
Play as a guy who is trying to beat a platformer to pay his debts.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 27reviews | 89% | — | $496 |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
The game is definitely unique and is decent in concept Unfortunately I just wasn't a huge fan of the platforming. -The camera is zoomed in way too far for how fast paced the game is. -The player movement and mechanics just feel a bit too clunky and "jerky" -There is no quick restart button when you are trying to speedrun the stages for "perfect" status. The camera being zoomed in too far is the biggest issue. If this was adjusted it would alleviate the clunkiness issue, and you would have to restart far less while speedrunning because you would actually be able to look and plan ahead a bit more rather than basically being forced to rely on pure memorization of the level. Speedrunning is obviously always about memorization to some extent, but its much easier to remember what is next when you can see more than 1/2 a second into the stage. Just using Super Meat Boy or Celeste as comparison, you can only see about 25% to 50% as much of the stage at one time.
Fun game! Incredible presentation and a nice unique point-and-click adventure game shell around the quick paced platformer!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 27 reviews with recorded playtime.
Just a note here - I was given a code by the developer. It's a fun game with an interesting premise and art style, but bear in mind it's also incredibly difficult! If you're curious, I've made a Let's Play so you can see the game in action alongside some commentary: https://www.youtube.com/watch?v=3DCqg0pYrOY&feature=youtu.be If you like difficult titles and want to see an interest plot alongside that, give it a go!
At the intersection of SMB and Papers Please, this game offers a great deal of fun. The platformer part was quite challenging, and you can immediately bounce back from failure, which reminds me of Hotline Miami in the sense of game feel. The point-and-click part had stunning scenes that gives the feeling of a dystopian universe. The game delivers that unique atmosphere with a very tasty aesthetic. Although the game has a vast untapped potential, I blame the recommendation algorithms and the way that market works against indies, which portrays this masterpiece of art as a humble underdog. Ten years before, a game like this easily would have a cult following. I strongly recommend this game to anyone who enjoys the games mentioned above.
A good challenging platformer. Game is simply without much story, you control a box and you need to jump at the right moment to climb up, and make sure not to miss any enemies. What I begin to find it difficult is to do the jump - dashing and break walls at the same time. I stopped right before I got angry about myself.
Awesome and unique style and visuals paired with few simple controls, yet filled with levels that demand everyhting from you from the beginning onwards to not make a single mistake if you do not want to redo the whole level. Outstanding platformer.
Сложная динамичная игра. которая наверняка придётся по вкусу фанатам Super Meat Boy, одна ошибка и смерть (хотя есть настройка сложности), мгновенная реакция и сотни перезапусков уровня ждут вас. https://youtu.be/iK5D5UQTQ8U
Interesting and unique idea for a platformer but the game just feels absolutely atrocious to play. The controls feel extremely jerky and awkward, the camera is way too zoomed in, and many of the mechanics are just plain annoying.
I came into this game with the mistaken belief that I was somewhat good at platformers. 20 hours and 120 levels later I'm leaving with the knowledge that I'm trash, as well as a blister on my thumb and a deeply ingrained hatred for berries. Worth a look if you're into the super-hard platforming genre. Super tight camera and auto-run/jump controls means you don't have time to plan a route, it's pretty much all either reflexes and reaction or brute muscle memory. Pretty decent worldbuilding outside of the platforming segments, and the point and click portions provided a good pallet cleanser, but overall the story was sparse.
I wanted to like this game, but sadly it is a little too wonky for me. I played through roughly half the game, seeing as there are 12 worlds and I am on world 6 right now, but it just keeps annoying me more and more. The Pros: - The story inbetween isn't much, but I liked that little world and would have liked to know, why the stuff is going on, that is going on. I don't know if it explains it all at the end, but so far I was always happy for a little break to click on a new message. - The graphics are clear, you can clearly see the path you want to take and most of the time, how to approach it. - The controls are very responsive, feels pretty good to use.. however.. The Cons: - For me personally, it feels a little too fast to react to stuff you have not seen yet. There are all kinds of moments where you will die, because you'll need to remember how the level is built to properly maneuver through them. I know that the game has an assist mode, but I've played through all kinds of incredibly hard platformers in my life and never did I need to use some kind of assist mode. If this was the only complaint on my end, I am sure that I would have powered through, since I love a challenge and hard games in general. It's just that it doesn't really feel fair in this game. - You don't see enough of the level. This point is probably an extension to my previous point, but if you could see more, you could react better. Sometimes there are "springs" that launch you up into a deathtrap, to which you can only really react, if you know that its there beforehand. Its a cheap death everytime it happens. - The next point is what made me stop playing this game any further: It feels bugged. I don't know if everything i've encountered is intentional or not. there are times where you get launched by the little enemies that you need to kill/collect and get so much speed from it, that it launches you THROUGH the walls. I played a bunch of levels that I felt like were way harder than they had to be, just because I had to play around the fact that it would launch me somewhere I am probably not supposed to be. (might even be intentional, but it feels like a bug to me at least) - Lastly, I reaaaally dislike games that don't let me play in windowed mode, since I play ALL my games in a window. I noticed that if you spam Esc in the menus, it slips into some form of windowed mode, but it doesn't work properly and cuts of parts of the game, and I guess wasn't even intended to work, since I just tried to quit the game at that time, which made me figure it out by accident. As much as it annoyed me, I also had a lot of fun, but the bad things just kept piling up the further i got. If I could, I'd give a rating between "Yes" or "No" But as I gotta decide, I gotta say no. Theres definitely fun to be had though!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.8K | 67 | 67% | $1.99 | |
| $443 | 8 | 62% | $2.99 |
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| $500 | 58 | 74% | $0.59 | |
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| $513 | 50 | 58% | $0.54 | |
| $520 | 67 | 36% | $0.49 |