
Explore your surroundings as the protagonist of your own horror story as you immerse yourself in this tense VR thriller set in America’s Deep South. Navigate your way through your memories, piecing together the clues and puzzles, to solve the mystery of how you have awoken in the sinister Greenwater Institute, known only as Patient No.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
probably fine on old devices but broken now, no settings and bad roomscaling
a great spooky horror game . defiantly worth trying
I played this a long time ago but wanted to recommended it. The atmosphere is nice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game should be a big thumbs up but unfortunately the bugs which block progress leave the game a lot to be desired. In only the second mission a quest necessary tool became stuck behind a trap door that had flung open, seeing as it was a scripted scenario and one could not close the trap door and retrieve the tool because to progress the door needed to remain open therefore leaving the tool stuck in situ. Also the length of the game seems a trifle short. Perhaps just ten minutes before bed each night to stretch it out? Graphically quite good and some jump scares for effect - maybe get in on sale.
Really want to like this game. Premise is fascinating and unsettling- but the controls are distractingly awkward which breaks the immersion. Also, controls are broken on any device other than the original vive as far as I can tell- I've literally tried to play this game on the original vive, oculus rift, index, and even quest 2 with virtual desktop. Only the original vive ever had the controls working- namely with things like "can't turn on flashlight broken", which renders the puzzles impossible. Not that the puzzles make really any sense. There's a little too much touch a random thing and something on the other end of the room will surreptitiously jiggle and fall down. Real shame, because the tone is spot on. But hey, if you literally can't play it and what does 'work' is obtuse and unnatural with no way to fix it? Yeah.
A Chair in a Room: Greenwater is a deeply atmospheric virtual reality horror experience developed and published by Wolf & Wood Interactive Ltd, and it stands as one of the more thoughtful examples of how VR can be used to tell an unsettling, emotionally driven story rather than simply deliver cheap scares. From the outset, the game frames the player as Patient No. 6079, confined to the ominous Greenwater Institute, a place that feels less like a hospital and more like a decaying monument to forgotten suffering. This setup immediately establishes a tone of vulnerability and uncertainty, positioning the experience as a psychological descent rather than a traditional survival horror adventure. The game’s greatest strength lies in its atmosphere. Each environment you explore feels carefully crafted to evoke unease, whether it’s the sterile yet deteriorating corridors of the institute, the claustrophobic interiors of abandoned buildings, or the damp, foreboding swamps that surround Greenwater. These locations are grounded enough to feel believable, which makes their gradual distortion all the more disturbing. Instead of relying on constant threats, the game lets tension simmer, using lighting, spatial audio, and environmental storytelling to make players question what is real and what exists only in the fractured mind of the protagonist. Gameplay is built around exploration and environmental interaction, with puzzles that are simple in isolation but effective in context. Searching drawers, manipulating objects, and piecing together clues become nerve-wracking tasks in VR, as every physical action carries a sense of exposure. The puzzles are rarely complex, but they are well-integrated into the narrative, ensuring that progress always feels tied to uncovering fragments of memory rather than solving arbitrary challenges. This approach keeps the focus firmly on immersion and discovery, allowing the horror to emerge naturally from the act of exploration itself. What truly sets Greenwater apart from many VR horror titles is its restraint. Jump scares are used sparingly, and when they do occur, they feel earned rather than gratuitous. Much of the fear comes from anticipation — the uneasy feeling that something is wrong even when nothing is visibly happening. VR amplifies this effect dramatically, as sounds behind you or subtle movements in your peripheral vision demand your attention in ways flat-screen games cannot replicate. The result is a pervasive sense of dread that lingers throughout the experience, making even quiet moments emotionally charged. Narratively, the game unfolds in a fragmented, non-linear fashion that mirrors the protagonist’s unstable mental state. Story elements are revealed through environmental clues, audio recordings, and brief, unsettling flashbacks that gradually build a picture of trauma, guilt, and institutional cruelty. The themes explored are heavy, touching on psychological abuse, memory suppression, and personal responsibility, and the game trusts players to interpret much of this themselves. While this ambiguity can leave some questions unanswered, it reinforces the unsettling tone and encourages reflection long after the experience ends. From a technical standpoint, A Chair in a Room: Greenwater is clearly designed with VR at its core. Movement options are flexible, accommodating different comfort levels, and interactions are intuitive enough to maintain immersion despite occasional rough edges. Object handling can feel slightly imprecise at times, but these moments rarely undermine the overall experience. Instead, the game’s commitment to presence — making you feel physically located within its world — outweighs minor mechanical inconsistencies. Overall, A Chair in a Room: Greenwater is a standout psychological horror experience that demonstrates the unique power of VR as a storytelling medium. Its slow-burn pacing, richly unsettling environments, and emotionally charged narrative create a haunting journey that prioritizes atmosphere and introspection over spectacle. For players seeking a horror game that lingers in the mind rather than relying on constant shocks, and for VR enthusiasts interested in narrative-driven experiences, Greenwater offers a deeply memorable descent into fear, memory, and the unsettling spaces between them. Rating: 7/10
Je suis déçu, absolument rien ne marche sur oculus/ steam/ quest3 , aucun menu , le personnage est à côté du cercle , aucun moyen même d'ouvrir la lampe torche .... j'ai pas pu aller plus loin !
One of my first VR games. OK for being a first VR game, but even back then I did not finish. Kind of an escape the room type game with a horror twist. Find some clue or secret to get to the next room, rinse repeat.
Does not correctly works on VR, just gets myself out of my bounds I tracked in VR
(PSVR2) Сложно что-то внятное сказать о данном продукте. Это хоррор (с головоломками в каждой комнате) с трагичной историей. Несколько раз было жутковато, скрывать не буду.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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