
This is a RPG game of training multi heros , you could collect as many as forty generals to fight together , you would unlock more generals under attacking city and develop it ,Collect special weapons from special events。co-ordinate the different generals to beat the boss .
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就花了我十二个小时,公司电脑配置不行,上班打发时间还不错
нет
给出最客观的的评价是:一坨狗屎。 三个半小时打的全成就是建立在我受不了弱智的无限遇敌和血牛攻城战直接改对面血量(尽管如此一盘遭遇战至少打2分钟),没有高屏操作对面血量的情况参考评测区12小时的朋友,差不多是这个时间了,我的17和五喵王还是跳流程拿的如果不强拿还得在打塔的环节多浪费两小时吧。 没有什么剧情,素材全他妈是RM自带的,RPG要素少得可怜,引导等于没有导致不注意的话立刻抓瞎。作者认为的卖点就是他那个打架,但是打架是血牛互磨无比的拖沓,每个角色到死为止也就一个技能,我不知道他是哪来的自信主推这玩意的。这玩意并不值得大家浪费时间,如果非要浪费的话我的建议是绷紧半天时间折磨自己然后爽快的给作者留下一个差评。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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为什么存档没用?
遊戲沒有任務提示,有點不知道在幹嘛只能傻傻練功, 另外成就也沒有特別提示 最後兩隻不知道怎麼拿, 偶爾還是有閃退狀態。似乎沒有打算更新了。
還行
不好玩,RPG工具制作出来的流水线产品
策略战旗类游戏,音乐挺不错的,战斗也还可以
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 21 | 86% | $6.49 | |
| $1.8K | 19 | 89% | $4.99 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $390.8K | 1.5K | 86% | $9.99 | |
| $11.9K | 248 | 59% | $2.24 | |
| $84.3K | 2.1K | 77% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 50 | 82% | $2.99 | |
| $2.1K | 52 | 69% | $3.99 | |
| $2.1K | 148 | 73% | $0.99 | |
| $2.1K | 55 | 84% | $1.99 | |
| $2.1K | 55 | 84% | $1.99 | |
| $2.1K | 55 | 80% | $1.99 |