
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Aug 28 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Genres
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eu recomendo bastante eu adoro os jogos com aquela tela de upgrades só tem um problema... o jogo começou a crashar do nada toda partida '-'
The upgrades never reach a point where clearing the screen feels particularly satisfying because the targets are constantly getting stronger along with you. After playing every mode available none of them felt any different.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.8K | 9.8K | 91% | $1.99 | |
| $454.8K | 157 | 65% | $149.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $454.6K | 718 | 96% | $14.99 | |
| $454.6K | 2.2K | 71% | $14.99 | |
| $455.5K | 2.8K | 95% | $3.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $506 | 4 | 25% | $5.99 | |
| $16.4K | 81 | 63% | $5.24 | |
| $2.8K | 16 | 25% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Simplified Chinese, Czech, Indonesian, Polish, Russian, Thai +7 more
Hours played at review time, across 381 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si
完這遊戲可以深深體會到「褲子脫到一半就沒了」的感覺 而且可以體會九次
As someone who loves this kind of game, it was fine...ish. But there are games that respect your time, and those that don't, aka the one's who overstay their welcome. I thought it was a good base game, if a little redundant, yes even for this genre. But then you get to "endgame" achievements. And that's where this dev decided to pad the player engagement time as much as possible. So after beating the game, you basically just have to play the game over in differing ways. I don't know all of them, because I checked out 2 and then quit. I'm already wasting my time gaming, why this extra crap? So yeah, you get an achievement by playing the Demo again, which is buggy. DO NOT quit in the middle of that, or your upgrades will disappear, ask me how I know. So, beat that in like 25 minutes (after the 1st time bugged out). Clicked on "Zen Mode", which is just "kill 10000 asteroids".... okay.... and therrrrrrrre you sit.... I quit after 2 minutes because I figure at the rate it goes it's gonna be another 15 minutes. Not worth 100%ing the achievements. This was just all game time padding. A disgusting display of it, to boot. Look, if you're gonna get it, get it on 50%+ off sale and just play the base game then quit. Had I known this beforehand, I wouldn't have bought this. If the dev got rid of all the game modes, this would have been a thumbs up from me. You've been warned.
Простенький кликер(в котором даже не нужно кликать) с интересной концепцией. Быстро проходится на все достижения. Идеально подходит, чтобы пройти за вечер, пуская слюну, если сил играть во что-либо другое нету
このゲームが初めてのすべての実績をアンロックすることができるとは思いませんでした
Its a solid incremental game (Im happy the dev got the bag)
lugnt att pilla på. Avslappnande
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.