No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $206.9K — a different platform, not this one.
9th Dawn III: Shadow of Erthil is a huge 2D open world RPG and collectathon dungeon crawler packed full of adventure! When asked to investigate mysterious, ghostly sightings around the lake of Elmson, you trek through the lands of Cedaltia to uncover the truth. Upon arrival, you hear rumors of an untrustworthy king. Taking the path of the Chosen One, you journey to Lorwyck Castle to confront a powerful enemy – traversing ancient fortresses, dark dungeons, perilous swamps, and more! Soon, you find yourself at the heart of a foreboding prophecy. Equip your best gear and adventure across the fields of Ashwick, the snowy regions of Halstom, dense forests of Vlak, the sprawling depths of huge dungeons, and the perilous Hollow Mountains of Scorn on an epic quest to uncover the secrets of a mysterious evil force ... Can you become the savior of Cadaltia? • Explore a huge, seamless open world full of crypts, fortresses, villages, and more. • Find your way across deadly dungeons, fight over 270 unique monsters, and acquire loot, treasures, and rare materials. • Become the ultimate warrior as you unlock spells and abilities, fine-tune your attributes, and level-up your crafting abilities! • Recruit monsters! Turn them into powerful allies with care and combat skill training. • Collect 1,400 uniquely drawn items – including more than 300 weapons and 550 pieces of armor and accessories. • Customize weapons and armour, go fishing, cook food, collect gems, and more! • Kick back and play Fyued, an original card game played throughout the region with 180 collectable cards! • Enjoy an original orchestral soundtrack. • Help the townsfolk to prosper with sidequests that range from silly to dangerous! Valorware is a UK-based game development and publishing company. Valorware is led by a solo-developer, focusing on producing content-rich Role Playing Games (RPGs).
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
9th Dawn III: Shadow of Erthil is a huge 2D open world RPG and collectathon dungeon crawler packed full of adventure! When asked to investigate mysterious, ghostly sightings around the lake of Elmson, you trek through the lands of Cedaltia to uncover the truth. Upon arrival, you hear rumors of an untrustworthy king. Taking the path of the Chosen One, you journey to Lorwyck Castle to confront a powerful enemy – traversing ancient fortresses, dark dungeons, perilous swamps, and more! Soon, you find yourself at the heart of a foreboding prophecy. Equip your best gear and adventure across the fields of Ashwick, the snowy regions of Halstom, dense forests of Vlak, the sprawling depths of huge dungeons, and the perilous Hollow Mountains of Scorn on an epic quest to uncover the secrets of a mysterious evil force ... Can you become the savior of Cadaltia? • Explore a huge, seamless open world full of crypts, fortresses, villages, and more. • Find your way across deadly dungeons, fight over 270 unique monsters, and acquire loot, treasures, and rare materials. • Become the ultimate warrior as you unlock spells and abilities, fine-tune your attributes, and level-up your crafting abilities! • Recruit monsters! Turn them into powerful allies with care and combat skill training. • Collect 1,400 uniquely drawn items – including more than 300 weapons and 550 pieces of armor and accessories. • Customize weapons and armour, go fishing, cook food, collect gems, and more! • Kick back and play Fyued, an original card game played throughout the region with 180 collectable cards! • Enjoy an original orchestral soundtrack. • Help the townsfolk to prosper with sidequests that range from silly to dangerous! Valorware is a UK-based game development and publishing company. Valorware is led by a solo-developer, focusing on producing content-rich Role Playing Games (RPGs).
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $9.99 | 105ratings | 90% | — | not modelled |
| $15.99 | 288ratings | 92% | — | not modelled | |
| $9.59−40% | 214ratings | 95% | — | not modelled | |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $1.99 |