
The only split-screen single player twin stick risk 'em up in which your score is meaningless unless you exist. If you do not extract you do not keep your score. Playing 'til death is not an option. Don't lose sight of your mission. Trackher.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
This is an increadibly fun and engaging game. Even though it is still being developed there is a latge amount of effort put into making the grate game available for a rather decent price. I admitedly had never heard of th egame untill I spent a weekend in PAX South where I admitedly spent a large amont of time playing this game. By no means was I a greate player but the developer spent a good portion of time explaining to me the way the controls work as well as giving me tips and triks to improve my escores and experience playing. Thanks to this I was able to quicly progres into confortab,y laying tear 3 in only two days with limmited game time. I am also exstatic that the game is being released on the nintendo switch. This game is a hidden gem in the proces of being fully pulished and I am honestly happy to be able to watch it grow. I sevearely recomend if you like chalenging games, love to punish yourself when gaming, enjy cleaver referenses and over all good games. 8/10 (Becasue it is still being developped)
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Hours played at review time, across 33 reviews with recorded playtime.
Gameplay is hard to describe besides unique, and deeply underrated. I'm glad the dev finally got justice in being able to get a full release after a rough path. I only wish for them to sell more copies and that others get to play this great game, maybe this review helps.
Really adictive and fun game!!!
One of the best games ive played! Super competitive scene and all around a great game to compete in.
Legit only playing this game because I'm being forced to - after which you will not be able to pay me to touch this horrible game ever again
Not bad game
There's a bit of a learning curve here, but it's well worth it for the sheer mind-bendy score-attack goodness.
I enjoy the hell out of the music, and its a great game for "zone players", like tetris. the 3d visuals look good enough, but the colors all make it pretty clear what's what at a quick glance, minus maybe the bots on the right side. the search light doesnt pop too well. this game is really good, but its terrible at informing you about the basics, and maybe its just me, but the info in black on a dark lit neon game scheme makes it incredibly difficult to track any information while the game is playing. i get that this is an arcade throwback, but some things (like obscure controls and information) should stay back there. i feel like the information about materials, upgrade progress, and missile ammo should be on the center line between the screens since you're constantly switching focus between the screens anyway, and maybe add a little more color coordination between the sides correlating inforamtion. saw someone described it "easy to learn, hard to master" and i feel like thats just false. took me half an hour of attempts and google searches to figure out how to stop the "every four minutes" fire wall thing. (tap right trigger 3 times quickly while in the cube in the middle, btw.) while already frustrating, this was just exacerbated by the video that plays trying to tell you how to stop the wall without actually telling you how to stop the damn wall. "fire your bfp in the blah-blah core..." with no direction how to actually fire one, let alone find one. the game play itself is really awesome, but the lack of direct information is going to kill its chances at finding any new crowd, other than just 30+ year-olds (like myself). you could probably just make a 3 or 4 page informational like old game manuals where they point at the thing on the screen and tell you what the info means, and a generic controller image pointing at the buttons and what they do, then the third page be a break down of objects in the game and what they generally do.
One of the hardest games I've ever played. All I can say is focus The basis of this game is that there are two screens, both sticks controlling each screen differently. Your left side controls with basic left and right movement, much like Galaga or other such games. Your right side however moves in full plane movement. Do not play this game while you're tired, as you'll hate yourself. I received this product for free as a code from the actual developer Jaycee, as a gift from my friend Bryce when he went to Pax. Oh yeah and. YOUR SCORE IS MEANINGLESS UNLESS YOU EXIST. #arcadeisNotDead
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Players by region
Where this game's players are, estimated from review languages.
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