27reviews | 89% | — | $496 |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I am a bit split on recommending the game or not. It is an incredibly difficult game, which is fair. There are just some issues that made it often feel like I got through a level by luck and not skill. - The hitboxes of obstacles are bigger than they appear which I assume is due to black outlines. Especially the donuts are frustrating as they can hit you even if you aren't really near it. - The dashing can let you clip through walls - Sometimes keyboard inputs are not recognized, which was the biggest source of frustration for me. A situation where this can be forced is in No-Runner mode, if you hold right at the level start, the character does not move. - The upwards teleporters are buggy I feel like. They kill you if you did not move the camera up enough before entering them. Normally they are supposed to kill you if there are still enemies on screen but even if no enemies appear (if you moved the camera up enough) it can kill you. I liked the music and the point&click gameplay during the "story" segments. It is a bit sad though that the story gets a bit bland at the last third, because each segment is more or less the same and the ending was a small let down. Also, the game was for me way too fast on normal speed. I am glad you could turn it down to 60%, because the game is still incredibly difficult in normal mode. I can also recommend the game to people that are not so much into the hardcore challenge, because there is an easy difficulty. Overall I'd still recommend the game, because it nailed the "just one more try" feeling you get with other hard games like Super Meat Boy or Hotline Miami.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 27 reviews with recorded playtime.
A Night at the Races is a fun game with an intriguing story. It's basically consisted of two intertwined games. One is an adventure game, the other is a platformer one. After playing a certain level of platformer levels, you continue the adventure (story) sequence. After the adventure sequence, the platformer game continues and so on. The adventure part has an gripping story, supported by great visuals. The developer of the game is really talented in story telling. The puzzles are quite easy, I considered the adventure part as interactable cutscenes, which didn't bother me at all. I kept wondering what would happen next in the story. The platformer game is extremely hard and unforgiving in default, while it's labeled as "Normal" mode. Fortunately, it's possible to change the difficulty of the game, which makes the game much more enjoyable for people who are not platformer experts. I started to enjoy the fun of the mechanics in the easy mode. In conclusion, this is a game with a gripping story, which might require you to choose the easy difficulty to enjoy the game unless you are a game expert.
20 minutes in and I'm hooked. I came to see what others said about the game. Its quite addictive but I might have to change the difficulty to casual.
Güzel aslında ama adventure game olan kısımların biraz daha uzun olmasını isterdim.
Juego muy entretenido peroo he de decir que es muy complicado
意识流+果冻质感
Fun and unique platformer with a cool story, kind of like geometry dash.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 23 | 91% | $4.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $3.3K | 95 | 91% | $1.99 | |
| $2.1K | 28 | 100% | $4.99 | |
| $1.8K | 67 | 67% | $1.99 | |
| $222 | 4 | 50% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500 | 58 | 74% | $0.59 | |
| $503 | 78 | 90% | $0.49 | |
| $487 | 57 | 74% | $0.54 | |
| $479 | 50 | 94% | $0.99 | |
| $513 | 50 | 58% | $0.54 | |
| $520 | 67 | 36% | $0.49 |