
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Aug 28 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Genres
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has made me realize something about incremental games: they are the gaming equivalent of a daily cup of coffee. I just need my little incremental fix and then I'm good for a little bit. Sure they're only a few dollars and it seems like a nice treat at the time but then you find yourself lining up every day and they've started to get expensive. Heck, they've become an expense in themselves. The soundtrack is fantastic. No complaints there. I accidentally left the game open while doing other things and just vibed to it. It's really good. The gameplay itself is serviceable. It doesn't do anything new. It's comfortable. It's your daily fix. The one complaint I have is with the skill tree. It's too boring and linear, as if the devs intended you to play it one certain way instead of it being a customizable experience. Want to focus on lightning instead of lasers? Too bad, you upgrade what the game lets you upgrade. The skill tree does look huge but it follows a set path. This seems to be a problem with a lot of the developer's games. In the end you follow the predetermined route the devs want you to follow like you're following GPS instructions, instead of exploring and customizing your experience. Your game shouldn't even have a skill tree if you're just going to do it like that. What interested me the most about it though were the different gameplay types. Only have a few minutes? Try roguelike mode. Want to push yourself? There's a speedrun mode. Don't really care and just want to smash rocks to the amazing soundtrack? Zen mode. The extra modes almost doubled the length of my playtime, and I greatly enjoyed them, especially ones that added entirely new mechanics not present in the main game. More of that part please, devs. I feel like that's your strong suit.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Simplified Chinese, Czech, Indonesian, Polish, Russian, Thai +7 more
Hours played at review time, across 381 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
me encanta llenar agujeros con cosas.like
Hole : )
Kinda tedious in all honesty, a low price point of course and it's not totally without merit, but the modes are virtually the same kind of thing all taking place against the same grey background... and that's all there is to the game... just can't recommend it as it is.
A well fed hole is a happy hole
After completing the main game mode there's several extra game modes you can play that each take less than half an hour each. While these extra game modes felt a little repetitive, it's not that noticeable if you simply take your time doing them. If you were to try and complete the whole game in the about 6 hours that it takes to 100% it then you'll probably feel that some of the game modes were more of a chore than actual fun. I'd recommend you play this over several small sessions completing a game mode each time. That's what I ended up doing at least. I also want to add that I find the concept of adding extra small game modes after the main game to be quite a promising and fun idea. However I expect that the average enjoyer of the small incremental genre would rather finish the game in one or two sessions and the addition of these small game modes give the feeling that the game is overlapping and being repetitive if you rush it.
100% completion in 6 hours, main mode takes about 3 and loads of fun minigame modes. Deifnetly recommend to buy when on sale
good for mind numbing, would reccomend playing while late night chat
It's a really simple incremental game that ends up becoming drag your cursor in circles. I will forgive it though becuase the extra modes actually do create a different experience compared to the main game so it has more replayability then other games of the genre.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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