
As an agent of the secret special forces A.A.U., your covert mission in Serbia goes wrong fast. Framed, intercepted, and stranded in the abandoned territory of Uzovnica, you’ll need every skill to survive, especially when everything around you is not what it seems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been framed. Now, there’s no turning back. As a highly trained unit stranded in enemy territory, it’s imperative to push over your limit and get out of there ALIVE. Through your journey, you will find out what led to these unforeseen events.
The bodycam is still recording, capturing every moment of your assignment. From the mundane... to the supernatural. A.A.U. Black Site combines realistic visuals, found-footage aesthetics designed to deliver an immersive journey through multiple levels.
They think you are weak. Prove them wrong. Check every corner and stay alert in this intense first-person gunplay where you are the prime target. Remember, there are not many left in these lands who can watch your six.
Explore an array of over 20 weapons, including but not limited to assault rifles, sub-machine guns and pistols. Go tactical or go loud; the choice of loadout is yours.
The initial release includes:
- God’s Chosen (a Demon) - Available at launch
- Guilt Trip - Available at launch
Future scenes will be released over the coming months:
- Beneath the Rotten Sky - Coming soon
- TBD (To be decided)

Genres
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神秘海参男精神续作
好好打磨一下还是不错的
Шикарная игра! Если разработчики не забросят игру, а они ею занимаются, так как обновления и баг-фиксы выходят регулярно. Сама по себе игра напоминает чем то BodyCam + Don't scream + Trepang2 + Call of duty. Игра делится с вами двумя способностями геймплея. Хоррор и шутер. Когда я проходил хоррорные элементы, я до усрачки боялся, игра передает страх и неожиданность. В особенности этот звук, когда рядом аномалия. А когда я проходил Шутерные моменты. Я по настоящему кайфовал. Стрельба очень приятная, боты ведут себя в меру, не легко, и не сложно (Зависит от сложности конечно). Стелс тут так же приятный, да не идеален, но и не ужасный. Тоже в меру. У игры есть большое будущее, она правда интересная и завербовала меня своим вниманием. Я её прошел за 3,7 часов, но они были очень красочными. Так же хочу отметить саму атмосферу игры. Всё происходит в каше, где пресутствует вайб таких стран как: Польша, Россия, Украина, Германия. Оно знаете, такое, в стиле СНГ так скажем, но и одновременно Европа. А, и ещё. Хочу отметить вождение, и в принципе момент с вождением транспорта. Я не знаю, почему остальные ноют об этом, но лично мне это показалось очень вайбовым. Я катался с удовольствием под дождем, ночью, в тихом лесу и по городу. Я по истине кайфовал от процесса. Так же, анимации и кат сцены. Это прелесть. Так как я фанат Trepang2, мне эти кат сцены и анимации чемт о его напомнили. ОНи не столь замысловатые, всё что нужно, всё показывают. Это всё выглядит акуратно и стильно. Обожаю. Хочу отдельно уделить внимание графике. ОНА ШИКАРНАЯ, и хорошо оптимизирована. Я правда на средних играл, но даже на средних графика была очень хорошей. В ней есть своя изюменка, как раз таки из за стиля BodyCam. Это выглядит очень жутко, я за всё время прохождения был в напряжении, и прыгал от скримеров. Тоже самое и в экшн формате. BodyCam туда вписался идеально, я буд то бы играю в какую то реально качественную и дорогую игру, но отдал за неё не так уж и много. Она стоит своих денег. В особенности хочу отметить момент, когда мы сражаемся на лодке с браунингом. Это было эпично! Ливень льет, враги наплывают со всех возможных дорог и путей, а ты сидишь и отстреливаешь их с браунинга под максимально кайфовый трек. Ах да! Санудтреки в игре. Я готов заплатить за этот шедевр искуства. Да, я куплю Official Soundtrack если он выйдет. Я максимально хочу поддерживать эту игру, она достойна большего внимания. Итак, итоги. Игра стоит своих денег, и если за неё возьмутся дальше, и закончат её, я её пройду, обезательно. Хотелось бы что б игра была хотя бы на часов 8 или даже 11, это будет самое то. Она стоит своих денег, и вашего прохождения. На этом у меня всё, спасибо за внимание!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese +3 more
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool ass game. think fps with tactical elements, mixed with the horror of the Fear games.
[h1] Wait this one out, for now. This is massively undercooked [/h1] So, I'm leaving a thumbs down for now, but I really really want to believe in this project... but... [h3] It looks alright, but the more you play... [/h3] So the game looks pretty good! Like, it's not perfect, but I think there's really good work, visually. Gameplay is also good in terms of gunplay, the controls are responsive and I can feel lots of potential out of it, but the guns are currently WAY too precise and have barely any recoil. I can snipe enemies from pretty far away with an MP5 that is constantly shooting. No gun kickback, no recoil. Like it could be a really cool alternative to F.E.A.R. not having realeased a single title in over a decade. BUT there are some sections early in this game that don't make much sense. The sniper section is 50/50 based on luck v.s. timing, and RIGHT after that I got to the gatling gun (helicopter?) section and I just gave up because I just keep dying and don't understand what happens once I've activated all the switches. I got shot through a big box I was hiding behind too, so there isn't even a place to hide, it just feels bad and unfair and it was too frustrating for me to continue. I decided to give it another go after that, advanced to a bit of gunfights, FINALLY! And yeah, the guns are way, way too precise where it feels like I'm using some type of no-recoil script cheat. I then got to a point where I had to get inside a car, the car wouldn't start, but the sound's so bad that I wouldn't know if it was a car problem, a game problem or a me problem. Turned out that the car didn't have a battery. Okay, cool? Found the spot where the battery was, installed it, car lights up! Good! Turn the key with the "K" key (what? why not "F" like everything else?), and nothing happens. It won't go. Upon multiple inspections, I have no idea what to do anymore, so, well, screw this, I'll play something else. [h3] A jambled mess of Level Design [/h3] Wtf is going on? The game is just constantly throwing out "moments", or scenes as if they didn't give a single f*ck. Like the SECOND you finish a section, you just hop on to another type of "gameplay" moment. There's no buffer in-between with a bit of walking and shooting, it's just HERE IS THE SCARECROW SCENE. NOW HERE IS THE SNIPER SCENE. NOW HERE IS THE HELICOPTER SHOOTOUT SCENE. It feels super rushed and absolutely kills any chance at a build up for tension. Also, isn't this a shooter? Why am I going through all of these scenes and shot like only 7 enemies in an hour of gameplay? Why are there so many ammo boxes lying around but not needing any of it because I have barely went through one bullet clip? Is this horror survival or boomer shooter? What are we going for here? There's as many enemies as a horror survival game, but SO many guns and bullets, like, WAY too many guns and bullets everywhere at all times. It's fine if you're aiming for a shooter game like F.E.A.R., in fact, it's what I HOPE this game is going to be, but where are all the enemies?? Takes way too long to get to the actual gun fights. [h3] Storyline is messy as hell [/h3] The story, so far (I haven't been real far yet), is holding on by a very thin thread. Everybody has access to your radio, apparently, and are just telling you a bunch of stuff. Apparently, you're american. Apparently, there's a Russian sniper that's been after you for a while (???) even though he wasn't mentioned or presented before this moment. Apparently, some other faction wants you dead. Apparently, there's paranormal things going on with ominous masked people that keep disappearing. Everything is presented so loosely and rushed so far that it all feels extremely disjointed and not making much or any sense. It's like they played F.E.A.R., took notes, but then spilled coffee on the notes and still worked with those ruined notes. It's just a mess. [h3] Is the sound department deaf? [/h3] Now, the worst aspect of this game, in it's current state, is the sound. I hate everything about the sound in this game. I apologize to the person taking care of this portion of the game, but you REALLY need to get your sh*t together. The sound is abysmal. The balancing is horrible, the sound effects sound REALLY bad. Gunshots sound like I'm shooting with a Nerf gun, the sniper shooting at me -- I barely can notice he's shooting and hitting me; barely audible gunshot, barely audible impact. Kicking down doors is constantly the same-one-sound-effect. Walking around the map constantly feels like there's something missing from the sound department, it feels really weird. The jumpscares' volume is just WAY too loud, it's f*cking ridiculous. The voice acting is SO bad like everybody sounds like they're "trying to make a tough guy voice" but not achieving it, it's really cringey. You can hear how they're forcing their vocal chords to have sort of a "tough guy vocal fry" but it turns out souding like an amateur cartooney voice. It's really, really f*cking bad. There is currently absolutely no saving grace about the sound aspect, it's just dogsh*t. The music is also reaaaaally sub-par in terms of quality of sound, mixing and execution. If voice acting is this hard to find, I'd MUCH rather have a silent game with absolutely no dialogs, or very little dialogs. Less is more. 'Specially if you want to create tension and mystery, don't have someone chatting the worst voice-acting I've heard in a long time on my radio all the time to tell me what's going on. I don't need to be constantly told what's going on, I can see what's happening right in front of me and guess most of it: the bad people are mean. Got it. Can I shoot at something now?? Devs have a buttload of work ahead of them. With hard work, all of this can be better. I really really really hope they'll put in the hard work. I'll update this review as I try it out here and there through patches, but I'm shelving it for now. I would definitely recommend people to wait this one out, to see if it gets any better.
Sırbistanda neler oluyor amk
Kırşehir'in karıncalı köyünden kaçmaya çalışan bir özel kuvvetler askerinin verdiği yaşam mücadelesine tanıklık ediyoruz
ЦЕНЗУРА! Бог Император храни нас от этого. В остальном игрушка прикольная, но сырая. Пушки зависают в воздухе при смене. Фонарик полезен в подвале и очень странно ведёт себя в лесу. Импакт от оружия в целом адекватен, но пистолеты требуют доработки точно. Отдача в них как в пулемёте, и дигл это не оружие дальнего боя. Скорее всего кто-то из разрабов фан КС, и оттуда перетянул механику. Минусов за полчаса больше не нашёл. Игруху оставлю в библиотеке, надо поддержать разработчика, выглядит перспективно. Брать или не брать дело ваше, но продукт ещё сырой и ждать обновы нужно
太吓人了,感觉颠覆了恐怖游戏的认知
This is an excellent game with enjoyable shooting mechanics and a great feel for the weapons. The horror and action elements are perfectly balanced. It has a nice F.E.A.R. vibe to it. While it's not a direct copy, it's clear that the developers were inspired by it. I'm looking forward to the sequel and further development of the project.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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